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Posts posted by Dapalm

  1. Great thread!


    I still remember following Heide-Park's failed Giga-coaster project as a kid in the early 00's. It's a pity it never became anything, it was on/off until Desert Race was announced in 2006. The sketch strongly reminds me of Intimidator 305.


    Speaking of that one, I made a recreation of it on NL2. It's not finished and it isn't accurate (that picture was the only reference I could find), but it serves to get a general idea:





    It would have been amazing. Taller than Millennium Force and it fixes all the things people usually don't like about it (mainly the airtime). Shame it wasn't build...

  2. Thank you very much for your kind comments guys! Well, not a lot to say... i'll let the pictures and the video speak for me:





    And the POV:



    Sorry for the crappy editing. A new video (Hræsvelgr's quality) and a download will be availible next week.


    Edit: don't know if it's the appropriate forum to post it. If there are any issues,

    I'll open a thread on the games subforum.

  3. ^ Thanks! I use Gerstlauer track as it ĺhas a better tie spacing, and that's why the transfer track is in that position. I mean, there are two tracks, one that marks the train path (with the transfer in the right position) and another coaster for the track itself.


    Some more progress:









    Max speed: 110km/hora

    Max height: 48m

    Lenght: 1100m

    Max G force (positive/negative/lateral): +4,5G/-1,5G/1G

    2 Inversions (Immelmann, Zero G roll)

    6 Airtime moments

    1 Stengel Dive


    I think NL2 terrain editor is underused, and it's a shame, because it can make great things, so I'll be experimenting with it on this ride. I've also chosen a name, Babieca (El Cid's horse), and there will be a medieval castle theming. Here is a bunch of pictures:











    Updated preview pov:



    Well, I open this topic to post all my side projects. To start, here is an Intamin LIM coaster I had sitting in my hard drive. Trackwork isn't good (I made it in one day), and there is a section that doesn't pass the clearance test (just after the top hat), but I like the layout and it's almost finished, so I may release it. I'd like to redo the track to fix those errors, but I don't feel like redoing the entire track. Anyway, here is the pov:


  5. This is amazing. Awesome layout, It screams B&M. If your going to get rid of the second loop then maybe do a high speed overbanked curve with a sharp change of direction after up into the MCBR. Looking forward to seeing the Intamin coaster.


    Thanks! I have some different ideas for that part. I will be showing them next week. I'm thinking about something like that too,


    Anyway, some more pictures. I made a station today because I was bored. Textures didn't work well, but it doesn't matter. They will when everything is finished.






    As you can see in the 4th picture, the ride is buried in a trench. You will be able to see the entire coaster from the path.

  6. Little thing I'm working on. A B&M launched sitdown coater sitting in a polynesian environment with a volcano. I have posted most of the pictures in other threads, but I'm reposting them here for those who havn't seen them.


    The layout



    I might change the ending. Everything until the second loop will stay (with minor modifications). I'm thinking about getting rid of that loop, because the pacing in the second half is a bit slow. Elements are (in order):


    - 64Km/h kaunch into zero G roll

    - Immelmann

    - Loop

    - Zero G roll

    - Cobra Roll

    - Corckscrew


    Stats are similar to Hulk at IOA.


    The theming






    As you can see in the concepts, the volcano will be the centerpiece. It will erupt everytime a train goes over it. There will be a splash at the bottom of the first drop. Behind the Moais, there will be a polynesian village which will serve as queue/station/transfer/shop... More to be announced soon.


    The plans


    I hope to finish the trackwork this month so I can have a entire month to do the theming. So, estimated release date is end of march.


    The future



    A second themed are with an Intamin Blitz. This time Aztec/Mayan theming (kind of a tribute to my older, lost Intamin Blitz, although this time it will be more family oriented


    New update. Today I'm showing the plaza and the restaurant, themed to a water mill:



    The plaza when aproaching to the ride.


    The other way.


    The restaurant from the lake.


    I'd like to eat something there, seeing the lake, the forest... And the coaster.


    Well, so supporting is almost complete. There is still a lot of work to do, but I think it already looks nice. I think I will continue it, as I have a lot more plans for this. I must look for a park name... BTW, is there any CFR for the drop tower? In game one is ugly, and the Intamin drop tower CFR is too tall.


    Hope you like it, and please, comment. Thank you

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