JR Posted September 9, 2007 Author Share Posted September 9, 2007 Full list of fiddles and fixes for Zest – Squeezed 1.5 • Re-organisation of all scenery objects to stop the track packager creating the odd desktop directory. • Bitwise optimization of all textures. • Improved jpeg compression on all textures. • Removal of all 3rd party trees except the main palm, to reduce objects with a sky high polygon count which was previously dragging frame-rates down. • Removal of older fruit 3DS objects which did not use ‘smooth’ textures. • Addition of a wider range of smoothed fruit 3DS objects. • Addition of bunches of fruit to several supports. • Addition of bunches of fruit to the main palm. • Removal of mid course block break-run. • Addition of mid course break-run. • Addition of end course block break-run within station compound. • Resizing of stations 1 and 2. • Addition of wooden barrier to end course break-run station platform area, clearly directing guests thus from the re-sized/positioned station 2 towards the exit. • Re-sizing of Zest Lamps in Queue line. • Slight change in joke order, but nothing major. • Additions of post chain fly wheels to build up train speed into first half-loop. • Re-positioning of chain lift to bring cars to rest with easier access to upper evacuation platform. • Re-modelling of all ladders to include smoothing and continuous sides, thus hiding the different sections of rungs. What has not been done:- • Removal of fly-wheels on lift and replacement with chain as suggested by some as a more realistic method of lifting, and this would thus remove the method of segment completion which allows the car to always come to rest in an evacuation position. On a ride such as G-Force I am informed that the humpty dumpty chain lift automatically returns the car to the start of the lift in a F12 (emergency stop) situation. I think we have to accept the limitations of the No-Limits simulation in that you’ll either end up stopped upside down and complain about that because the Simulation won’t reverse you back to the rotating track segment, or you’ll have a situation that would not pass safety regulations because the fly wheels don’t come to an immediate stop. In this catch 22 situation, and with time running short, I’ve left the fly-wheels and forced segment completion in place. • Any track smoothing to sort out the pumping problems. This update wasn’t really intended to sort these things out, and knew I wouldn’t have enough time to do things properly. I’m sure a lot of people will have more time on their hands than I will over the next few months so I would welcome anyone who feels the urge to do some track-work and see how much of an improvement you can make. You have my permission to upload such a track here in this thread and take full credit for the work you have done. If you are going to do it, try and make a decent job of the whole thing. No attempt is probably more use that a really half hearted one. • There has been no upgrade to the “human” model contained in the track yet. • There has been no upgrade to the gear and rope 3DS objects which continue to look amateur. Anyway, enjoy riding Zest with better frame rates and scenery than ever before – no theme comes close to being half as much fantastic fruity fun for all the family! ZEST- Squeezed! 1.5 Slimline Option.zip Slimline Download:- 1. Readme 2. Trackpackager file 3. Desktop Wallpaper ZEST- Squeezed! 1.5 Full Package Option.zip Fullpackage Option:- 1. Readme 2. Trackpackager file 3. Desktop Wallpaper 4. Zest Screenshot archive 5. Zest Tannoy Software 6. Zest Soundtrack file 7. High Quality version of Trailer 1 8. High Quality version of Trailer 2 Link to comment Share on other sites More sharing options...
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