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[NL] Physics Coaster - B&M Hypercoaster


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Hello, and welcome to my Physics coaster thread. As the name implies, this coaster will be 100% made using my own personal knowledge of physics. Meaning; all calculations are done by hand (pen & paper), G-forces, radius, optimum banking, speed etc. There will be no newton2 & no inserted elements. Everything will be calculated before-hand by me using my knowledge of physics, then created in no limits. I will change nothing (besides heart-lining, I haven't gotten that far yet), and see how well it plays out. So far, my calculations have only a 3% error margin. There are literally hundreds of calculations to just get a general estimate of the real thing.

 

*Note*

  • All heights are based on the track elevation, not height from ground.
    Lines on ground are used as rulers in the editor.
    Ignore the supports, the main focus is calculations anyways.

 

 

The coaster will have a focus on high speed & dynamic G-forces. Airtime will not be the focal point.

 

 

 

14253573856_6a97705c94_c.jpg

The thrills begin with the 83.5 meter drop. I designed this to give riders a feeling of weightlessness instead of speed, hence the increasing vertical angle (roughly 80°).

 

 

The radius at the bottom is approximately 50.5 meters, providing up to 4.5 G's. The ride hits a top speed of approximately 87 m/h.

14090037249_089f0f5063_c.jpg

 

 

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The first element is the giant diving spiral. This element provides an abundance of forces. After the intense first drop of +4.5 G's, the train ascend the 54 meter spiral, and levels out (eventually) at +0.6 G's. This provides somewhat of a floater feeling, and the increased height will give awesome parabolic views while banked at 30°+.

 

 

14274618832_56d4477d82_c.jpg

What makes this element so great is the spiral down. Riders will experience centripetal acceleration, and positive G-forces while being flung to their sides (up to 60°+). The increased velocity also causes the G-forces to gradually increase, going from light +0.6 G's, to strong G's of up to +3.7. This will be amplified even more due to the light G's felt at the top, then suddenly (and literally) diving into high G-forces. This is a very dynamic element.

 

 

14090116977_ba0cfd2e00_c.jpg

After the light-to-intense diving spiral, the train ascends a 53.8 meter camelback hill, proving zero gravity (up to -0.5 G's) for nearly 1.5 seconds.

 

 

Next up will be a new element, not featured on any other B&M speed coaster. The spiral camelback that will serve as the coasters turnaround.

 

Here is the POV, so far...

[youtu_be]

[/youtu_be] Edited by A.J.
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This is by far one of the most unique and aspiring projects I've come across on! I will be following this very closely. One question though, are your G-Force calculations matching up to those on the simulator? I'm rather interested on how accurate they are.

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Airtime will not be the focal point.

Sounds just like a real B&M hyper coaster to me. In all seriousness though this coaster is looking really good. Keep up the good work!! I'm loving that first turn!!! Can't wait to see more.

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