Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Recommended Posts

Posted
Walt Disney on Monday laid off a significant portion of its gaming studio employees, sources familiar with the situation have told CNBC.

 

The company declined to comment on the layoffs or disclose how many people were affected by the move, but some insiders said the number could be nearly half of the 700-person division.

 

The suddenness of the move caught the gaming world by surprise, but many insiders have been waiting for action of some kind as Disney [DIS 39.94 0.20 (+0.5%) ] has, in large part, distanced itself from traditional games for the majority of the past year.

 

The shift started in late July 2010, when Disney acquired online game company Playdom for a breathtaking $763 million. That remains the highest price paid for a company focusing on the social games space, topping Electronic Arts' [ERTS 15.29 0.16 (+1.06%) ] earlier purchase of Playfish for $400 million in late 2009.

 

The first sign of the change came in September, with the abrupt departure of Disney Interactive Media Group head Steve Wadsworth. Disney quickly replaced him with John Pleasants, CEO of Playdom, and Yahoo [YHOO 16.09 0.125 (+0.78%) ] veteran Jimmy Pitaro.

 

In November, the shift continued as Graham Hopper, who had guided Disney’s gaming division for the past eight years and had built the company into a viable force among publishers, announced his departure.

 

“By putting John Pleasants in to run games, not only will he focus on turning those businesses into profitability, but diversifying our presence in the business, so we’re not reliant on one platform that’s obviously facing challenges," said Disney CEO Bob Iger in a conference call at the time. "It’s our goal not only to be profitable, but obviously to get there by shifting our investment."

 

Playdom, at the time of its purchase, was the industry’s third largest developer of social games, behind Zynga and Playfish, with 42 million active users. Disney was said to be interested in the company chiefly to expand its existing brands and characters into social games.

 

But soon after ink dried on the deal, it became clear that the plan was actually much broader—and meant a change to the company’s entire approach to gaming.

 

“Pirates of the Caribbean: Armada of the Damned,” in which Disney had invested millions of dollars and which was far along in the development cycle, was cancelled without explanation. The development studio behind it was downsized—and shuttered for good late last week. All totaled, approximately 170 people were put out of work by those decisions.

 

 

http://www.cnbc.com/id/41241169

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

Popular Days

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/