Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Recommended Posts

  • Replies 8
  • Created
  • Last Reply

Top Posters In This Topic

Posted

You seem to have a decent grip on Newton, as in you're creating track layouts that make a little sense in what you're trying to achieve. Really, the negative G's killed this ride...they were horrid at the end (which means you might need to change your friction setting, or make the forces much lower when designing those hills; I personally for woodies stick with -0.5G on all my hills). Also, there were no lateral G's, which are pretty standard on woodies. The NNS (Newbie-Newton-Sway) was very prominent, and something that needs to be changed. One thing that'd greatly help would be designing by multi-zone forces.

 

Now, I know multi-zones look scary, but you have to try them at some time or another, as they are key in making a good coaster. They could be something as simple as a 1G-4G vertical force zone, followed by a 4G-4G vertical force zone, and banking all of it. The thing that makes multi-zone good is that you can apply a bunch of vertical force changes while making the bank change at a single constant roll. Once you understand multi-zones better, then you can get much more realistic shapes and inversions within minutes.

 

Also, try using sextic transitions; for vertical forces and possibly roll changes. When you are in a curve at say, 4G, and you want to roll to turn the other way at 4G, try (with a single zone even) using a sextic vertical G transition set to -3 (or 1G). A sextic transition makes the beginning and end forces the same, but the middle is the change. That way, you get a smooth transition with a more prominent heartline, or even a small hop from one bank to the next if you choose G forces around 0G or lower. It'll make your layout way more interesting AND realistic.

 

Finally, another point to bring up: don't use invisible friction wheels to go to the lift or through the station, especially for woodies! Before starting a wooden coaster, go to the initial settings in Newton and set the initial pitch to -2 degrees (or something like that) and turn off friction wheels for a good out-of-station roll. From there, you can curve around at a slope with the train rolling (be sure to flatten the bank too with the large "roll" slider at the bottom) and use another curved geometry piece to curve up from the 2 degrees and continue into the lift all in one motion.

 

 

 

 

To sum it up, watch the forces, try multi-zone (because the single-zones create that dreaded NNS), try different transition types (especially to fix the banking transitions with sextics), and don't use invisible friction wheels!

 

Hope any of this helps. As you can see by my title, I know quite a bit about Newton compared to most other average users.

Posted

^Well, if a multi-zone force segment has no sub-sections, it's the exact same as if you just put down a single-zone force segment. What truly makes things multi-zone is if there are overlapping sub-sections like you said.

 

Anyway, one thing I did like was that you varied the forces (a little, but I did see it). For instance, there were some parts that had a 2G sort of pause before cresting a hill, not just 4G -1G 4G -1G etc.

Posted

It's an easy way of checking clearances for your ride. In the editor, you highlight the whole track, double click it, and set all of it to tunnel mode. Then, you go through riding the coaster, and if you see any obstructions (things that go through the tunnel's walls), then you have a clearance issue.

 

NOTE - some obstructions are okay, namely the ones that are below the cars of the train. Also, SOME people accept that if you have two tunnel areas (but not track or objects) colliding in the same block, it's okay, but that area is kinda sketchy (aka I'd just stick to no obstructions above the car).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/