Roller Coaster Tycoon Mobile (RCTM) Discussion Thread in Roller Coaster Games, Models, and Other Randomness Posted March 18, 2014 As someone who has spent two decades in the video game business I can tell you that no company goes and creates one version of the game and also spends tons of money on a radically different version at the same time. To be fair, this used to happen but only because of a certain reason, which was that the two different versions HAD to be radically different, like when you had a company programming for the N64 and the GameBoy (Color, usually) at the same time. Having said that, in those situations the worse version almost always *followed* the initial development, you don't lead with garbage and then expect people to buy anything decent. But what Atari is doing is killing the franchise on two levels - One with a format that isn't very conducive to the type of game RCT is, and two, creating a game that looks NOTHING like a real theme park with real rides. ...and that is how you can tell you work in the game industry Someone at Atari must have said hey, let's slap the RCT name on this and it'll make tons, not realizing that the damage it does to a franchise like RCT will be irreversible. It's also like you said - the traditional PC market is all but dead. I honestly wouldn't be too disappointed with even a microtransaction game if there is a decent hook to play it. If it means a better RCT game, I'd embrace it. But... this is NOT a better RCT game.