
Dapalm
-
Posts
67 -
Joined
-
Last visited
Posts posted by Dapalm
-
-
Great thread!
I still remember following Heide-Park's failed Giga-coaster project as a kid in the early 00's. It's a pity it never became anything, it was on/off until Desert Race was announced in 2006. The sketch strongly reminds me of Intimidator 305.
Speaking of that one, I made a recreation of it on NL2. It's not finished and it isn't accurate (that picture was the only reference I could find), but it serves to get a general idea:
[youtu_be]
[/youtu_be]It would have been amazing. Taller than Millennium Force and it fixes all the things people usually don't like about it (mainly the airtime). Shame it wasn't build...
-
Well, here is a small preview of this ride. Obviusly it isn't accurate, but you can get a general idea:
-
The loop is designed like that to provide hangtime at the top. Take a look at Full Throttle's loop, it's at least as circular as that one. And yeah, Mack has some of the best engineers in the industry, so I have faith it will be an amazing ride.
-
Thank you very much for your kind comments guys! Well, not a lot to say... i'll let the pictures and the video speak for me:
And the POV:
Sorry for the crappy editing. A new video (Hræsvelgr's quality) and a download will be availible next week.
Edit: don't know if it's the appropriate forum to post it. If there are any issues,
I'll open a thread on the games subforum.
-
-
-
-
^ Yeah, I think that's the main problem. It's a good coaster and I love the concept, but people expect more from a quality park like BGW. I like the coaster (well, except the otsr). Actually, my main concern here is the capacity. Seems too low for this park. Btw, anyone knows how much does this coaster costs?
-
I'm not sure. Hopefully we can work it out where Coastershop can order from the park and resell in Europe. Otherwise you will have to ask the park to ship it.
Please, please make it happen! I'd love to have that Fury model sitting in my desktop. Or that Sheikra one... Amazing job, I really like this concept.
-
-
-
^ Thanks! I use Gerstlauer track as it ĺhas a better tie spacing, and that's why the transfer track is in that position. I mean, there are two tracks, one that marks the train path (with the transfer in the right position) and another coaster for the track itself.
Some more progress:
Layout:
Stats:
Max speed: 110km/hora
Max height: 48m
Lenght: 1100m
Max G force (positive/negative/lateral): +4,5G/-1,5G/1G
2 Inversions (Immelmann, Zero G roll)
6 Airtime moments
1 Stengel Dive
I think NL2 terrain editor is underused, and it's a shame, because it can make great things, so I'll be experimenting with it on this ride. I've also chosen a name, Babieca (El Cid's horse), and there will be a medieval castle theming. Here is a bunch of pictures:
Updated preview pov:
-
Well, I open this topic to post all my side projects. To start, here is an Intamin LIM coaster I had sitting in my hard drive. Trackwork isn't good (I made it in one day), and there is a section that doesn't pass the clearance test (just after the top hat), but I like the layout and it's almost finished, so I may release it. I'd like to redo the track to fix those errors, but I don't feel like redoing the entire track. Anyway, here is the pov:
-
This is amazing. Awesome layout, It screams B&M. If your going to get rid of the second loop then maybe do a high speed overbanked curve with a sharp change of direction after up into the MCBR. Looking forward to seeing the Intamin coaster.
Thanks! I have some different ideas for that part. I will be showing them next week. I'm thinking about something like that too,
Anyway, some more pictures. I made a station today because I was bored. Textures didn't work well, but it doesn't matter. They will when everything is finished.
As you can see in the 4th picture, the ride is buried in a trench. You will be able to see the entire coaster from the path.
-
Little thing I'm working on. A B&M launched sitdown coater sitting in a polynesian environment with a volcano. I have posted most of the pictures in other threads, but I'm reposting them here for those who havn't seen them.
The layout
I might change the ending. Everything until the second loop will stay (with minor modifications). I'm thinking about getting rid of that loop, because the pacing in the second half is a bit slow. Elements are (in order):
- 64Km/h kaunch into zero G roll
- Immelmann
- Loop
- Zero G roll
- Cobra Roll
- Corckscrew
Stats are similar to Hulk at IOA.
The theming
As you can see in the concepts, the volcano will be the centerpiece. It will erupt everytime a train goes over it. There will be a splash at the bottom of the first drop. Behind the Moais, there will be a polynesian village which will serve as queue/station/transfer/shop... More to be announced soon.
The plans
I hope to finish the trackwork this month so I can have a entire month to do the theming. So, estimated release date is end of march.
The future
A second themed are with an Intamin Blitz. This time Aztec/Mayan theming (kind of a tribute to my older, lost Intamin Blitz, although this time it will be more family oriented
-
-
-
New update. Today I'm showing the plaza and the restaurant, themed to a water mill:
The plaza when aproaching to the ride.
The other way.
The restaurant from the lake.
I'd like to eat something there, seeing the lake, the forest... And the coaster.
Well, so supporting is almost complete. There is still a lot of work to do, but I think it already looks nice. I think I will continue it, as I have a lot more plans for this. I must look for a park name... BTW, is there any CFR for the drop tower? In game one is ugly, and the Intamin drop tower CFR is too tall.
Hope you like it, and please, comment. Thank you
-
-
-
@AdmiralNether well, the closest I have is like 2000 miles away. Thank you!
@tatsu_dude: thank you. Yes, it's right behind the station the second pic. And yes again, there will be tunnels and head choppers
Now it's starting to get shape! I worked on the station, foliage and area of the ride. Did some supporting too:
-
Well, I took a break from NL after losing all my files and decided to open RCT3 again. Since I wanted to try the Wodan CT since the first time I saw it, I made a terrain GCI inspired by the one at Knight Valley. Well, here is the layout:
And I started supporting it. Still in its early stages though:
Hope you like it
-
Well, that's a different story then... Then it is obviously a Park fault. But Intamin engineers do inspections in their rides frequently, don't they? They should have noticed.
-
Haven't you think they could get out of station in flying position, make a fly to lie (like Hydra heartline roll) and then launch?
Is Magnus Colosuss at Terra Mítica open?
in Theme Parks, Roller Coasters, & Donkeys!
Posted
Magnus Colossus will be closed this season according to park's FB (they answered a similar question). Tbh, I don't think it will ever reopen again. Very sad news for a park that was pretty good at some point, but years of bad management have lead to its current position.