jmccalip Posted November 25, 2007 Share Posted November 25, 2007 http://www.freewebs.com/stampeder1/TEXASG%20GG%20jmccalip11.nltrack This is my modification of the original file that someone else made(forgot who). The ride uses improved friction. Anyways, a lot of stuff had to be changed since nobody quite knew what the BB was going to look like. I went through every foot of track and I think it's somewhat accurate to the real thing. I know it's 119ft tall in the game, but that is the only way I could get the speed correct without making the transitions too small. Also, I was having trouble with the ASG and that made the supports turn out kind of messed up. Any constructive criticism would be fine. Enjoy One more thing, the magnetic brakes at the end are not catching, so I had to run only one train. Link to comment Share on other sites More sharing options...
jmccalip Posted November 26, 2007 Author Share Posted November 26, 2007 Actually if you make a BB 96 feet tall in NL (I currently am) the pacing is almost exact copared to the real ride. I'll start a topic on it shortly. Fun ride in NL, but there a bunch of little tweaks needed still! Yeah, I know. I would like to create the whole thing with AHG, but I don't have the time. Do you have a download file for yours? Link to comment Share on other sites More sharing options...
hyyyper Posted November 26, 2007 Share Posted November 26, 2007 This is my modification of the original file that someone else made(forgot who). The ride uses improved friction. and ofcourse that someone is completly fine that you modified (stole?) his track? Link to comment Share on other sites More sharing options...
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