Yankee cannonball Posted March 15, 2008 Posted March 15, 2008 EDIT: peregrine has been banked and the lift has been supported! I've added a new download! This is my entry in my intamin mini-hyper contest. I realize I haven't done any supports yet, but I'm starting them tonight or tomorrow. I went through a few designs before peregrine took shape. Peregrines stats: length: 699.40 meters height: 21.1 meters max. speed: 64 kph trains: 2 Yeah, I used a hidden brake segment so that the trains wouldn't stop on the lift, please don't kill me. Peregrine.nltrack Peregrine.nltrack
DBru Posted March 15, 2008 Posted March 15, 2008 That was pretty good. I liked the first drop, and the layout was good. But it was kind of pumpy, and it could be smoothed out a little...
Yankee cannonball Posted March 16, 2008 Author Posted March 16, 2008 yeah, like yours it's not the final product. it almost is. all I have to do is tweak some turns and add supports.
DBru Posted March 16, 2008 Posted March 16, 2008 Sounds good! Have you checked out my new entry yet? (Please comment!)
Yankee cannonball Posted March 16, 2008 Author Posted March 16, 2008 your new design is much better, and completely alerted me to the fact that my whole coaster is pretty underbanked. I'm fixing that as we speak.
Yankee cannonball Posted March 17, 2008 Author Posted March 17, 2008 sorry to double post but I want to attract attention to the fact that peregrine has been updated.
DBru Posted March 17, 2008 Posted March 17, 2008 The supports on the lift are really cool! But watch out for the support that the train hits on the last s-curve!
Yankee cannonball Posted March 17, 2008 Author Posted March 17, 2008 ^oh $h1t. I got rid of that right after I uploaded.
haux Posted March 17, 2008 Posted March 17, 2008 Your lift hill supports are goofy. Why in the world did you do it that way? The ride has atrocious pacing. Numerous hills are taken slowly, like maybe 20 mph or slower. Boring! The ending is so bland. Wow, a long boring section before a small hill into the brakes. Blah. The hidden brake segment causes the coaster to fail an E-stop test. Push F12 after the second train drops off the lift hill. The first train will stop in the brakes, and the second train will crash into it. That's a big no-no. The ride just really doesn't do much for me. The first drop is fun, and the airtime is OK in some hills, but the speed just dies. There's also a part where the banking is really awkward. It's at the bottom of a valley, and it's taken about 45 degrees. Riders would be pressed to the side (look at the lateral G's) instead of in their seats. That'd be pretty uncomfortable at that angle. Your brake segments aren't straight. Press "I" to make them straight. The last one should probably line up directly with the station. To make that better, make it one big segment, make it straight, then split it. Make one segment the station and the other the brakes. It'll take some tinkering to make the segments the right length, but you can get used to it. Finally, we're all dead. Look at the big support structure and see the lowest support. The train goes right through it on the boring ending. We're dead. Your ride fails the clearance test. Keep working on it.
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