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Posted

Okay, I freely admit that my parks have been a bit... RCTish. This is going to change for this park. I am using a fresh version of my IH bench (download on request) and am theming all my coasters (and a few flat-rides). Of course, this is not a "theme park", as I still cannot do that. However, it is coming along nicely.

 

Rides

Corkscrew: You'll flip for this coaster! It packs three inversions (double corkscrew and loop), airtime, and a helix into a small area! (Built by Vekoma)

Viscerator: Chance Double Inversion in a metal box.

Mine Shaft: Mine-themed Space Shot

Cyclone: Cyclone clone(ish) with custom supports.

Racer: Custom-supported version of John's Deep Valley Racer.

Nemesis: I took the basic concept of Alton's Nemesis and put my own spin on it. It is a "cliff-terrain" coaster (i.e. I raised a bunch of land around it instead of digging pits) with five inversions.

Lightning: Not completely supported yet, but this "double-double out-and-back" (you'll see) packs a serious punch.

 

And, of course, a bunch of flats (one predesign: the Monster Trucks.)

 

Pictures will arrive soon!

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Posted

Pics up!

 

Comments would be nice.

Overview.JPG.93aad64692df482f97ad2aebdb46e3fc.JPG

And, of course, the overview. What do you think?

94511328_Air5.JPG.ad042c0b53234efc5b485302ec4e3554.JPG

Air, with the underground portions exposed. (Oops.)

876584284_Air4.JPG.76f4fb17397fa4a353c0fa3bb04288da.JPG

Air sans trees again (notice the pretzel loop and its unorthodox exit.)

2023706795_Air3.JPG.98bc9b3f2da369581e202d3d05842fe8.JPG

Air sans trees.

1619995771_Air2.JPG.4ce7c2ecbd0308f35140e37589ab2613.JPG

More Air!

426423648_Air1.JPG.ff680452b7890f0fa2b898f20cc2de85.JPG

Air!

1348282433_NemesisUncovered.JPG.aa3efcbd8cbfccc7e943aa77877f25a8.JPG

Oops... Nemesis is caught in the open.

Nemesis!!!.JPG.153634cb9d938533b35a8042b0b1c09f.JPG

It's Nemesis, THROUGH THE TREES!!!!!

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More flats.

Flats.JPG.f0bbbeb8e6712e00e809667234ed8156.JPG

Here are a few flats.

Racer!!!.JPG.557e89ab64816c97062e5f735f2bf80e.JPG

Okay, enough Lightning. Here's Racer. Can you guess what inspired it?

2067185018_Lightning6.JPG.a719d1ac39e34ec71ce42d90dc8e5621.JPG

Lightning's pretzel turnaround and simple turnaround.

2030255141_Lightning5.JPG.8af94f0183fdf99901e236ee74baa516.JPG

Lightning's insane turnaround/dogleg thing, and its S-bend.

640616291_Lightning4.JPG.f8dfc90840aeaf9bb0512af35f83ca5b.JPG

Lightning's dogleg.

19296510_Lightning3.JPG.1e0e872b84fbffaedfa1186b4da2cd49.JPG

Lightning's last TA, and some other bits of track.

968995491_Lightning2.JPG.86a05833de7d3199ac98486dddc21cac.JPG

Top of lift, first drop, and a bunch of track hidden by the lift supports.

2035223763_Lightning1.JPG.636a37b45d222835e6ca5fce279d36fe.JPG

Lightning's station and pre-lift fun. The "kink" in the lift is not a mistake; it facilitates 7-train operation. (Yes, you read that right: seven full trains!)

Cyclone.JPG.575943046189f8ca6ac013235bcf83d1.JPG

Cyclone. Took forever to support.

Corkscrew.JPG.4127fa638477ac8608a6f9ffcc46130c.JPG

Corkscrew.

Posted

Air and Nemesis looks really great and so do some of the other coasters. I think you could add a station building around Racer, but becides that, not bad.

Posted

I tried to build a station for Racer, but I was hampered by the 10' height clearance for paths (like the ones running under the ride). If I left them there, I wouldn't have an even floor. If I want a floor, I have to raise the coaster (which means redoing all the supports) or lower the paths (which means underground pathing for no reason... ugh) or remove clearances (which I think I will go do.)

Posted

Sorry to triple-post, but I added two more coasters (and a few more flats). I think these will be the last, as I am running out of flat-rides and do not wish for coasters to outnumber flats (like they usually do). The two coasters are:

 

Beastie: a small coaster for those who can't face things like Nemesis.

 

Rex Gravitorum: An Intamin plug-and-play with more airtime than Balder.

 

I will post pics soon, probably as an edit to this post.

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