molemaster43 Posted January 12, 2012 Share Posted January 12, 2012 Holy crap, this is like the greatest park ever. I will be watching very closely, but I think you should add one ride: JAWS! Link to comment Share on other sites More sharing options...
tntornadox Posted January 12, 2012 Author Share Posted January 12, 2012 Holy crap, this is like the greatest park ever. I will be watching very closely, but I think you should add one ride: JAWS! Actually, there will be a Jaws component of the Backlot Tram Tour, if you look closely at the Backlot overview image, you will see a large open area with a crane in the tram tour, that's where the Amity/Jaws scenes will be going. Link to comment Share on other sites More sharing options...
molemaster43 Posted January 12, 2012 Share Posted January 12, 2012 Really? Awesome! I CANNOT WAIT!!!!!!! Link to comment Share on other sites More sharing options...
tntornadox Posted January 12, 2012 Author Share Posted January 12, 2012 Yeah, don't expect a huge area or anything, but there will definitely be an Amity/Jaws scene on the tram tour soon. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted January 12, 2012 Share Posted January 12, 2012 Eh, it's looking very jumbled and mis-matched in many places. Several of the rides seem to just be thrown in with little theme or purpose (the Giant Frisbee). Others seem to be relatively low in detail, such as the Spidey Facade. Make sure to use custom supports for you coasters, as the in-game ones can be quite the eyesore in a CS park. Link to comment Share on other sites More sharing options...
tntornadox Posted January 12, 2012 Author Share Posted January 12, 2012 Most of the buildings are simple boxes with facades, however that is the point. Look at Universal Orlando on Google Earth and that's how it is done. All the buildings feature themed queues and illustrations throughout that leads up to the ride story.The Backlot buildings are plain on purpose, working-studio lots are not themed. The Captain America hyper has custom supports as does Hulk, which may not show in their early screenshots. The only coaster without custom supports is Rip, Ride, Rockit and it's not 100% complete yet, nor is the Backlot area in general. I am testing several things to see what I think will work in that area, which in a RCT3 world, is kinda boring anyway. Link to comment Share on other sites More sharing options...
SoCalCoasters Posted January 14, 2012 Share Posted January 14, 2012 ^But things like the Spidey facade can be more than just one level of depth. Look at the entrance to the one in Orlando and Japan, yes, there is a building, but's a lot more than just a face, it has several levels of detail. I never said in my post that your park was plain, I said it looked disorganized with several areas and attractions not being integrated into their surrounding areas. The giant frisbee does not look like it belongs, stuck out on the edge of the lake with no theming. The hyper is using both in game and custom supports, and they don't mix well. I'm not sure if that was a finished shot, but you should either use all custom supports or no custom supports. Use Gadget's Utilities and use the support killer in that set, as it work much better than the one used in Steelworx. Just because buildings are large and plain doesn't mean that they have to look bad. Plain buildings can still be very appeasing to the eye if done properly. All I'm saying is I'm seeing box after box with no real differentiation. But currently many of the buildings look meh, especially near Rockit. Sorry if I sounded a bit rude, I just want to help make this park better, and fixing some of these will make people go from: huh to WOW. Link to comment Share on other sites More sharing options...
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