Not pipescream
Sorry sorry couldn't hold back
Believe it or not Pipescream was notorious for valleying and needed to be evacuated from the valley after the hill. If I recall correctly during parts of last season it was almost on a daily basis at times.
While I can only speak for Mantis since I'm not aware of how Rougarou's transformation changed the policies (I assume they're similar), Mantis's wind speed limit was something ridiculous like 40 mph (it was never really enforced though), but as long as it could complete block checks, the wind speed really didn't matter because they were only really concerned about cold/empty trains not making the high bank after the corkscrew after stopping completely at the block for block checks. Once the ride got done with block checks, it would pretty much run under any condition hence why it is sometimes one of the only rides in the park running. Since it valleyed before the service breaks, my guess is something weird was going on as that isn't where it's at risk of rolling back. In July it basically has 0 chance of rolling back when it can run in October when it is like 40 degrees with 35 mile an hour winds, especially when it completed the "trouble spot".
As for over/under speed. If I recall correctly, the ride didn't really care about the time it took to complete each block, it just cared about the speed it came into the brakes, but more importantly the speed it progressed through the brakes. I am sure there was a built in error incase the ride never completed, but even with the train crawling through the Main block, I don't recall ever getting errors for it not completing it in a designated time. This was on 2 train operations though, with 3 and an updated control system it may be different. We were always getting overspeed on the service breaks because for some reason they were never tight enough. But usually during block checks the train would not stop properly in an area either stopping too early, or too far into the brake run and the ride really didn't care.
As for trouble lights/errors, CP policy isn't to ride stop/E-Stop in those situations, the ride does it for you. While on some rides, like Dragster, most errors are an auto-stop, on Mantis most trouble lights would allow the ride to complete and the train to at least make it to the main breaks, for it to stop elsewhere was a large problem. Again this was on 2 trains, where it was extremely rare for a train to stop on the block, but with 3 may be more common. An overspeed is one of the situations where it would stop all trains, but an operator wouldn't hit a ride stop. For a rollback though, you probably would. You technically wouldn't have to, but people would instinctively hit it.