Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Gsus

Members
  • Posts

    62
  • Joined

  • Last visited

Everything posted by Gsus

  1. lol that kid looks so scarred running away from robb in the sixth picture!! great photos dane tahnks very much, looks like you all had a great time as usual
  2. here are some more screens Screen 1: Custom made supports Screen 2: Zero-G roll over the path Gsus aka RCTFAN
  3. Hey guys! basically at www.nedesigns.com they have a place where you can submit themed rollercoaster designs in hope that it will amke it onto the front page and into the archives. so i decideing upon a new one i thought the african theme of Black Mamba looked amazing and so i have made my own version. It is still a work in progress but here are some teasers. Screen 1: the Immelman where riders feet get wet thanks to the water jets hidden amongst the falls (kinda like Nemesis Inferno jets on the loop) Screen 2: this is the entrance to the area, starting with a bridge over a waterfall. and finally a small screen of an entrance made of bones... more as it comes Gsus aka RCTFAN
  4. Hey guys, i don't know why i didnt post this sooner but i havent lol. well i have been working on this 240 x 240 resort for a while now and it is currently 40% complete but i ahve hit a few snags which im sorting out now (bloody trainers!) basically this is a park set in my local woodland with about 7 themed areas all of which are influenced by tussauds theme parks. so i thought i would share some screens! Screen 1: a preview of the floorless 'Inferno' Screen 2: a shot of the Haunted House facade http://img85.imageshack.us/img85/8633/hh3db.jpg Screen 3: my custom made S&S screamin' swing http://img85.imageshack.us/img85/5100/ss3rz.jpg Screen 4: one side of the main street http://img85.imageshack.us/img85/4400/newmainstreet9rj.jpg Screen 5: a screen showing off a work in progress http://img85.imageshack.us/img85/4214/lostcitycolourscheme1gn.jpg Screen 6: a twist ride and some architecture in 'Calyspo springs' http://img85.imageshack.us/img85/3774/tropicaltwist1ob.jpg and finally the park logo so hope you like it and i will post more as they come Gsus aka RCTFAN
  5. yes you want this trainer called dimport. basically it allows you to put in objects into any saved game, remove any, etc. however i don't know how it works and there are very few who do, so if you can work it out then tell me! if you do want help, search for it in google and im sure something will pop up. if not pm me and i will trace something down. Gsus dimportv1.02.zip the file is zipped
  6. Well here is my first upload = Spirit at Alton Towers This was my 4th/5th coaster and it has a lot of pumping but is wuite smooth throughout. The idea behind this coaster is that iw anted to design a Hyper coaster for Alton Towers but it couldn't go above the tree line (obviously). So may i present the worlds 1st every compact Hyper B&M hyper coaster. It includes a launch, fast, twsiting turns and a new element called the reverse hairpin dive. Hope you all enjoy Spirit-AltonTowers.nltrack
  7. okay: Tutorial: there is a huge help file that comes with the program. After opening the track editor click on the help file at the top (last on the menu bar). In it are 3 useful sub menus- 1. Help = this is the tutorial for and after reading through it and practicing you will know the basics of the program and how to make simple coasters. 2. NoLimits website - there are many useful links on the website, such as tias nolimits tools, which will become an essential tool when you get more advanced. 3. Tips - these small tips have the option of showing everytime you start up but you can read most of them in the tutorial. As for my advice - to prevent bumps you will have to alter the vertex. The vertices are the blue balls on the end of each segment of track. You can change their pitch and lenth to get the desired effect. It's hard to explain how to do it properly but just experiement and you will know what i mean. As for shapeing issues, use all of the preset views in the toolebar. This won't solve your problems but it will help you get your desired look. Also look at the coasters that are already in the program. Granted not all of them are very smooth but it will show you how everything is put together and what the vertices should look like, etc. My other hints and tips are: The letter 'G' enters the track details such as individual colour, tunnel the track, etc. The letter 'I' wil straighten the piece of track you currently have selected. Hope some of that helps if you can understnad it lol Gsus
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/