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Posted

Here's a coaster from me that took some fine-tuning.

 

Whatever happened to the shuttle loop? No one seemed to pick up the concept or even make a variation - until the Boomerang. But, no one thought to revive the simple launch, loop, spike, loop, spike.

 

Designed by me (not Intamin, but the track looks like it ), the new-age shuttle loop jacks up the speed to 65mph, has two 160-foot spikes, and a holding brake on top of the back spike. The train pulls an intense 5Gs through the loop, and each spike is pitched at an angle beyond vertical. The new-age shuttle loop uses LIMs to accelerate the trains.

 

New, better track - same timeless Schwarzkopf loop.

shuttleloop.nltrack

The evolution of the shuttle loop.

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Posted

Okay, so a few building tips:

 

Use "I" on your keyboard to straighten a segment, I.E. the back spike. Intamin brakes really can't be used on hills, mainly only on turns (even so, they would use kicker wheels on horizontal track). Also, use Ctrl and G to smoothen tracks up. It can work pretty well, but it works best if you know how to use it. Also, use enough segments to give you good control. The more segments you use, the better control over an element you have, however it'll get to a point where it's just really messy.

 

Use Lead-ins/outs. These make the entrance to an element smooth, and prevent the force from suddenly spiking to full. Older coasters, such as Vekomas or Arrows don't use lead-ins/outs, as this was before they were really used. Basically, think of it as going from a huge radii, to the elements radii in a small ammount of time (about 1/10th of a second), visa versa for a lead-out.

 

Now, onto the track:

 

It was alright. The shuttle concept was pretty lame in the first place, but it was a good way of getting thrills right away. Supports were okay, but for the loop, you need to brace it perpendicular to the loop to keep it from swaying too much. Supports on the vertical spikes were fine though.

 

Just remember to use Ctrl and G, as well as using plenty of segments to keep control over the track

 

7.5/10

 

Oh, and as for the whole designed by you, but intamin track, we know, you don't have to say

Posted

Keep in mind, he's talking about Steel venom-esque holding brakes

 

Standard, central, under-train fins, not intamin side brakes

 

Good track, relatively smooth, just had a few minor issues with the spike and loop, no real problems elsewise

Posted

So, you contradict yourself with your own statement

 

it wouldnt be overly hard to place or create a long curved set of brakes that could stop a train on a hill when we are talking about this being nonintamin

 

so whats to say his engineers wouldnt have made a custom braking system for that hill, hmm?

 

edit: on that note

 

This:

 

is no different (beyond being 90+ degrees)

 

than this:

 

it's essentially the same thing (easier, actually, from a physics standpoint)

 

so i see absolutely no issues with it, Pic from RCDB, copyright it's respective owner

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