As mentioned previously, I and three others made it to CP this Saturday. We hit some bad luck.
The park was decently crowded, but I think the rain kept a decent number of people away. The spill-over from the Iron Dragon line was perhaps the most-perplexing thing we saw all day.
Millennium Force, 15-minute wait: Got there just after the park opened. It's not nearly as smooth as it was five years ago, but it's still tremendously fast and a butt-kicking experience.
Rougarou, 50-minute wait: It should have been a 30-minute wait, but they decided to switch a third train onto the track at around 11 a.m. I'm a big fan of those old B&M stand-ups, but this ride is better with the floorless trains. Smoother, at least.
Mean Streak, left line after 20 minutes: Sounded like they couldn't release the trains from the station.
Gemini, left line after 30 minutes: We were next up, but the ride closed after a block violation. The ride op said it'd probably be an hour wait, so we left.
At this point, and quite a bit frustrated, it was lunch time and we decided to get some food.
Gatekeeper, 60-minute wait: It should have been a 30-minute wait, but stuck station gates prompted a closure. The rain probably didn't help much, either. Totally worth the wait, though. That wing-over is very intense when you're on the edge. It's paced a little slow, but the integration with the entrance is fantastic, and the keyhole elements were well thought-out. Another B&M masterpiece.
Raptor, 60-minute wait: Crazy wait times for Raptor all day. We, frankly, caught it at a good time. Still one of B&M's best inverted coasters. The helix at the end is a great finish.
Magnum XL-200, 30-minute wait: It's about as rough as it was five years ago, which a complement for those old Arrow hypers. Ride was fine and still features some good ejector air. Looks like they were running at least two trains, possibly all three.
Top Thrill Dragster, 60-minute wait: It's a one-trick pony, but that trick is amazing. It opened mid-afternoon after the rain cleared and the wind died down.
Valravn, 70-minute wait: We thought this would be the last ride of the night, but made it through the line surprisingly quick -- 8 p.m. probably had a lot to do with that. I'll get the bad out of the way now: It really seems like one of B&M's least-inspired dive machine designs. Frankly, it seems like somebody plopped down a pre-fabricated RCT2 design in the space. That aside, it's a fantastic addition and well-worth the wait. The first drop is excellent and I love the immelman. The second drop after the mid-course block is pretty good, too. I have no clue what the ride is like during the daylight hours, but it's fantastic at night with the lights.
Gatekeeper, walk-on: We dashed over to Gatekeeper just before the park closed and caught an unexpected walk-on. Yep, still good.