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Nolimits=Files dissapearing?


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Okay, I rode a custom ride of mine which was a VERY big project, and then I openned the editor to finish it and *pop!* Suprise! The tracks I had started within the last day (Don't ask, I start experemental things I do off and on, it's what I always do, but only a couple would acctually be released or even considered)

 

Someone please tell me how to get them back?

 

P.S Here's the "Logedit"...I'm not very good with all the coding terms whatjamajiggy so yeah.

 

Initializing NL3DEngine

Found valid package: C:\Documents and Settings\jeff\Desktop\no limits\data\data1605.nlpx

Found valid package: C:\Documents and Settings\jeff\Desktop\no limits\data\data1700.nlpx

NoLimits Editor 1.71 Full Release Log-File

 

InitApplication

Creating document

Installing plugins

RCT-Plugin found: RCT2NL

RCT-Plugin is valid

Version: 0x1020000

Info: RCT2NL DLL version 1.2.0.0

Plug-In Found: WoodMagic10.dll

Path: C:\Documents and Settings\jeff\Desktop\no limits\plugins\WoodMagic10.dll

Plugin WoodMagic10.dll is valid

PreCreateWindow

OnCreate...

GetDC...

setDCPixelFormat

ChoosePixelFormat...

ChoosePixelFormat: 7

SetPixelFormat...

wglCreateContext...

wglMakeCurrent...

OnViewInitGL

Initializing Renderer

Init renderer...

Renderer Version: 2.0

GL-Extensions found:

GL_ARB_color_buffer_float

GL_ARB_depth_texture

GL_ARB_draw_buffers

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_half_float_pixel

GL_ARB_imaging

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shadow

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_S3_s3tc

GL_EXT_texture_env_add

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_Cg_shader

GL_EXT_depth_bounds_test

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_object

GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_clear_tag

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_sRGB

GL_EXT_timer_query

GL_EXT_vertex_array

GL_HP_occlusion_test

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KTX_buffer_region

GL_NV_blend_square

GL_NV_copy_depth_to_color

GL_NV_depth_clamp

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program_option

GL_NV_fragment_program2

GL_NV_half_float

GL_NV_light_max_exponent

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_texgen_reflection

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_expand_normal

GL_NV_texture_rectangle

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_NVX_conditional_render

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control

 

Initializing GL-Extensions.

multitexture found...

...multitexture installed.

swap control found...

...swap control installed.

compiled vertex arrays found...

...compiled vertex array installed.

GL1.2 glDrawRangeElements installed.

secondary color EXT found...

...secondary color EXT installed.

vertex_buffer_object found...

...vertex_buffer_object installed.

vertex_program found...

...vertex_program installed.

fragment_program found...

...fragment_program installed.

GL_MAX_TEXTURE_COORDS_ARB: 8

GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 16

NV_texture_shader installed

NV_texture_shader2 installed

NV_texture_shader3 installed

NV_register_combiners installed

NV_register_combiners2 installed

GL_EXT_framebuffer_object installed

GL_EXT_texture3D installed

Max texture size: 4096

Max lights: 8

Texture stages: 4

GL_MAX_ELEMENTS_VERTICES_EXT: 4096

GL_MAX_ELEMENTS_INDICES_EXT: 4096

S3TC Texture compression found

Using GL1.2 separate specular color.

Cube map found...

...Cube map installed.

TexEnv add found...

...TexEnv add installed.

8 general NV register combiners found

Rectangular textures supported

Setting default states...

...Init renderer

Initializing font engine.

OnInitGL

RCSoundLayer::init...

Loading track: C:\Documents and Settings\jeff\Desktop\no limits\tracks\Cyclone.nltrack

Loading track: C:\Documents and Settings\jeff\Desktop\no limits\tracks\Xtreme.nltrack

OnDestroy...

OnViewDeinitGL

Disposing scene objects

RCSoundLayer::deinit...

Deinitializing Renderer

Deinitializing GL-Extensions.

wglDeleteContext...

ReleaseDC...

Deleting document

OnPreExitApplication

ExitApplication

Deinitializing plugins...

Deinitializing NL3DEngine

 

This is after I did some other thing that I thought it would get my coasters back but it really didn't. It just got one coaster back and didn't work at all after that.

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I've had a similar issue before. Assuming you have a PC, the only thing I know to suggest is going to "start" and then "search" and run an "all files and folders" search for the the file name. For example, if you saved it as "Super Awesome Coaster", then run a search for that name and see if your PC can find the file. If that doesn't work, then I don't know what to tell you.

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