coasterlover420 Posted June 21, 2006 Share Posted June 21, 2006 This whole AHG thing is strange. I can't remember anything on it me, from what I can remember you make a turn of some sort save that as a element thing which yeah fine, thats easy, then what? start a new coaster put that element in it and save the track, then ahg it, then save that as a element, when ahg can't save it as elements, phuh got me lost that, can someone explain it in slow, plain english so even a dumb ant can understand it, to me its gobble de gook. don't worry, i have calmed down alot Ok, I'll put it in steps... 1. Create a track you like. 2. Take an element you want to be AHG'd from the track and save it as an element file (let's just call it "temp") 3. save the track as whatever you like. 4. start a new track file 5. Insert the element "temp" so that it fits in the space and it is about 15 feet from the ground. 6. save this track file (let's just call it "temp") 7. open the AHG 8. load the track file "temp" 9. AHG it with inputs that you think might work. 10. Save the track file as a different track (let's just call it "temp2") 11. Load "temp2" it NL and make sure it is ok. 12. If it isn't repeat steps 7-10 but with different inputs 13. When you are finally satisfied, select the whole track and save it as an element ("temp") 14. load your track file 15. Delete the section of track you just AHG'd from the track 16. Insert the element. 17. make the part after it so that it fits (if it is a straight piece, delete the first node in the track with a triangle around it and right click the mouse and select "connect". Then highlight the straight piece and press "I") 18. Your track has now been AHG'd! Got it? Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2006 Share Posted June 21, 2006 ta that sounds a bit better, but when I try to save something as a element all I get is to save it as a track, the elementry can save it as elements but my NL and AHG won't. all I do to save is file and save as, and the drop down menu doesn't have element save or save as element etc... so how can you save it as a element, does some special thing need to be installed or something? Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2006 Share Posted June 21, 2006 ignore the save element part I got that sorted out, so I have this done to ahg that element which I want is it a case of create a track, with that element in it, save it, ahg it and then save that element and put the AHG'd element into the coaster? Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 21, 2006 Share Posted June 21, 2006 ^^^Follow the steps! Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2006 Share Posted June 21, 2006 I did do and OMG it worked, not perfect but I got the idea I can now use the AHG basic, everything else will come in time I can also AHG turns individually now so at last no more tweak here and tweak there anyway ta for your explanation at least now I understand it i'm sure the people who made it wrote it in another language. Not easy like to get use to Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 21, 2006 Share Posted June 21, 2006 Another language....? What? Well, I've been trying to explain to you about the AHG for a long time, so I'm glad you finally got it! Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2006 Share Posted June 21, 2006 thanks alot what I think I got mixed up with is saving elements and trying to AHG elements and then once the element was done putting it into the track ahg that part of track then save the element in the track as a element. My explanation then might sound strange but now that I think of it ahg may now be a little easier for me. just need to use it more Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2006 Share Posted June 21, 2006 ok its not the best screenshot but here it is, I have the loop, cobra roll, that hill and that half loop + barrel roll thingy Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 ok I haven't upload a no limits track in a while so here is mine, the lateral g's are a little high -1.5 if I remember but I will try and work round that on my final upload, but here is the main track so everyone can get a rough idea. Colour and supports still need to be done though which will be done soon Blue Bolt.nltrack my newest no limits track Link to comment Share on other sites More sharing options...
BiCoastal Kid Posted June 22, 2006 Share Posted June 22, 2006 What is wrong with making your own turns? It's not like they're inversions or something... What's wrong with making them in elementary? Link to comment Share on other sites More sharing options...
BiCoastal Kid Posted June 22, 2006 Share Posted June 22, 2006 Some pointers. 1. On your loop, don't "rel-roll" the entire thing. You notice how it ends up being banked at the exit? the best non-AHG way to bank a loop is when you're banking, try to get the heartline to line up with itself. 2. Your roll thing over the lift needed to be worked on a bit. Try to make the entrance straight instead o veering off to the side like it did. I edited your track a little just to show you what I mean on that. Just impliment those little improvements into yourt next version and it'll already be a lot more realistic. blue_bolt_2012.nltrack Mainly just messed with the loop banking the roll shaping. Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 rel-roll??? I didn't use rel-roll on anything, for the loop its a case of I used elementry , saved and inserted it, unless elementry automtically uses rel-roll??? I didn't hit the thing on purpose anyway. I know just now I did a loop without rel and it looked worse than mine. in this case does the ahg come into use? plus I think it looks ok anyway, lol Link to comment Share on other sites More sharing options...
BiCoastal Kid Posted June 22, 2006 Share Posted June 22, 2006 I believe elementary does do it automatically. the reason the non re-rolled will look bad is because the segments at the top will be banked to zero, flat, and not 180 to be upside down. Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 Some pointers. 1. On your loop, don't "rel-roll" the entire thing. You notice how it ends up being banked at the exit? the best non-AHG way to bank a loop is when you're banking, try to get the heartline to line up with itself. 2. Your roll thing over the lift needed to be worked on a bit. Try to make the entrance straight instead o veering off to the side like it did. I edited your track a little just to show you what I mean on that. Just impliment those little improvements into yourt next version and it'll already be a lot more realistic. Thanks looks ok, although I prefered the loop I did as I do have a reason mind, what I was trying to do was after the loop put a bit of banking on the end, make it go slightly to the right and into the Cobra Roll. Example have a look at the onride video of Kumali which is here http://www.ukrides.info/col/movies/kumalionride.wmv Except that loop is sort of straight. Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 22, 2006 Share Posted June 22, 2006 Let me just say that SLC's aren't a good example for anything. Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 saying mine is a twister, thats a slc. coasterlover420 did you get your track done? or how is it going? Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 22, 2006 Share Posted June 22, 2006 Track's done. Supports will take a looooooong time (just a couple days), and I want to do a bit of 3ds, so it's getting there... Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 what type are you making? hyper, rocket coaster, slc???? Next one for me might be a wooden, but i'm not that confident in doing them yet so I may go for a slc or one of them Intamin suspended type. Just like Tornado might I add!!, lol Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 22, 2006 Share Posted June 22, 2006 I don't like making inverted types in NL for some reason... It's a floorless. Here's a little teaser: How's that for a twisty drop? Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 I see what ya mean about slc's I can never seem to do any of them. Are them ment to be the hardest to do? Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 22, 2006 Share Posted June 22, 2006 Here's a teaser of my work. It's a woodie that goes underground, so when it goes thru a tunnel, just pretend that the grass isn't there, and pretend there's a station with a hole in the bottom of it... 1.nltrack Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2006 Share Posted June 22, 2006 nice wooden coaster that. I like the twisted drop for the floorless coaster as well Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 22, 2006 Share Posted June 22, 2006 Thanks, I'll get started on the supports right away... Link to comment Share on other sites More sharing options...
Guest Posted June 23, 2006 Share Posted June 23, 2006 out of pure interest that banked turn is it half a barrel roll into a twisted drop that we can't see or is it top secret? Link to comment Share on other sites More sharing options...
coasterlover420 Posted June 23, 2006 Share Posted June 23, 2006 It's top secret. The manufacturer wouldn't tell me. Link to comment Share on other sites More sharing options...
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