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Posted

I've been using Rhino 3D to create buildings for my coasters in No Limits, and when I import them into the track, only 3 of the 4 sides are visible - 1 side is always completely black due to the environment lighting (I think). Is there anything I can change either in the 3d program or No Limits to get all sides to show or is it just the way No Limits renders it? Just wondering if anyone has had any similar problems or any ideas, thanks!

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Posted

Is it dark or completely black?

 

If it's totally black, I'd say something went wrong with the conversion or NoLimits just doesn't like rhino.

Posted

^^ You know that a picture says more then a thousand words...

 

But it sound you have some problems with your texture settings. I don't have Rhino so I can't help you with what you should do.

  • 2 weeks later...
Posted

^Sketchup has the same problem. Yeah, you'll have to take a look at your texture settings. If anything is set to pure black, then it's probably the source of the problem.

  • 2 weeks later...
Posted

This tutorial is for anyone who is experiencing the same problem as Intamin10.

 

Sometimes 3d editors, like Rhino and Sketchup, will export 3ds files with the ambiance set to pure black. When opened with NL, this causes faces not directly exposed to the light source (sun) to appear pure black. Not good.

 

Although there are probably countless 3d editors you can use to fix this with, we will be using a simple, free one called Anim8or. So first, follow the link and download Anim8or v0.95c:

 

 

www.anim8or.com/main/index.html

 

After you've downloaded and installed Anim8or, open it and under Object, click Import, then select your troublesome 3ds file and click open.

 

Now that you've loaded your object, we can start the actual fixing. Click the Materials button (1) to open up the materials window (2). The materials window will display a list of all the materials present in the object. Double-click on each material to open the materials property window (3), and set the color labeled 'Ambient' (4) to pure white. You'll need to do this individually for all the materials.

 

After you've done that, go back up to Object -> Export. Select 3ds as the file type and export it to the object folder in the NL directory. Now when you open the object with NL, it should appear realistically shaded.

 

Thanks for reading!

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