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Phyter

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Everything posted by Phyter

  1. There is in fact no way to create objects using a script alone. Scripting is only for object animation and behavior. So cars and scene objects have to be created in a modeling program. I'm not familiar with Inventor but as long as there is some way for you to convert those files to 3DS or LWO then you should have no problems.
  2. Roundup 12 gets back to coasters with some very creative designs! Our top video this week is a different sort of coaster that doesn't try to wow with tons of inversions or massive drops. It shows what you can do with imagination and the realism provided by NoLimits 2! Congratulations to this week's honorees. Would you like to have your video featured next week? Upload your video and share it! We'll find it and your video just may make the next roundup!
  3. 1 - 2B were already answered so I'll skip those. 3 cannot be done at this time. 2C however can be. But you will have to calculate the forces yourself and then display them either in the console or in some sort of custom HUD (all doable). The problem is that scripted cameras are not linked to the simulation and so they won't register any values to the Simulation control panel. But all of the information is there to calculate those values: camera position and orientation, track position and orientation, and train speed. I'm afraid I don't know the math but I'm sure someone here or on NoLimits-Exchange can help with that part of it. Displaying that information is another problem but not insurmountable. As I said, you could simply System.out.println() to the console, but that might not be very useful or user friendly. An alternative would be to create a floating HUD. In the Simulator class getViewPos() will get the position of the player's eyes essentially allowing you to place an object with your graphic of choice permanently in front of the viewer. That is a very easy script.. import com.nolimitscoaster.*; import nlvm.math3d.*; public class basichud extends Script { private SceneObject sco; private Vector3f pos_Out = new Vector3f(0,0,0); public bool onInit() { sco = sim.getSceneObjectForEntityId(getParentEntityId()); return true; } public void onNextFrame(float tick) { sim.getViewPos(pos_Out); sco.setTranslation(pos_Out); } } As for actually displaying the information, numbers representing values for speed, force, etc. could be textured onto individual polygons allowing the setVisible() method to be used. You would simply use as many copies of a 0-9 set as you needed. I think it's amazing that you've been inspired to learn how to code because of NoLimtis and I hope that this inspires you to achieve your ideas for the sim!
  4. All in good time! We recently announced that we will be adding the B&M Wing train, as well as the B&M vest restraint to the Invert. That update will happen until sometime later this year. Between now and then we are planning a number of smaller updates including some new features. More info on that later.
  5. Thank you for posting the sample but if you could, please also post your settings. Based on the sample alone it simply looks as though you have your resolution set low. There are two resolution settings; the game resolution and the video capture resolution. The video capture resolution setting is set on the Settings -> Video Export tab on the home screen. Select a preset or choose Custom to set your own and see if that solves the problem.
  6. Regarding #2 here, no there are no size restrictions per se. Though you may, strictly for memory reasons, want to limit your textures to 4096x4096 or lower. Most of the revised textures in NL2 are 1024x1024 and give plenty of resolution for most parts on the train.
  7. Hi Griffon, Obviously that's not normal. The video output from NL2 should be film-quality. So let's try to nail down what's happening on our PC. What exactly is the problem with the output? i.e. Low resolution, artifacts, choppy, etc..? This might help us nail down what the problem is. Also what settings and video format are you using? We recommend using an HD preset that is equal to or lower than your display's resolution and selecting MOV PNG as the format. AVI RAW technically is higher quality, but MOV PNG will produces a significantly smaller file and still at very high quality. It requires QuickTime be installed. You should leave frame-rate and interlacing alone unless you know what you're doing and have specific requirements for your project. Finally, enable motion-blur. A setting of 6-8 samples at a medium exposure time renders a very nice effect. The video quality of your results should be similar to the following examples... FRAPS (or other external capture) remains an option. We use FRAPS when capturing video of the Editor. But in the Simulator there are many advantages to using the built-in renderer. First of all, motion blur, which you get with the Pro version. Also, the built-in renderer works irrespective of frame rate. So you can load up on coasters and scene objects and still render out 30 frames per second.
  8. The amazing creativity keeps rolling with our picks for Roundup #11! This week we find amazing terrain work, a full park, and a high speed rail line. Yes, with scripting our designers are creating a high speed rail transit system in NoLimits 2! Enjoy Roundup #11! Your coaster is looking great! Show it to the world by posting it here to YouTube and your video may end up in our next roundup!
  9. Our 10th round up and the projects continue to blow us away! Our designers are super talented and this week's collection shows more of the amazing things you can do with imagination and NoLimits 2! Enjoy our 10th Roundup! Share, like, and re-tweet to your friends! Want to be in our next Roundup? Post your videos and send us the link. We'll watch and our favorites will go into the next Roundup!
  10. Hey gang! I have to apologize to you all for not keeping this thread up to date. But I'm back on track, so to speak, and redoubling my efforts to try to keep you folks updated on what's happening elsewhere in the NL2 community (hint: there's a lot!). And I'll be spending more time here to try to answer questions that crop up. And so "a year passed: winter changed into spring, spring changed into summer, summer changed back into winter, and winter gave spring and summer a miss and went straight on into autumn..." NoLimits 2 YouTube Roundup #9 Week 9 features the most amazing project we've seen to date! A user with PAC TV (http://www.pa-community.com) took the preview renders of PortAventura's upcoming Ferrari Land expansion and built the whole thing in NoLimits 2! Go-kart track and all. The other videos also feature tons of crazy, cool, fun, insane, and awesome coasters we wish were real! And best of all one of them will be real next year as NoLimits 2 is once again used to show off an upcoming project! Enjoy our 9th Roundup! Want to see your creation included in a future roundup? Post it on YouTube and share it everywhere you can! We pick our favorites to showcase the amazing creativity of our users wielding the power of NoLimits 2!
  11. Now that we're two weeks into release, YouTube is positively teaming with amazing project videos! Here is a list of some of the best we've seen... We're going to do a series of these roundups so keep an eye out here and on our official Reddit page. Post your park video on YouTube and maybe you'll be featured next?
  12. The solution for your .3DS files is to make them into scene object (.nl2sco) files and assign a custom material (.nl2mat) file to them. Create the material: 1. Open the NL2MAT editor and click New. Save the file where you like. 2. Go to the Alpha tab and set Const. to 0.5 (representing 50% transparency). 3. Go to the Alpha and Blend tab and click the Blend checkbox. 4. Save. Create the scene object: 1. Open the NL2SCO editor and click New. Save the file where you like (normally the same directory as your material file is best). 2. In the General tab (default) assign your .3DS file. 3. Go to the Materials tab. 4. Click Add to bring up the Replace Material dialog. 5. Click the top right [...] button for a drop down list of available material assignments on the .3DS model. 6. Select the material assignment and then in the lower [...] assign your .nl2mat file from before. 7. Save. Now return to the Scenery tab in the editor. Click Choose... and add the .nl2sco file to the scene. With large projects you should avoid using raw .3DS files in the scene. Sketchup is known to have issues with textures appearing dark due to the way that Sketchup stores certain data in the file. .NL2SCO is a little more work but adds a huge amount of control and versatility to your project files. Regarding the terrain appearing to auto-smooth, this is not a glitch, it is working as intended. The terrain is a single continuous mesh that tessellates progressively as a function of distance.
  13. That's jut the thing, though, even the ones that ARE already like that show the error: Failed file: "C:\Users\Tomi\Documents\com.nolimitscoaster.nolimits2\Sunny Skies Park\atomica.jpg" and such, wen opened on another computer. As you can see, it's the park's folder, but the address remains the one on my comp. Solution is here.
  14. Lights are a property of the scenery object (nl2sco) file. They are set in the NL2SCO Editor in the Lights tab. So you have to first have an object before you can create a light. You can create your own lights from scratch in this way, or you can modify the lights in the scenery objects library. To do that, simply open the relevant .nl2sco file in the NL2SCO editor. Go to the Lights tab and double click on the light (there is likely only one to choose). The Light-Source Settings dialog will appear. This is a very intuitive dialog with color pickers and intensity inputs. Make some changes and then do "Save As", saving the file to your park's folder. Simple as that! Experiment with the many features. You can even do projections from this dialog to make cool effects like this:
  15. I made the object in Maya, saved it as .OBJ, and then imported it to lightwave, triangle-devided it all, and tried saving both as .OBJ and as .3DS , neither brought good results. Well if you're importing it into Lightwave, NL2 supports LWS and LWO. So try one of those and let me know your results. There's no need to export as 3DS from Lightwave.
  16. We're aware of the "Invalid Call" error. We will let everyone know as soon as we have a solution.
  17. That one is weird but I found a work around for you. If you delete the two switches and everything between it, including the stations, and then Undo the deletion, when you Freeze the coaster again the railings will be gone. If you don't mind me sharing your coaster, we'll look into this one and see if we can find out exactly what's going on. But hopefully that quick fix will work for you. Beautiful coaster by the way.
  18. Absolutely! Working on them right now in fact.
  19. Please contact our support staff with payment/registration issues. nolimits@nolimitscoaster.com
  20. .NL2SCO files are XML, and those can contain references to .3DS files. But you say you're getting this message when trying to load the .3DS file itself? Can you give us more information about the 3DS file you're trying to load? Perhaps a link to where we can download it? Thanks. Here, I included it. We didn't get the "xml" notification when we opened the clocktower file. But it clearly is not a good file. It is corrupt in some way. It appears to have been converted from an OBJ so the MTL file in the folder is completely irrelevant. And due to whatever converter you used, the 3DS file won't have any textures or UVs. What program is this file coming from? I might be able to help you figure out how to convert it properly if you have the original OBJ.
  21. .NL2SCO files are XML, and those can contain references to .3DS files. But you say you're getting this message when trying to load the .3DS file itself? Can you give us more information about the 3DS file you're trying to load? Perhaps a link to where we can download it? Thanks.
  22. If there is a "Factory Reset" or "Factory Restore" option on your laptop then that might fix the problem. We realize this isn't an option for everyone, but for those that do have that particular option available they have reported success. It may require booting into the BIOS (F8/F11 on startup) and then finding the option in the BIOS settings. Don't do this unless you know what you're doing.
  23. We apologize for the slow downloads guys. Unexpectedly high demand is overloading the servers. Please be patient as we work with our distributor to resolve the issue.
  24. If you're experiencing unusual frame drops, for example when you look at water or a light or the station, there are certain shaders that might be causing this to occur and so this may be an indication that you need to update your video card drivers. Even if your computer or video card is brand new you may be running legacy or reference drivers. It pays to double check.
  25. The demo I believe is 32bit only. But the full version comes with both 32bit and 64bit versions.
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