the ghost Posted December 23, 2009 Posted December 23, 2009 Tukantra Info: Coaster Type: Wooden Manufacturer: GCI Trains: Millenium Flyers Height: 96 feet Track Length: 3049 feet Top Speed: 45 miles per hour Terrain Based PLEASE READ The coaster is realistic in terms of speed/ height/ and track/elements. The coaster is not entirely realistic as the second train is somewhat launched out of the station so it is able to be near the first train. The reason this is done is to make sense with the story line. The final break run also needed to be somewhat altered so the train comes into the station fast, however it maintains green g forces in all categories. Storyline- The once mighty Sioux Indian tribe had a traditional custom where for a member of the tribe to become a man they needed to catch a Tukantra bird. The Tukantra bird is the fastest known bird in the world, and is considered to be one of the hardest to catch due to its common twisted, swift movements. The first train of the ride is the Tukantra bird while the second is the young brave. The coaster is somewhat conseptual as the cars are sent out of the station near one another to simulate the brave chasing the tukantra. tukantra finale.nltrack LOGO
themeparkman25 Posted December 24, 2009 Posted December 24, 2009 Positives: -The storyline. I think you did a good job building a story around a coaster, though you didn't really represent it in the simulator. -Unique. The long tunnel would be disorienting. Negatives: -The lift hill. I do not, in the slightest, understand the many chains of the lift hill. -Smoothness. It was fairly pumpy in places, for example the final break run, and could use some smoothing. How you can improve: -Make it more GCI-esque. This coaster just didn't really feel like a true GCI to me since it lacked a sense of tightness, curves and airtime. -Flow. Somewhere between the lift hill and the break run I got confused whether you had submitted a final copy or a scratch. Keep trying bud, its tough stuff. But you definitely aren't bad, there are just some things to improve on.
the ghost Posted December 24, 2009 Author Posted December 24, 2009 ^ Thanks. I forgot to mention the lifthill thing. The simulator kept trying to turn the lift into a break run due to the close dispatch. That was the original idea, but the concept works better if the trains are chasing each other. The mini lifts were my "cleverish" way to make it so the trains would not stop mid lift. Thanks for the comments. I kind of threw this together, but I liked the concept so I decided to post.
themeparkman25 Posted December 24, 2009 Posted December 24, 2009 CRASH! I am sure you know this, but that system, though original, violates every single rule of a block system imaginable. I guess the realistic, and proper way to execute the chasing, would be that of a dueling coaster. I do give you credit though for being original.
the ghost Posted December 24, 2009 Author Posted December 24, 2009 Yeah, it just did not work. I cheated quite a bit also, the chaser train is launched at 10 miles per hour after an extremely small piece of station before the main station. I like my rides to be unique, and the chasing system seemed pretty unique and kind of fun. In fact, probably a little scarier than a dueling coaster simply because you cant say "we wont collide" because there is only one track.
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