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FilmAndCoffee

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About FilmAndCoffee

  • Birthday 06/01/1985

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  1. With most games in development, optimization is one of the last steps. They try to get the major programming done before cleaning up the code. I imagine the game will be running smoother by the final release. Then again, RCT 3 still runs pretty sluggish on my fairly modern PC . . . I think it is encouraging that they did a beta test for this game. Give the developers credit for trying a new system for a coaster builder, and one that I think has potential. Hopefully they really try to apply this feedback into cleaning up the builder to make a better experience. I don't know that there will be major changes before the official release, but if they are serious enough to completely change course midway through the development, hopefully they will stay with the ship and make changes until it's right.
  2. Wow! I've yet to see anything this smooth in TPS. Thanks for making that tutorial. I'll have to jump back into it and try out what you suggested.
  3. A couple of your projects have really caught my eye. I love the way you try to make every inch of the landscape interesting and tied in to the ride. Awesome work!
  4. I completely agree. I always thought that this scenario was one of the most beautiful settings with interesting rides, and I wanted all of my parks to look like Diamond Heights. Historyfreak, keep up the great work. I like how you've been adding to this park but still keeping the the natural feel that it started with. I would love to see that island with Forest Adventure Bikes completely covered with trees, but I imagine you'll add that in at some point.
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