FlyingScooter Posted February 23, 2005 Posted February 23, 2005 With rct3, the design engine won't allow you to build underground. However, i found this to be a cool work-around: take out a ton of ground using the shovel icon. go as deep as you need. build the coaster, surround it w/landscapping, lights, dino's or whatever. build your pathway from the top (level land around area. next, cover the whole area w/pathways to enclose it. it works fairly well. if you haven't tried it, bive it a shot. let me know how it works. enjoy!
maliboomer Posted February 24, 2005 Posted February 24, 2005 Dude, this is what everyone did till RCT2 came around. Theres a programming easter egg somewhere which I can't remember. *relises he said dude, then kills self*
Angry_Gumball Posted March 13, 2006 Posted March 13, 2006 I just used the pseudo grass tiles to cover up holes to make it look like nothing was ever dug out, while having a themed cavern or whatever you wanna call it. First, dig a ginormous hole, have your coaster or waterslide go into it. Theme it with whatever...Lastly, hoping your hole was deep enough, you can use the fake grass tile thingy and cover up the hole as though nothing was ever dug out while your ride actually looks like it's underground. The pseudo grass tiles are with the tunnel end-cap things.
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