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Posted

Hello! I've decided to do another NL project after the success of my Jolt project. Once again, I've gone with a Maurer Sohne design (by coincidence) to create a spinning coaster called "The Twist". Despite the relavtively small size (65 feet tall, roughly 2,000 feet long), the ride packs quite a punch with a spinning chain lift (the cars are left in the "spinning unlocked position) and a first of it's kind Half-Pipe element. The track release is below along with photos. Once the coaster is done, I will make a video for non-NL users.

The Twist.nltrack

The Track

1997260328_TwistAnnouncement3.jpg.ed5e80c242f415feb8a3f24a4c87039a.jpg

Half Pipe element (3 90 degree turns in a row)

1368350508_TwistAnnouncement2.jpg.dab1ccf168ffd43997b8fd2c46319898.jpg

Spinning Chain Lift

1203453368_TwistAnnouncement1.jpg.de7f31fb811be72e120d1db44ba99a0c.jpg

Layout

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Posted

Hmmmmm......................

Just rode it and it's pretty good. But a big problem: What if there was an e-stop? The cars on the lift would just keep spinning and people would just be sitting there waiting for them to stop! And it makes me dizzy doing that on the lift! But that's just a problem for real life and not the game, so good job!(again)

Posted

Yeah, I thought about it. Eventually, the ride would have to stop spinning and eventually settle into a stopped position. Plus, let's just say there's an emergency locking mechanism that would stop the cars from spinning in case of an emergency stop.

Posted

Nice layout, you can change the cars so they don't spin on the lift hill. Simply double click the lift hill segment and select "lock spinning" or something like that.

Also I would recommend using just one car per train, it makes the ride a bit more personal and enjoyable. That's just my opinion.

Posted

I know I can lock the spinning on the lift. I just wanted the ride to be more thrilling so I left it unlocked. I'll look into the one car thing and see which one I like. Thanks for the advice!

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