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[NL] Mind Bender-SFOG


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Greetings!

Let's take a ride on a classic Schwarzkopf, the Mind Bender!

This is my latest NL project that I just finished. Mind Bender is one of my favorite roller coasters, and in fact, I have recreated it in NoLimits a few times, but I was never really satisfied with the results. This is my latest attempt at remaking the classic looper. The incline helix was a pain in the butt to build. It took me a couple of tries to get it right, but the rest of the coaster was fairly easy. The signature vertical loops were pre-made elements I worked several hours on beforehand. Also, to throw in a bit of nostalgic flair, the color scheme is pre-Gotham City brown and cream!

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The first loop.

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The incline helix aka "third loop"

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Final vertical loop.

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The whole layout.

Mind Bender SFOG.nltrack

Edited by SFOGdude25
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^You know I've never thought of that! I was unaware the Construction kit could do that. I suppose I could try it, but with NL2 on the way, I think I may wait to see if they have the actual 4-rail track available.

 

The contruction kit allows you to change the track style to what you want and then export the track as an .obj file. From there you can import the .obj file into No Limits and allign it over the existing track sections you want to replace. Not sure if it will work for what you are doing but why not give it a shot. I've done this on a couple RMC style coasters I've been working on to make the track seem more accurate. Also you can use the tunneler feature for the tunnel at the end of the ride so that it goes through the terrain. I'd also consider maybe adding some more trees to the area and maybe messing around with some textures and other environment options. Or just wait for NL2

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^You know I've never thought of that! I was unaware the Construction kit could do that. I suppose I could try it, but with NL2 on the way, I think I may wait to see if they have the actual 4-rail track available.

They may not include it because the 4 rail design was only made for Mind Bender and Shockwave, wasn't it?

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