CommanderLock Posted August 16, 2006 Share Posted August 16, 2006 EDIT:Lift hill changed. Well, without further ado, here is: Leviathan, a design in-progress by CommanderLock. Of course, post questions/comments/concerns/moans/gropes/gripes. I'll take as much feedback as possible and try to correct any errors you find. A train full of happy riders makes it way back to the station. The generally WIP queue for the ride. I'm quite happy with it. The Leviathan's minions watch you from the trees... The big animatronic beast that the guests encounter when in the queue line. Link to comment Share on other sites More sharing options...
Super Looper Posted August 16, 2006 Share Posted August 16, 2006 the rest of the ride looks bare compared to what you have near the entrance. I'm also not a big fan of that lift. I used to do it, about half a year ago, but I would suggest against it. I would only use it if you're running ut of space. And that 'completely different approachm,' I'd advise against it. Make you coaster different with the layout, themeing, or the supports. Link to comment Share on other sites More sharing options...
CommanderLock Posted August 16, 2006 Author Share Posted August 16, 2006 Well, its not done yet...that's one thing. I'm kinda in a bind with the lift. If I make it a normal 18-degree lift, it'll be too long. If I make it with the "lift same angle as drop" it'll look bad to me. I might keep the lift, I may scrap it. I'll see what I can do. But thanks for the constructive and thought-provoking critism. Link to comment Share on other sites More sharing options...
Twister II Posted August 16, 2006 Share Posted August 16, 2006 ^Good thing in the game, its only 30, 60, and 90 degree pieces! Link to comment Share on other sites More sharing options...
CommanderLock Posted August 16, 2006 Author Share Posted August 16, 2006 Well, I've decided on the standard lift hill out of either: A:Cable Lift-Ended up with the train crawling over every hill and helix. B:Keep Jagged Lift-Basically keep the original design as-is. C:Standard Lift hill- Pros: Gained a single mile per hour tottalling to 71. Better than about 68 with the cable lift. Easier to support and "realisticfy". Smoother on the guests(okay, that doesn't really count since they are driven by bad AI) Cons: Lost 4 seconds of airtime out of 35 with jagged lift- Pity. Just barely fits into the map where I want it- Yipes. Link to comment Share on other sites More sharing options...
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