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ride_op

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Everything posted by ride_op

  1. Roundup number five is alive! This week we have 10 more amazing parks that showcase incredible rides that can only be made in NoLimits 2! Our top pick this week shows something that everyone loves and has been waiting to see....a dark ride! The featured coaster goes into a show mountain and passes along a number of animated scenes complete with doors that open between rooms! Yes, dark rides work perfectly in NoLimits 2! Without further ado, enjoy this week's video roundup! -Ride_Op
  2. Here's another amazing collection of NoLimits 2 coasters! This week our coaster builders are getting more creative, more realistic, and more imaginative with trackwork and scripting. The results are remarkable especially for just over a month in! Enjoy this week's selection: Congratulations to everyone who made it in the roundup! Great work! Share your parks here on Theme Park Review and they may get tweeted out by TPR and by the official NoLimits 2 Twitter feed! Post your videos to YouTube and your coaster may be in the next roundup! -Ride_Op
  3. It's time for another collection of amazing NoLimits2 coasters from YouTube! These coasters showcase the creative talents of our coaster designing fans and impressive results from our powerful scripting engine. Let's see which videos were chosen this week! NoLimits 2 Video Roundup #2 Congratulations to everyone who made it in the roundup! Great work! Share your parks here on Theme Park Review and they may get tweeted out by TPR and by the official NoLimits 2 Twitter feed! Post your videos to YouTube and your coaster may be in the next roundup! -Ride_Op
  4. NoLimits 2 is Vista compatible. If you are not sure, you can always try the free demo to see how well NoLimits 2 will run on your computer before purchasing!
  5. Try moving your objects and textures to the same folder as the NoLimits 2 park. Open your lightwave objects from there and make sure that the textures are mapped to their locations in the folder. See if that helps you. -Ride_Op
  6. On the wooden coaster, it is intentional that you can't power the train back into the storage building on that particular track. My intent was to avoid friction tires. To put the trains away the maintenance team has to push the train backwards, which is the equivalent of using full manual to move the train back. -Ride_Op
  7. To those having trouble figuring out the new building method: Stick with it! It is different and requires some un-learning from how you built tracks in NL1. Day 1 may see frustrating. Read the tutorials and keep experimenting. Ask questions and we will help you if you get stuck. Day 2 you will feel more comfortable and then it is smooth sailing. The new editing method is far more powerful and easy-to-use. Keep at it and you will be a pro in no time! -Ride_Op
  8. The traditional Fly-By view is still there and we used it in some shots during the Tango video. We have been showing off the on-ride views with the "look ahead" feature enabled. You'll still be able to do the same Robb Alvey* POV style shots as you did in NoLimits 1. *Robb Alvey commentary not included unless Robb is standing behind you. -Ride_Op
  9. Use the Contact Us link on www.nolimitscoaster.com for assistance with retrieving your registration information for NoLimits 1. -Ride_Op
  10. Regarding Macs: Right now we are preparing for release of the PC version so all information is relating to that. We are aware of interest in a Mac version, however we have not started work on one, nor do we have details of how those transactions would be handled. It is impossible to give official pricing details for a product that does not exist! Our focus right now is on finishing NoLimits 2. When the time comes to announce Mac availability and pricing details we will address all related concerns at that time. One step at a time folks! -Ride_Op
  11. NL2 can read NL1 element files and NL2 element files. It saves NL2 element files. Why would you want to create an element in NL2 then export it to NL1? Default heartline values are visible in the editor for each style. You can go with the value we chose, go with centered between the rails (for that old fashioned feel), or set your own custom value. -Ride_Op
  12. We will include some flat rides for everyone to use and for the advanced users to figure out scripting. The exact rides and quantity are TBD. -Ride_Op
  13. Yes, we posted basic system requirements on our official site. Video capture is a special case. The simulator will render all 30 (or whatever setting you are using) frames regardless of system performance. The motion blur effect is not done in real time. It is done during video capture and makes search frame take longer to render. A slower computer will take longer to capture video, but once captured it will play back at normal speed with proper sound. -Ride_Op
  14. Yes it will. Check out how much the cars react on the small radius turn after the main brakes before being slowed for the station approach. -Ride_Op
  15. I was going for that, but it's harder to trigger than I thought! You have to under bank a very tight turn. Swinging physics are quite challenging to control and lots of fun to experiment with! -Ride_Op
  16. Regarding the swinging: it's fairly calm there because I put a lot of time into keeping the swing under control with smooth curves and good banking. Earlier revisions featured crazy swinging that was not very realistic. Other parts of that ride have more swinging action. Enjoy the video guys! More new features and trains are on display for your enjoyment and pleasure. We will have more info coming soon! Merry Christmas! -Ride_Op
  17. Merry Christmas from the NoLimits Development Team to you and yours! Enjoy our gift to you...More astonishingly awesome NoLimits 2 footage! -Ride_Op
  18. Flanges appear automatically on the prefabricated supports with spacing and quantity determined by the length of the support. On other tubes you will have to place flanges manually. We included an option to place a flange, which is really just a Beam node with the Flange flag checked. Flanges include textured bolts. -Ride_Op
  19. A physical control panel was not ready in time and we will have to wait for a future update to add it. We have models ready and they look great! We used them to create a virtual onscreen panel with authentic buttons and flashing indicator lights. As for the supports question above, this pic from a past NoLimits update should answer it: -Ride_Op
  20. We will produce video tutorials of NoLimits 2 that will help show you the basics of shaping track, adding banking, building supports, shaping terrain, adding functions (brakes, lifts, stations, etc), and so on. -Ride_Op
  21. You forgot about the Suspended trains (shown on Screamscape), and the B&M V hyper is available with and without scoops. That counts as 2 on the list the same way the mine train counts as two, with and without the locomotive. Still one mystery train left! What could it be? -Ride_Op
  22. English and German. -Ride_Op
  23. Getting caught up: Freefall/elevator tracks did not make the cut for NL2 and thus are on the list for a future update. Since the tracks do not move this way yet, you can't script the movement. We apologize for the inconvenience, but don't worry! We have this on our list. The engine places water at one set height. You can add water objects to fill in water at different elevations. We will include a splash trench object that comes with a lake around it as an example. Editing the car textures works like it does in NoLimits 1. Changing the stripe requires editing the texture. The good news is that we will have a new set of templates available. Many trains also offer a 5th color option called Chassis so you can further customize the appearance of your coaster train! -Ride_Op
  24. B&M Wing Riders landed just on the other side of the cut off point for NL2. We have them at the top of our list for a future update. -Ride_Op
  25. Not sure, but it's at least 37. We know that because Phyter has a park with all 37 coaster trains lined up so he can compare the textures. -Ride_Op
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