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Password121

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Posts posted by Password121

  1. Updated...

     

    1. Montu-- The intensity of Raptor and scale of Banshee in the first half, transitioning with the most ridiculous batwing and a finale that could've been better but got the job done to keep it at the top of my list.

    2. Raptor -- Great zero-g roll, snappy, smooth and intense all the through with a great final helix. Replace the cobra roll with Montu's batwing and this is my favorite invert.

    3. Banshee -- Not as intense as the rest of this list, but it has its moments in the pretzel knot thingy. Love the sheer scale, length, sense of speed, and whip in the back. I don't mind the roughness in row 8 like most seem to, just the the inconsistent pacing/speed through the inversions and lack of a snappy corkscrew keep Banshee from the very top.

    4. Batman -- Everything's been said--Montu intensity, the smoothest ride on this list (somehow), and great layout. Just short and lacking in scale to really be higher.

    5. Talon -- A good mix of everything. I wish the intensity was kicked up a notch but it's incredibly re-rideable and a very interesting layout that isn't so inversion heavy.

  2. With Cedar Point operations and three trains I'm sure even with six cars per train this won't have bad capacity. With 60 second dispatches (totally reasonable) that's over 1400/hour, assuming the ride is less than 3 minutes from station to station.

     

    I guess you're right. Valravn has 24 passengers per car, so it must be fine. I'm just fantasizing about the crazy whip you would get on the back of a 7- or 8- car train on an RMC! lol

    First drops are designed with the back row in mind, so with 8 cars you'd have a shallower radius so it really wouldn't make a difference in terms of the first drop. The back row of Mako has better Airtime than the back row of Diamondback on the first (well, every) drop, as an example.

  3. I only rode Kumba once and Montu twice (all in the magic seat) and thought they were both ridiculous. I need to ride Kumba more to actually take in each element as I had no idea what I was in for and didn't really process it. Montu, riding twice, I cold really appreciate and through the back left was absurd. Post mid-course, it was okay.... but up through the batwing it might be my favorite B&M and definitely my favorite invert.

  4. I don't think many people would think of this off the top of their considering relative the rest of the coaster it's really not surprising at all, but wtf does SFA's Apocalypse/Iron Wolf do the last 500 feet of track? It's going a good 21mph and turns around once or twice, then 150 feet of straight track at 15mph leading into the unnecessarily long brake run. It's quite exciting.

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