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Zingoman

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Posts posted by Zingoman

  1. FINALLY! A new entry! I believe you said the track acts like a sponge due to the layering and seams in the wood, which unfortunately causes the rails to rot from the inside.

     

    Is the entire project planned to stop with the station/lift/curve section or were you planning to actually complete the entire coaster in the end? I had always assumed you would construct the entire ride.

  2. As someone who has lived many places I'll declare my original home park as well as my current home park.

     

    SFOT

     

    1. Mr. Freeze RB

    2. Titan

    3. Shockwave

    4. Batman TR

    5. La Vibora

    6. New Tx Giant

    7. Runaway Mt.

    8. Runaway Mine Train

    9. Pandemonium

    10. Judge RS

    11. Mini Mine

    12. Wile E. Coyote

     

    Current park SFGAm

     

    1. Whizzer

    2. American Eagle Red

    3. Viper

    4. Demon

    5. American Eagle Blue

    6. Goliath

    7. Batman

    8. Raging Bull

    9. X Flight

    10. V2

    11. Superman

    12. Little Dipper

    13. Spacely Sprocket

     

    Yeah I don't rank things like anyone else I know. I'm sure nobody would agree my lists. Lol

  3. Schwarzkopf designed all of the brake runs/reduction brakes with push motors/drives/kickers to clear the brake block quickly. They turn on as soon as the speed sensors release the brakes. Switchable ECBs would have provided the same stopping power and the drives quickly cleared the brake block. Just really seems like a missed opportunity.

     

    Revolution does not have kicker motors at all. It originally had drive wheels set to govern the speed entering the loop's entry ramp, but that's it. The wheels you are referring to are not motorized. They release the anti rollback mechanism if the trains stall and try to roll back.

     

    Several of Schwarzkopf's coasters have this feature. Sooperdooperlooper, Shock Wave, Revolution, and Whizzer all use this system. SFOG Mindbender used to as well. Ever wonder why the anti rollbacks are silent except on the lifts? That's why. These coasters originally had silent lifts as well but they have all since had this mechanism removed giving us the traditional clicks. A very keen eye will still be able to spot where these little tires used to be attached to the lift hills on all of these rides except Whizzer. The only way those wheels ever spin is when the trains roll over them. They will continue spinning after the train has passed on their own momentum.

     

    1977 footage from the movie "Roller Coaster" shows the wheels when they were still on the lift hill.

    image.thumb.png.e8606b8c517067eb6c4950d116c0d1db.png

    image.thumb.png.70c4c399d98c9a35a8a00d1c95255415.png

  4. There is a big difference between open block brakes and trimming. That video is the best you'll see of the ride's original pace which is really only different after the tunnel trim, and there was no pause before the ramp into the loop. The trim after the tunnel was added some time between 1979 and 1983. Not sure exactly when. The movie roller coaster shows the ride before that trim was added. The rest of the ride was never slowed down, in fact the trains ran faster up to the loop ramp than it used to.

     

    I'm guessing they used harder wheels with a longer life which sped the ride up causing the need for the extra trimming. No debate, the tunnel trim is absolutely ridiculous and destroys the helix. The pause before the loop isn't ideal but it didn't slow the ride much when you compare footage of it cresting the hill after the loop.

    Might have been the congruent silicon wheels as well.

     

    I wonder if the added weight of the shoulder restraints was partly responsible for the trains running faster as well. Probably another reason the trims were cranked up. Reduce head banging, shave the added speed of the heavier trains, and reduce the stress of the amplified forces. Those shoulder bars did a lot of bad for that ride. Thank god that's over. Now let's hope they reduce the trims as well.

  5. There is a big difference between open block brakes and trimming. That video is the best you'll see of the ride's original pace which is really only different after the tunnel trim, and there was no pause before the ramp into the loop. The trim after the tunnel was added some time between 1979 and 1983. Not sure exactly when. The movie roller coaster shows the ride before that trim was added. The rest of the ride was never slowed down, in fact the trains ran faster up to the loop ramp than it used to.

     

    I'm guessing they used harder wheels with a longer life which sped the ride up causing the need for the extra trimming. No debate, the tunnel trim is absolutely ridiculous and destroys the helix. The pause before the loop isn't ideal but it didn't slow the ride much when you compare footage of it cresting the hill after the loop.

  6. I have wondered about the loose article policy with this. I assumed the sets would be tethered to the train somehow. Are these things battery powered? Isn't this going to kill capacity? Will ride ops have to check the headsets to assure they are secure the way they have to check restraints? How does the sanitizing process work so we aren't swapping face sweat? I have a lot of questions here. I'm not picking on SF either. Nobody seems to be pointing out that they are hardly the first to do this. Merlin and cedar fair already got a jump on this trend. I don't recall anyone picking them apart for it but I try not to read people's posts. Too much negativity kills the fun in this community.

  7. We have photos and a video of the new trains on Revolution, and it has been completely overshadowed by everyone criticizing the VR goggles?? They are optional people! You don't have to wear them if you don't want to! Let's stop shredding SF for adding this option and geek out over how sweet those trains look that we have waited literally DECADES to have on the ride!

     

    Who did these new fiberglass shells? They really are the same chassis with new fiberglass bodies and lap bars aren't they? I hope the ride sounds the same. It had such a unique "whiz" sound and I've never been able to understand why it sounded that way. Does anyone have any info on what makes Revy sound so different? I'm so excited to see test runs!

  8. It blows my mind how real these pictures look. Every time you do a close up it amazes me how realistic it is. Are the fences around the platform always going to be so crooked as part of the idea it's abandoned?

     

    May I make a small suggestion? I'm certain this is already something you've thought of. Some of the brighter colors are very vibrant and/or glossy. Do you have a way to scuff them up and dull them for the aging effect?

  9. Boy this is a fun list I've always wanted to make! Let's see here

     

    Diamondback FC

    The Texas Giant, as well as New Texas Giant

    SFOT Batman TR

    Iron Rattler

    Outlaw Run

    CP Woodstock Express

    Face off KI

    Diamond Back KI

    Goliath SFMM

    Batman TR SFMM

    Hollywood Rip Ride Rocket

    Voyage

    Hades 360

    The Boss

    Evel Knievel

    X Flight SFGAm

    Grover's Alpine Express

    Bizzaro SFNE (count it or not)

    Bizzaro SFGAdv (count it or not)

    Mamba WoF

    Rock Bottom Plunge

    Dominator KD

  10. ^Outlaw Run is every bit as smooth at New Texas Giant. It does rattle and rumble like a wooden coaster is supposed to but it's still very slick and smooth. The steel wheels make all the difference. I prefer it. Goliath with have urethane wheels and will be ultra smooth and quiet like New Texas Giant. I prefer the excitement of a rattling thundering train over the sound of a little "whoosh" of air personally. Also yes, Outlaw Run has insane air at several moments during the ride including the first drop.

     

     

    Doesn't the brake run begin just a couple feet lower than that airtime hill? I didn't realize this thing was going to have so much speed left by the end and still be so high in the air!

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