Rct3man777 Posted July 10, 2008 Posted July 10, 2008 Okay, I rode a custom ride of mine which was a VERY big project, and then I openned the editor to finish it and *pop!* Suprise! The tracks I had started within the last day (Don't ask, I start experemental things I do off and on, it's what I always do, but only a couple would acctually be released or even considered) Someone please tell me how to get them back? P.S Here's the "Logedit"...I'm not very good with all the coding terms whatjamajiggy so yeah. Initializing NL3DEngineFound valid package: C:\Documents and Settings\jeff\Desktop\no limits\data\data1605.nlpx Found valid package: C:\Documents and Settings\jeff\Desktop\no limits\data\data1700.nlpx NoLimits Editor 1.71 Full Release Log-File InitApplication Creating document Installing plugins RCT-Plugin found: RCT2NL RCT-Plugin is valid Version: 0x1020000 Info: RCT2NL DLL version 1.2.0.0 Plug-In Found: WoodMagic10.dll Path: C:\Documents and Settings\jeff\Desktop\no limits\plugins\WoodMagic10.dll Plugin WoodMagic10.dll is valid PreCreateWindow OnCreate... GetDC... setDCPixelFormat ChoosePixelFormat... ChoosePixelFormat: 7 SetPixelFormat... wglCreateContext... wglMakeCurrent... OnViewInitGL Initializing Renderer Init renderer... Renderer Version: 2.0 GL-Extensions found: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Initializing GL-Extensions. multitexture found... ...multitexture installed. swap control found... ...swap control installed. compiled vertex arrays found... ...compiled vertex array installed. GL1.2 glDrawRangeElements installed. secondary color EXT found... ...secondary color EXT installed. vertex_buffer_object found... ...vertex_buffer_object installed. vertex_program found... ...vertex_program installed. fragment_program found... ...fragment_program installed. GL_MAX_TEXTURE_COORDS_ARB: 8 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16 NV_texture_shader installed NV_texture_shader2 installed NV_texture_shader3 installed NV_register_combiners installed NV_register_combiners2 installed GL_EXT_framebuffer_object installed GL_EXT_texture3D installed Max texture size: 4096 Max lights: 8 Texture stages: 4 GL_MAX_ELEMENTS_VERTICES_EXT: 4096 GL_MAX_ELEMENTS_INDICES_EXT: 4096 S3TC Texture compression found Using GL1.2 separate specular color. Cube map found... ...Cube map installed. TexEnv add found... ...TexEnv add installed. 8 general NV register combiners found Rectangular textures supported Setting default states... ...Init renderer Initializing font engine. OnInitGL RCSoundLayer::init... Loading track: C:\Documents and Settings\jeff\Desktop\no limits\tracks\Cyclone.nltrack Loading track: C:\Documents and Settings\jeff\Desktop\no limits\tracks\Xtreme.nltrack OnDestroy... OnViewDeinitGL Disposing scene objects RCSoundLayer::deinit... Deinitializing Renderer Deinitializing GL-Extensions. wglDeleteContext... ReleaseDC... Deleting document OnPreExitApplication ExitApplication Deinitializing plugins... Deinitializing NL3DEngine This is after I did some other thing that I thought it would get my coasters back but it really didn't. It just got one coaster back and didn't work at all after that.
Scaparri Posted July 11, 2008 Posted July 11, 2008 I've had a similar issue before. Assuming you have a PC, the only thing I know to suggest is going to "start" and then "search" and run an "all files and folders" search for the the file name. For example, if you saved it as "Super Awesome Coaster", then run a search for that name and see if your PC can find the file. If that doesn't work, then I don't know what to tell you.
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