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Tmcdllr

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Posts posted by Tmcdllr

  1. Oh no, a girl passed out on TW, shut it down it's a death trap!

     

    Wasn't intending it that way, just was thinking about what happened with revolution but I guess

     

     

     

    Shhh, don't tell the media, they will make it 1,000,000 worse than it actually is and then list every bad thing that has ever happened at MM over the last 3 decades to paint the park as a dangerous place to go, completely overlooking the fact and failing to report that driving in your car to the park is actually 1,000,000 more dangerous than riding any ride at the park. They always seem to conveniently forget that fact.

  2. I'm not saying the park is guilty of letting her die or anything. They aren't responsible in this situation. But I have a hard time believing that Revolution had nothing to do with it. No no it's all the riders fault for having a condition. That doesn't sit right with me.

     

     

    So does that also means that cars should be outlawed because a driver who has had no previous signs of heart disease suddenly has a heart attack, dies behind the wheel, and accidentally kills pedestrians?

     

    And so it's the park's fault for the guest having a pre existing health condition?

     

    It has been determined that REVOLUTION WAS NOT AT FAULT, the girl had a previous, apparently unknown health condition that lead to her unfortunate death... NOT because the ride caused it.

     

    It's tragic and unfortunate and there was nothing anyone could have done about it.

     

    For all anyone knows she could have dropped dead in the car on the way there.

  3. So one, possibly two inversions is "a ton" of inversions now? That's a big exaggeration don't you think? And if there is one inversion and it makes the ride better, what's wrong with that, would you poo poo on that too? I don't remember reading a single negative review of any of the RMC projects that have inversions... THAT says a lot.

     

    One inversion, two inversions.... so what, you'll still ride it and you'll like it!

  4. Took a quick drive up to the mountain this morning. I figured since not all schools are out and it was slated to rain that it'd be somewhat quiet. It was actually pretty busy. I only planned on staying a couple of hours to ride Colossus two or three times then bail, but I ended up just riding once and then leaving right after.

     

    The park was struggling to handle the size of the crowd at the entrance, and the pass member line was moving really kind of slow despite being fully staffed. By the time I got to the gate, the regular gates had opened. When I left around 11:30, the entrance plaza was an absolute zoo.

     

    As soon as I got in, I hoofed it over to TC which already had a long line before the station itself opened. They didn't start cycling empty trains until 10:45 and the first passengers rode around 11:10. Lots of staff present and three train-operation, but they were really struggling to keep things moving. All kinds of mechanical dispatch delays, meandering guests, guests who brought elaborate baggage, strollers etc. They were also experiencing problems with the trains themselves — having to move people in and out of different seats and running trains half empty because of what appeared to be problems with the restraints. I planned on using the single rider line, but the guy running it said it would be about the same wait as the regular line, if not longer. There were about 50 people in the single rider pen, and yet trains were leaving the station with plenty of empty seats. It seems to me that the station is poorly designed in that guests can jump from one gate to another too easily, they get confused about where they're supposed to be standing, and the single rider pen is too far away from the person who allocates gates. Employees seemed to be struggling to communicate with one another, and at one point, they cleared the train for dispatch only to find that it wouldn't move because a woman's restraint was left fully open. No racing that I saw, stacking three trains with 3-4 minute dispatches. I was only there for an hour, but hopefully they were able to get a groove going after I left.

     

    It's still a fun ride although it's not my personal favorite in the park, but the combination of a messy loading, lobotomized and barely functioning guests, and a general lack of efficient organization is going to be a nightmare for that thing when the place gets really busy. Mandatory fluffy, fluffy bunnies filled with medicine and goo, and perhaps a prerecorded schpiel over the station music about getting on and off fast seems like it might help. The employees were fine, but the system itself seemed much messier than when I was there for the gold pass preview.

     

    I ended up leaving after that one ride due to how long the single rider line was, and Yolo's line (my favorite ride there), had spilled well out into the plaza. Being a pass holder and going off-season kind of spoils you as I rarely wait more than 20 mins for anything there!

     

    I'm wondering if late evenings might be a better time to swoop through during the busy season? If not, I'll just sit the summer out and head back around October-ish.

     

    I always go mid to late August and only Monday through Thursday.

  5. I'm with you. My first time [on drop of doom] was actually legitimately scary. The swaying from Superman's cars, and the drop that seemed to never end...

     

    It's actually very relaxing if you learn to relax and just surrender instead of fighting it. Put your hands up, look at the horizon, and try to enjoy the fall. Act like you WANT to drop. The more you relax, the more fun it is. Clutching the metal restraints actually makes the drop more stressful. Just put your hands up, and relax every muscle in your body.

     

    Many infantry soldiers deal with combat stress by pretending that they are already dead. If you accept the fact that you are already dead, it is much easier to deal with combat. Same goes for Drop of Doom. Just pretend you are already dead and that you are just floating gently to the ground. Sounds very weird but it works.

     

    Once you master this technique, the best part will be watching the people next to you freak out. I regularly witness grown men scream like babies.

     

    This works like a charm, hands up and all and witnessing grown men scream like babies is very entertaining.

  6. Plus has anyone taken a serious look at SFMM's skyline? I think MM is landlocked.

     

    Oh no, not this again! I'm just gonna go ahead and nip this in the bud:

     

    Magic Mountain is NOT landlocked. At all. They have room all over the place to build anything they want.

     

    They could build a multi-story parking garage like Disneyland's and use the old parking lots for new rides.

     

    Amazing how often this seems to pop up every couple hundred pages, and how unlikely it is for it to happen. The park doesn't want to build a METRO TRAIN to circuit the perimeter of the park because they can't market it as an attraction, and you think they're gonna spend upwards of $30 Million (I believe Disney spent $90 Million on theirs, I'm guessing MM could deal with 1/3 of the capacity) on a parking structure?

     

    I think it's a great idea to be able to expand the park where the parking lot currently stands by building a huge structure for the cars, just like I think they could make the park a resort with a hotel and all that good stuff, but unfortunately the likelihood is slim and none.

     

     

    MM is landlocked they can't just infinitely expand all over the place. The park does have borders so that part is true.

     

    But, the park is huge and if they really want to add something they already have or WILL MAKE ROOM for it, so that part is also true.

  7. Heard from a friend at the park today that the ride had a 2.5 hour line at opening and wasn't dueling. I really hope they get the timing worked out better for the dueling by WCB!

    I find it VERY interesting that all the SFMM fanboys keep saying how it's dueling all the time, but everyone I've heard from who has traveled from outside of the area to ride haven't seen the ride duel. Hmm.....

     

    That is perplexing.

     

    Maybe the fan boys saw it duel once, maybe twice and are just exaggerating saying it's all the time.

     

    I would tend to believe the people more that say they saw it not dueling as the dueling feature is what everyone seems to want to see happen and is the first thing they notice.

     

    Yeah what's really going on here?

  8. Still, from what he said, it seems that the cast acted like he didn't care. He should have told everyone that he saw it, and that he was handling the situation.

     

    Why, are they required to do that?

    Maybe the correct procedure is not to do that possibly freaking out guests in line. What should they do, announce it over the p.a.?

     

    Sometimes the right thing to do does not seem like the polite thing to do. If that's the way they had to or were supposed to handle the situation then good, that means they were doing exactly what they were supposed to do and if it offended someone then too bad, the guest's safety is far more important than somebody getting butt hurt.

  9. Wow. Came for preview day and the ride is running what looks to be one train.

     

    WTF?

     

    Thanks Magic Mountain.

     

    Seriously? Wow.

     

    You do know that technically it is considered the fine tuning period for a BRAND NEW RIDE and as such things happen that may or may not be out of the park's control and you do also realize that this is not the first time this has ever happened on a ride anywhere ever.... right? Add to that you really don't know exactly why this happened and it could be numerous things yet you just quickly jump to the conclusion it's SFMM that is to blame.

     

    Bashing the park already?

     

    Fine. No TC for you then.

  10. Robb, I loved the way you described it......"ABSOLUTELY FLIPPING MENTAL!"...lol

     

    I don't think I've ever seen someone describe a coaster that way. I enjoyed that

     

    And you said you were really busy with editing footage from several different events and I'd just like to say thank you for all the hard work we end up seeing and don't see you do.

     

    I appreciate it.

  11. Let's just get this out of the way right now.

     

    ...this is the best coaster on the west coast

     

    ...I haven't ridden it yet and it hasn't even been running a week but I am an expert and I say six flags will not/can't make it duel even though I'm totally ignoring the fact that it just started running with people and it's being dialed in

     

    ...this is just another gimmick just like every coaster ever built is a gimmick in one form or another and whenever I mention a new ride is just a gimmick I fail to realize that

     

    ...nevermind the mountains of positive reviews from people that have actually been on this ride I'm going to crap all over it because I just don't think it's that great and I have not yet been on it because I am an expert on rides I have never ridden

     

     

    Did I forget any? Just wanted to get those out of the way before hundreds of pages go by with that nonsense.

     

    Personally I'm loving what positive things you guys are saying about it and I can't wait to ride it later this year.

     

    My own and only comment:

     

    "It just looks amazing!"

  12. ^History is reality in the case of SFMM.

     

    Regarding the parking stripes we still can't seem to get over...Does anyone know if they painted over the parking stripes that have been under Colossus since it opened in the 70's?

     

    I think I would laugh hysterically if they just repainted the parking stripes, as if they were still real parking spaces, under Scream and left it like that.

  13. With the frequency that I hear about chains breaking at parks all over the place, to me I consider the chain a wear and tear item. Not having a chain on hand is like not having extra wheels on hand. It's not going to last the life of the coaster, so unless it's a chain that can be easily obtained and replaced in a day or two, I want to have a spare on hand - especially if it's a high draw coaster and/or has a custom chain that would take a long time to replace. I wouldn't call having one extra chain on hand an excess of inventory.

     

    For me looking from the outside in right now, if I were making that decision at SFMM I would definitely have spare chains for X2, Goliath, Green Lantern (Cause I'm sure that's a funky one), and TC. For TC I would still only keep one chain on hand even though there's two lifts - if one fails, replace it with the spare and order a new spare. Not likely both will fail simultaneously.

     

     

    I would agree with this. Even if the replacement is really expensive do you really want a major attraction down for an extended period of time because you just didn't stock the replacement part, risking guests possibly not staying as long to spend as much money in your park or worse, not even showing up at all?

     

    So which is the lesser of two evils.... paying for an expensive part to sit in inventory or losing revenue from guest dissatisfaction which could snowball if they tell enough people..... hmm.... which could lose you more money?

     

    I think the smart business decision would be to do all you can to prevent losing any revenue... whatever that may be.

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