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Posted

How do you make a vertical twist in No Limits similar to that on Kingda Ka?

I cant do it right and I cant make it smooth. Can anyone help me with this?pweezh?

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Posted

to do this you'll need elementary, purgatorium, & AHG if you dont have them, http://www.nolimitsdevcenter.net/toolbox get 'em from here

 

It's also highly suggested you know about the 3 tools above before using

 

START ->make a heartline roll with elementary-> load up the purgatorium -> choose prefab > open inital -> rotate it on the x- axis by -90 degrees (choose the field that has a D next to it) -> choose prefab > saved processed -> load up the NL editor -> make a track with just the vertical heartline -> color the main track color black -> save the file -> load up AHG -> set the heartline dist. to what it says in the reference box -> heartline it to make it so that the roll expands in diameter as it goes down (otherwise there are wicked lats) -> save the element again -> FINISH

 

now that wasnt so hard was it?

Posted

If the start vertex is at its basic point, you're basically going to drive the heartline into the ground. Its made to be a roller coaster, not a drill!

 

What I would suggest is moving the main vertex up quite a bit, so you have alot of legroom for the heartline roll to go down, but not hit bottom

 

otherwise if your problem wasnt stated above, I'm not sure what you mean...

Posted

wait, thats what happens after purg? hmm....I never got that problem.....

 

Ok, new approach. Start by making a straight piece of vertical track ,make sure its as long as the heartline-roll on kingda ka is if you want accuracy pts. -> divide it into 4 different segments of track -> turn on rel roll for all of the vertices -> bank each one to 90 degrees so that one vertice is banked 90 degrees past the previous one -> color the main track of all the segments black -> load up AHG -> I think you know the drill from here. If not look at my previous post.

 

see if thats any better, and show me a pic of the end result when you're done so I can see if I told you the right way to do it.

Posted

right then

 

1. raise the main vertex (the purple arrow thing) up pretty high so as to have room below it

 

2. make another vertice directly below it pretty far down, if it doesnt end up straight select the track section and press the I key to make the track section straight.

 

-you should have a track section that looks like l

 

 

3. divide the track section so you have 4 VERTICES EXCLUDING the main vertex

 

4. put all of the vertices on REL ROLL & CON ROLL (up in the vertex control panel), with the exception on the main vertex, as you cant as far as i know

 

5. tricky part, set all the vertices banking to 90 DEGREES, DO NOT WORRY ABOUT HOW IT LOOKS

 

6. now you should have a constantly twisting track that has the heartline twisting around it. select all the track sections and double click, a panel that show the color scheme should come up, select individual colors, and set the main track color to solid black (R:0 G:0 B:0), save the track with just what we've worked on in it.

 

7. pull up the AHG, set the heartline to 1.0 (as its a hyper, and thats what the hearline dist is from the track) set the number of vertices to 16 (more or less can be used at your discretion.

 

8. click the heartline it! button, save the track

 

9. open up the track and you should have a vertical heartline twist. using top view in the editor, you should see something that looks like an eye, sort of.

 

there ya go

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