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Posted

Hey everybody,

 

Names Matt. Followed the boards for awhile, and finally decided to sign up and join. First post on the TPR forums, and I decided to start by posting a few pics from everyone's favorite amusement park game.

 

Busted out the ol' RCT 2 disc a few weeks ago, and after lots of effort to shake of a severe amount of rust, I've built what might be my favorite coaster i've ever put together (not saying much).

 

The park itself was just a big flat piece of land i put together to build a bunch of coasters. The coaster itself is...

 

Copperhead. A B&M hyper-terrain coaster. This coaster is built across a wooded ravine and hillside that surrounds a small river. The track hugs the hillside in many cases, knifes in/out/and under the land, dives into a ravine, and finishes with a variety of twists and turns through an old mill town that has been abandoned.

 

The coaster came in right at 10.00 on the RCT2 Excitement rating, making it one of the better rated coasters I've built.

 

Here are some pics. No custom supports (unfortunately... not using my own computer to play the game, so I'm not downloading any material that might cause lag/problems/glitches etc).

 

Comments and criticisms appreciated!

 

 

The massive first drop... towering over 200 ft

 

The unique turnaround, following the slope of the hillside, hugging the ground in many places.

 

Airtime down the back stretch! And a helix in the ravine.

 

The twisted finale!

 

A train circling the Old Mill at high speeds

 

A far-off overview of the entire coaster (complete with downpour!)

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Posted

1. Add supports, even if it requires using in game scenery

2. No vertical drops during mid-course

3. Don't have that level of steppeness on the hill to the MCBR.

4. Don't make the paths that low when going over a ride.

5. Don't make the ending so compact!

Well I could't find anything else thats good, so sorry if I was to harsh.

Posted

2. No vertical drops during mid-course

3. Don't have that level of steppeness on the hill to the MCBR.

4. Don't make the paths that low when going over a ride.

5. Don't make the ending so compact!

 

I agree with number 2 on here, no vertical drops, during mid-course is fine (after some breaks) if its a Dive Coaster.

 

About number 3 I like that its just long elevation but instead try just going up steep and doing some smaller drops (10-35ft) in the air way up in the sky.

 

Number 4 is your opinion, I would make it like 1 or 2 notches higher but still, it's a nice headchopper, and I think that it's very cool looking.

 

And number 5 I agree with completely you should have all that twisted stuff, but space it out just a little more (like 2-4 spaces between track.)

 

Overall I liked the ride especially for your first post.

 

But work on your scenery that building is blocky!

Posted

I'd love to add supports, but from the games given scenery packages, i don't think there's a support/scenery item that fits with B&M. I know they've got a couple pieces, but they're the supports most often seen on Intamin hypers and some Arrow loopers. Is there a scenery item that would fit for B&M hypers?

 

I agree that the hill into the MCBR needs something going on. In an effort to really make this a terrain-hyper, i wanted to keep with the slope of the land, but with it rising so high, it loses that affect anyways... so i might as well do something a little more thrilling and less awkward looking.

 

And the twisting finale is a little more compact than i'd like it... i was surprised that it only raised the excitement of the coaster when i added the last couple turns. I think there's just a couple turns too many in such a small space.

 

As for the path over the coaster, It's a ten foot clearance (according to the game), so I think it works well, looks good, and is realistic enough not to be just plain silly.

 

Thanks for the feedback. Much appreciated!

 

Oh, and as for the building... yeah, its simple and boxy. I've actually just started a park that i'm trying to theme up as best as possible with buildings/stations/etc. It's challenging without downloading custom scenery, because there's so little in the way of roofing objects (rounded, slanted, cornered etc) but the challenge of doing something with so little is fun (if not frustrating. extremely frustrating)

Posted

Theres a custom scenery pack that you can download that gives like 50 B&M supports that all connect with each other. I'm not exactly sure where you download it but I know that a lot of great RCT2 designers use this scenery pack so if you download one of their parks it will automatically install it for you

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