I'm curious to see how this all plays out. 
  
As someone who initially broke the bounds of RCT3 and helped people see the game for more than it was designed, I hope some of these elements exist in this new iteration.  A big part of RCT3 was using the engine to create "dark rides."  I wonder how this new version will translate. 
It was mentioned that there is a lack of walls and building components.  I'm also curious about the use of particle effects, triggers, etc.  Will this vital part of RCT3 modding make it into this game? 
  
I keep hearing that there will be support for modding- and that is fantastic news- but will we be having to mod basic elements that should already be a part of the game? 
Furthermore, RCT3 has been around for years now; there is so much material.  In a way, RCTW will feel like a step backwards.  Unless- of course, some of the sets from RCT3 can be converted.  Will this game eventually support something as fantastic as this: 
 
  
These are a few things that come to mind.  I'm excited though.  It has definitely re-peaked my desire to dive back into the world of coaster sim. 
  
-Jason 
AKA jmainaz