Ridiculous would be a good word to describe it, but the best word I can come up with for this ride is "relentless."
DO NOT, I repeat, do not judge this ride based on watching a POV. I wasn't as down on the ride as some of the folks on the net after watching the initial videos, but I wasn't sure if it would make it near the top of my coaster list.
I rode it twice yesterday, once toward the front, and once in the second-to-last row. Both rides were absolutely incredible. Once you're released from the lift hill, there's not so much as a moment of downtime. You get jacked out of your seat and pinned to the restraints for the first half of the first drop, and then crushed down into the seat for the duration of the first turn. I didn't grey out, but I did start getting blurry vision (I think anyway, I don't wear my glasses on rides, so I'm already prety blurry) both times toward the end of the turn.
And then from the crushing positive Gs, you get immediately jacked up into the restraints again for what seems like 5 or 6 straight seconds of ejector air. (I don't think it's actually that long, probably 3 seconds in reality - but it feels like a blissful eternity) Then you're again crushed down into the seat, and then the real magic happens.
Remember the original press release where it showed all the "airtime" hills, and people were like "what the heck? Those aren't airtime hills, they're just turns." Well, you get thrown COMPLETELY out of your seat when the track levels out for a moment mid-turn and again in every one of the left-to-right transitions. (note - Both of my rides were on the left side of the train. It's possible that the airtime is diminished in the right seat due to the direction the train is twisting) The left/right "twistees" are very abrupt, very jarring, and I could see some people having trouble with the restraints in this section. The OTSRs didn't bother me too much personally, but they were noticable.
After the mid-course S turns, You come around the second ground-hugger, which doesn't seem nearly as intense as the first (Thank God, I don't think I could handle a second one as powerful on the same ride) and hit the trims going up and over the bunny hop. Even with the trims, you'll once again be jacked up and into the restraints for a sustained period of airtime, and then you'll get another big pop cresting the next hill. The final right-left transition is probably the most intense one on the ride, so the trims were obviously necessary. I'd like to know what the airtime would be like had the trims been AFTER the straight hop, but I guess we'll never find out. The air you get there still qualifies as ejector, so it's really only academic.
At the very end right before you hit the brakes, you'll be thrown out of your seat one final time as you snap up and over the ridge into the brake run. I was surprised that I even got big air here in the back car, since the front of the train is already on the brakes. Once again, left/right seating may make a difference here due to the way the train twists over the top of the hill.
Is the ride short? I guess. As aggressive and forceful as it is, I'm not sure I could have endured a longer ride. After each run, I was feeling a bit punch-drunk already. I wasn't feeling up to riding it back-to-back. I injured my back in November, and still am not 100%. This ride does a bit of a number on it. Maybe later this summer I'll have the strength to ride multiple times in a row.
Final verdict - This has vaulted itself to the top of my coaster list. I'm not sure it's even a contest. I can see where it wouldn't be everyone's cup of tea, but if you want an forceful, aggressive, relentless ride, I don't think this monster can be beat. There may be coasters that beat you up more due to being rough, but there's none that can wear you out while also being perfectly smooth like this one.