kaliboiryda510 Posted June 26, 2006 Posted June 26, 2006 Well here it is.. Im still not sure of the stats, but i know that i might have got a lil outta hand with the layout!! lol But here it is... Heading up the 2nd lift... Looking up the S-turn drop... S-turn drop... Going down the 2nd, but longest drop... The turn around... Cresting the lift... The 1st lift... The turn around out of the station to the lift. Unknown.nltrack
kaliboiryda510 Posted June 26, 2006 Author Posted June 26, 2006 Well i guess i should of mentioned that all comments are welcome!!! I see people are lookin but not sayin!!!
coasterlover420 Posted June 26, 2006 Posted June 26, 2006 I feel the same way: http://www.themeparkreview.com/forum/viewtopic.php?t=26224 Okay, there were some things with your coaster that kind of bugged me. 1. The banking for the drop out of the station is way too high considering the speed the train is going at. Set the banking lower. 2. There is a lot of jerking in your coaster. My advice would be to think ahead about where you want to go and if there's room. Don't just jerk around obstacles. Think through your coaster. And as you think ahead, kind of elongate every element a bit, because if you make every element tight if the coaster isn't a compact coaster, it will end up being rather bad. 3. The same goes with banking. Ride through your ride multiple times and notice if any Lat. G's are going thru your turns. 4. Your second lift was too fast. 5. You should insert what I call a "Peak Point" on your lifts. It is simply a node that represents the highest point on your lift and it will make for much better designed drops. Keep this in mind and your coaster will be a lot better.
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