Photo TR: Canobie Coaster's World Adventures

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Re: Photo TR: Canobie Coaster's World Adventures

Postby PKI Jizzman » Thu Oct 24, 2019 7:26 am

Katun and iSpeed are right there with EGF, Balder, and others on my international bucket list; but don't get the spotlight very often. Thanks for bringing it back to them in your report. Looks like an epic trip!
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Thu Oct 24, 2019 9:34 am

No problem. iSpeed and Katun were exactly as advertised, two relentless coasters.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Fri Oct 25, 2019 5:18 am

Bakken

Lake Compounce is America’s oldest amusement park at 173 years of age. What if I told you there was a park 2.5 times older? You may call me a liar, but I’ll point you towards Bakken.

Bakken has been around since 1583. And that’s not a typo. This park was born almost 200 years before America even became its own independent country. It’s incredible to realize just how old this place is.

Since I visited on a weekend, Bakken was packed. However, I never waited more than 5-10 minutes for any ride thanks to the insanely efficient ops. This place gives the German fair circuit a run for its money.

Horse Drawn Carriage.JPG
In some ways, Bakken feels frozen in time.

Win Sexy Gift.JPG
In other ways, Bakken feels progressive in nature. Want to win a sexy gift?


I started with Tornado, the indoor spinning coaster. It looks like a family coaster. And for the most part, it rides like one too. But Intamin couldn’t help themselves.

The chain lift looks like your ordinary lift. But it’s secretly a launch that absolutely flings you over the first drop. The airtime and lateral combo is downright violent. I loved it, but watch out for your neck since this thing has the hard OSTRs like Kingda Ka.

The middle section was considerably tamer. While it wove in and out of the building, it never spun much on any of my rides. The only real spinning occurred during the finale. There’s this steep plunge into a super tight helix and an airtime hill into the brake run. But that launch and first drop combo is what defines this ride. 7 out of 10

Tornado Exterior.JPG
Toto, I don't think we're in Kansas anymore.

Tornado Tunnel.JPG
It's impressive a ride less than 40 feet tall can have a drop this terrifying.


Across the way is Rutschebanen, the former scenic railway that was modernized. Having ridden the one at Tivoli Gardens a few hours later, it was saddening to see the removal of the brakeman. I imagine this thing could have had some truly insane air.

As it currently operates, the train comes to an almost complete stop on every turnaround. This meant all the bunny hills were an airtimeless formality. The two exceptions were these super steep double downs that delivered crazy bursts of ejector air.

So while it isn’t very intense outside of those double downs, Rutschebanen is a very smooth classic. And it may have the best tunnel of any roller coaster. I received an education in biology. 7 out of 10

Rutschebanen Entrance.JPG

Rutschebanen Bunny Hill.JPG
Maybe in the days of the brakeman, this had more airtime.

Rutschebanen Tunnel.jpg
Apparently vaginas have strobe lights inside them.


I’m convinced Intamin cannot make a family coaster without a crazy first drop. See Tornado across the park or Skull Mountain back in America. Intamin did it again with Mine Train Ulven. There’s no airtime, but the drop is very steep and twisted. If you ride in the back, you get some serious whip on this thing. But unlike Skull Mountain, the rest of the ride has some force to it.

The rest of the ride weaves through some tunnels and whiz past some trees. Plus all the tight helices actually produce some Gs. Mine Train Ulven was a big surprise for me. 7 out of 10

Mine Train Ulven Sign.JPG
The Intamin family coaster with a deceptively awesome first drop strikes again.


Continuing with the parks coasters, I then rode Vilde Mus. For the most part, this was your ordinary wild mouse. However, this one was sort of enclosed in this open top box and ran mostly unbraked. 6 out of 10

Vilde Mus Drop.JPG
To the pit of misery. Dilly dilly.


Next door was Racing, the Zierer flitzer. These compact coasters are becoming rarer and rarer, but I’m fortunate enough to have one at a local carnival annually. There’s no force, but all the near misses with the supports make this ride. Bakken’s was also located on a hillside, so I wasn’t expecting the first turn to be a good 100 feet above the ground. 4 out of 10

Racing 2.JPG
Are those on the Jersey Shore jealous?


I was also a good credit whore and got my ride on Mariehonen. This kiddie coaster had an enjoyable first drop and it gave four laps. However, on the third lap, the train would park itself on the lift momentarily before continuing. I’d say our train had too much weight, but it did that every ride. 3 out of 10

Mariehonen Lift.JPG
What is the Flash doing here?


But Bakken is so much more than coasters. This park has some state-of-the-art flats. Take Extreme for example.

I have no clue what type of ride this is, but Extreme fits the mold as your prototypical crazy European flat. This thing starts like a high speed scrambler, but then it elevates and the cars start flipping. The mix of wild flips, long holds, and near-misses made this an incredible flat. 9 out of 10

Extreme.JPG
Does anyone know what type of ride this is?


One flat that should have been excellent was the Skyroller. I figured I was in for a real treat considering it was a windy day, but I couldn’t get this darn thing to invert once. Usually I own these things. I’d say I was having a bad day, but no one could get it to flip. At least the views were nice. 2 out of 10

Skyroller.JPG
This really should be called the Sky Rocker. It doesn't roll.


Oddly the views weren’t so nice from the park’s drop tower, Tarngyset. This was an S&S double shot located down some steps and surrounded by trees. So it wasn’t surprising the views were lackluster. What was surprising was how quiet it was with the shielding on the tower. Looks like they took the Grona Lund approach.

As for the ride itself, it was just ok. The first launch delivered some nice air, but the second launch’s air was considerably weaker. I was surprised to get a quick pop of air on the third bounce though. That never happens. 5 out of 10

Tarngyset.JPG
This S&S tower is creepily quiet.


If I’ve learned one thing going to European parks, it’s that you cannot underestimate any of their flats. At first I blew right past Polyppen, but I couldn’t help but notice people being launched out of their seat. While the airtime was nothing more than a brief pop, the laterals were insane. Basically you’d levitate in mid-air for a split second and then be yanked across the ride vehicle. 8 out of 10

Polyppen.JPG


Another amazing thing about European parks are the fun houses. In lawsuit happy America, we’d never get a fun house like Hurlumhej. I can count at least a dozen ways someone could break a limb. By the time I left this fun house, I couldn’t walk straight. Most of the house is designed to wreck you equilibrium. Rooms tilt, pathways are tilted, and stairs constantly shift.

There was also a high-speed, a surprisingly tall fireman’s pole, and downhill slope of rollers. The latter gag caused every tenth person to wipeout. Yet in Europe, everyone just laughed it off. 9 out of 10

Hurlumhej Exterior.JPG
You'll feel like a drunken sailor after doing this.


Bakken also had two dark rides. The better of the two was the spook house, Spogelsestoget. This ride takes the same approach as Bakken; it seamlessly blends the old with the new.

You have some time tested effects straight from a carnival dark ride, but then you have some screen based effects from the 21st century. Most of the gags were predictable, but there were two jump scares towards the end that got me. 7 out of 10

Spogelsestoget Cars.JPG


The shooter, Safari, was a disappointment. The physical sets themselves were fine and I was surprised it spanned multiple levels, but the guns were a major buzzkill on this version. They had a super short leash and it was impossible to tell if your hit registered. 4 out of 10

Safari.JPG
Welcome to the jungle.


Last but not least, I also rode Vandrutschebanen, the park’s log flume. This one has solid drops with quick pops of air, but you’re basically playing a game of Russian Roulette.

You see, the normal splash will get you wet. However, the splashdown from the first drop is elevated. If your log is navigating the first or last turn when a log is coming down that drop, you’re going to need a change of clothes. I lucked out, but the people behind me weren’t as fortunate. 7 out of 10

Vandrutschebanen Drop 1.JPG
It may look innocent.

Vandrutschebanen Splash 1.JPG
But it can wreck you if this splash hits you.


I only had a one day layover in Copenhagen, so I needed to squeeze Bakken and Tivoli Gardens into one day. While I could have easily spent a full day at Bakken racking up rerides, a half day was plenty thanks to their efficient operations.

Would I go back to Bakken? Absolutely! While I agree Tivoli Gardens is the superior park, Bakken is still great in its own way. It has a wonderful atmosphere and a diverse mix of attractions- both old and new.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Rai Fox » Fri Oct 25, 2019 7:23 am

Canobie Coaster wrote:
But Bakken is so much more than coasters. This park has some state-of-the-art flats. Take Extreme for example.

I have no clue what type of ride this is, but Extreme fits the mold as your prototypical crazy European flat. This thing starts like a high speed scrambler, but then it elevates and the cars start flipping. The mix of wild flips, long holds, and near-misses made this an incredible flat. 9 out of 10



Looks like a Moser Speed Flip. Wow. The Twin Flip was more flipping than I could handle, and this thing looks like it makes that look like something out of kiddieland. Amazing, but I think I'd be out of commission for hours if I dared ride that one.

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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Sat Oct 26, 2019 3:52 pm

^ Thanks! I actually thought the Twin Flip I rode at the Big E last year was more intense than this Speed Flip.

While on the Moser Rides page, they have quite a few twists on familiar flats that add in rocking seats. I'd love to see more of these built in America!
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Tue Oct 29, 2019 8:44 am

Tivoli Gardens

I expected Tivoli Gardens to be one of the most well landscaped parks in the world. Even with that lofty expectation, the park’s beauty still blew me away. It cannot be understated. Tivoli Gardens is not only one of the most beautiful parks in the world; it’s one of the most beautiful places in the world.

Entrance.JPG

Gardens 1.JPG
Obligatory garden shot.


And the anchor is Rutschebanen, the most surprising ride of my European trip. This is one of the most historically significant coasters in the world. Not only is it a scenic railway with a brakeman, but it even survived a bombing by the Nazis!

The ride could have been a boring, rickety piece of garbage and it would still be special. And when I saw how the lap bar rested several inches off my lap, I figured it’d be a gentle journey through the mountain.

Was I ever wrong!

If you get the right brakeman, you get some serious airtime. My rides in the back peaked at sustained floater on every single drop. My rides in the front peaked with a mix of floater and ejector pops. There is potential for less air, but even my worst ride still delivered great air on at least half the hills.

There were so many little touches too. The mountain looked spectacular. The brief dark ride bits gave the ride character. And I couldn’t help but smile at the brakemen posing on every drop. 9 out of 10

Rutschebanen Mountain.JPG

Rutschebanen Drop.JPG
Note how the brakeman (or brakewoman) poses on every drop.

Rutschebanen Night.JPG
At the end of the night, my butt hurt from all the airtime.


Below Rutschebanen is this weird shooter. You are given this wand and fire at these orbs and mole people. No score is kept, but the orbs change color depending who hits it. This is one of those rides that didn’t need the interactive element, but it gave the ride that extra element of reridability. 8 out of 10

Minen Station.jpg
Guns + mole people. Works for me.


For the most part, Tivoli’s ops were fast and efficient. The lone exception was Daemonen. It was weird to see a B&M averaging 5 minute dispatches, but it all made sense once I saw the VR goggles.

What was also uncharacteristic for a B&M was to see it go down for an extended period of time. I was next to board when Daemonen went down. And this breakdown took it out of commission for hours.

Oriental Area.JPG
Just look how freaking nice this park looks.

Daemonen Immelmann.JPG
Daemonen was working when I got in line.

Dragon.JPG
But it caught a case of the Intamins before I was to board.


As a consolation prize, I made my way over to Vertigo (aka plane-on-a-stick). My mouth dropped when I saw how fast it was spinning. My jaw dropped further when I saw the queue. It was completely full.

Vertigo doesn’t have a good capacity to begin with- 2 arms, 4 riders per arm. And it has a really long cycle. But on this day, Vertigo was down to one arm. However, I got lucky. After 40 minutes, the operator called for a single rider. For reference, I was only halfway through the queue.

The ride starts and ends with slow rotations. These rotations are loaded with hangtime. In a way, it sort of feels like a supersized roll-o-plane. But it’s the middle where Vertigo goes berserk.

When Vertigo reaches its max speed, it pulls over 5 Gs! And the crazy part is that it’s a sustained 5 Gs. Schwarzkopfs or boomerangs pull those kind of Gs, but it’s only for a second or two. I hope you like greying out since it’s inevitable.

So in summary, Vertigo has a miserable capacity but the ride is absolutely insane. 10 out of 10

Vertigo Close.JPG
I felt like my head was about to explode. I loved it.


Since my views of Copenhagen were short-lived on Vertigo, I made my way to the drop tower, Glydne Tarn. And this is where I encountered an unfortunate policy. Tivoli doesn’t allow glasses (even with a strap) on thrill rides.

In retrospect, I’m guessing it was an oversight how I wasn’t asked to take them off on Vertigo. I respected their policy, but my miserable vision made it impossible to appreciate (what I know should have been) the breathtaking view of Copenhagen. This is why I skipped the Star Flyer.

The drop itself was your average S&S turbo drop. There was a quick pop at the start of the drop, but it was completely devoid of that coveted freefall sensation. 6 out of 10

Gyldne Tarn Top.JPG
I'm sure the view is fantastic...if you aren't visually impaired.


As crazy as Vertigo was, Tivoli had a flat almost as crazy in Tik Tak. I don’t know the model name for this type of ride, but it’s basically a breakdance that inverts instead of spinning. You alternate between violent rocking and these long, drawn-out flips.

That alone made Tik Tak disorienting. But it’s also one of the most visually stunning flats I’ve ever seen. The roof is this fancy clock and the ride is accompanied by lights and fog. It’s a complete sensory overload.

I’d say Tik Tak was perfect, but it was slightly spoiled by a portable version I rode two days later at a German funfair. As long and wild as Tik Tak was, the German carnies took this ride to a whole new level. But more on that later. 9.5 out of 10

Tik Tak Sign.JPG
Tik Tak looked stunning.


Usually I skip bumper cars, but I couldn’t help but hear a thunderous crash from Radiobilerne. Like a moth to a flame, I eagerly boarded. And these cars delivered.

These cars were just a notch below Lusse skooters in terms of power. And in Denmark, they could care less if there’s a head-on collision. The results were bone-jarring and exciting. 9 out of 10

Radiobilen.JPG
When you hear screams of pain, that's a sign to ride the bumper cars.


I was disappointed to miss the suspended flying carpet at Nagashima Spa Land last year. Those who rode it said it was nothing special, but I thought it was one-of-a-kind. But then I saw Tivoli had one!

Monsunen had one of the longest cycles I’ve ever seen on a flat and I loved how the geysers were synchronized beneath us. But I found the forces just ok. There was no airtime, just a strong downward yank that got a bit boring after the first few rotations. 6 out of 10

Monsunen.JPG
Finally crossed the suspended flying carpet off my bucket list. Turns out, it didn't need to be on my bucket list.


Tivoli is also home to a lengthy omnimover-style dark ride in Flyvende Kuffert. I really wanted to like this ride. And it wanted me to like it too. Heck, the cars had an English narration switch!

But I thought the ride was a bit too ambitious. I liked the set design and style, but I didn’t like how the ride was basically a SparkNotes version of a dozen fairy tales. I would have preferred the ride focus on one or two and really flesh them out. 6 out of 10

Flyvende Kuffert Mermaid.jpg
Looks like Ariel lost her top.


Skaersilden is the park’s fun house and it’s unlike any other fun house I’ve ever experienced. Usually fun houses traverse a linear path. Meanwhile, this one was more like an open playground.

If you rate fun houses like me by the number of things that would be banned in America, this is one of the best in the world. Highlights include tall, twisting slides, bouncing bridges, sliding staircases, rock walls, and barrels ripe for hand stands. 10 out of 10

Skaersilden Slide.jpg
This fun house was more like a playground. A never-in-America playground.


I admittedly played with fire with Tivoli’s kiddie coaster, Kamelen. The ride had a decent wait during the day, so I decided to wait until nightfall for the line to die. Too bad for me it closed early. No big loss.

Kamelen Drop.JPG
It made sense this stopped operating at nightfall.


Missing Daemonen would have been a big loss. This next part was only possible because Tivoli Gardens is literally across from the train station. I decided to check one last time if Daemonen was open and my prayers were answered, it was!

I didn't have time to wait, so thankfully it was a walk-on. So I got two quick rides. Daemonen is basically the Great Bear of floorless coasters. You have an aerial helix, steep drop (with some air), vertical loop, Immelmann, and zero-G roll in rapid-fire succession. The compactness of the elements made them quite snappy in the back. 7 out of 10

Daemonen Night.JPG
My new screensaver.


I also want to note that the operators at Tivoli Gardens are some of the friendliest I’ve encountered at any park. And every single one of them spoke perfect English too.

The combination of beauty, friendliness, and awesome rides makes Tivoli Gardens one of my favorite amusement parks in the world. I was always skeptical this place was overhyped, but after visiting the park, I understand why it’s so highly regarded.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Fri Nov 01, 2019 8:39 am

For anyone trying to replicate this trip, I do have one word of advice. Do not take an overnight train... assuming you actually want to sleep. I took one between Copenhagen and Hamburg after leaving Tivoli Gardens.

I'm one who can sleep almost anywhere. I can sleep almost anywhere. For that reason, I often book overnight flights (and in college I booked overnight Greyhound buses). I thought sleeping on the train would be no problem, but there were three issues.

1) The number of stops- I didn't feel comfortable leaving my luggage on a storage rack since the train had numerous stops. This is a stark contrast to a plane or even a Greyhound bus.

2) Lack of leg room- To protect my bags, I had to keep them at my feet and on my lap. This resulted in it being impossible to get comfortable and sleep.

3) Lighting- Unlike other redeye modes of transit I've taken, this one didn't dim the lights at all.

I highly recommend DB Trains (or any European train). They're fast, efficient, and on-time. I just don't recommend trying to sleep on one.
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Re: Photo TR: Canobie Coaster's World Adventures

Postby Canobie Coaster » Sun Nov 03, 2019 11:01 pm

Hansa Park

Hansa Park was one of my favorite parks on my recent Europe trip. I could gush all day about it. The landscaping is beautiful. The park had way more theming than expected. And the rides are great too.

Except there is one problem when it comes time to write a trip report. Their major coasters have spoilers. If you want to avoid having the surprised ruined, I recommend the following three things.

1) Do not go to RCDB.
2) Do not read the ride signs outside the attractions.
3) Avoid the spoiler section at the end of this report.

Park Entrance.JPG
Beautiful entrance.

Blumenmeer-Bootsfahrt Landscaping 1.JPG
Beautiful park.

Mermaid Boobs.JPG
Beautiful boobs.


My train arrived an hour before Hansa Park even opened so I had to kill some time. Since the park is located atop a hill overlooking the Baltic Sea, I took a scenic walk down to the water. I also got excited when I found a Banana Museum, but it was closed.

Baltic Sea 2.JPG
I knew the park was right on the Baltic Sea.

Banana Museum Directions.jpg
But WTF is this?!?

Banana Museum.JPG
Sorry folks, the museum's closed. The banana out front should've told you.


Once inside the park, I anxiously waited to Karnan to open. Skipping all the spoilers inside the building, I'll just start with the first drop. It’s incredible and one of the best in the world. The fact that a 200+ foot drop is entirely enclosed is sweet in its own right, but the sustained ejector air and laterals are insane if you’re towards the back. This drop felt like Expedition GeForce’s first drop on steroids.

When you emerge, you’re blinded. It’s similar to an on-ride photo blinding you on a night ride. You then rocket into this funky sea serpent thing. If you’re towards the front, you get some amazing airtime and laterals on the first part and a smaller pop and lats on the second part. Reverse that if you’re in the back.

You then charge through an overbank that has laterals exceeding that of Skyrush’s Stengel dive. It’s downright wild. Karnan then hugs the ground and eventually whips around this ridiculously tight turn that will have your legs number than a Batman clone.

Karnan then returns to the airtime with this incredible camelback with some powerful and sustained ejector airtime. Karnan gives you a second to catch your breath as you return towards the brake run, but it does have one last bunny hill with some more sustained ejector.

I also want to take a moment to talk about Karnan’s smoothness. It definitely has a bit of a shimmy to it, but the lack of OSTRs leads to zero discomfort. It’s still smoother than most wood coasters.

I had very high expectations for Karnan. And you know what? The ride met them! The combination of an immersive story, incredible airtime, and strong laterals. And when you mix in the surprises detailed below, you truly have one of the best coasters in the world. 10 out of 10

Karnan Sea Serpent (Aerial).JPG
Karnan is the complete package. Amazing surprises.

Karnan Drop 2.JPG
Amazing drop.

Karnan Sea Serpent (Close).JPG

Karnan Camelback.JPG
Amazing airtime.

Karnan Overbank 2.JPG
Amazing laterals.

Karnan S-Hill.JPG
Amazing speed.


One of the park’s funkiest rides is actually their frisbee ride as this is the park home to the one themed to a giant bell. I made sure to hit Glocke early since the capacity is putrid. I think it’s 6 riders per cycle.

And fortunately it rides as cool as it looks. This one spun surprisingly fast, even on max swings. These max swings had some nice floater air plus a cool visual of water geysers below your feet. 8 out of 10

Glocke Swinging 2.JPG
R.I.P. Glocke. You will be missed.

Glocke Swinging 1.JPG
What a bizarre frisbee ride.


Next door was Stortebekers Kaperfahrt, a spinning raft slide. Like most of these rides, this one spun better than a tea cup. And it’s a good thing too because the rest of the layout is pretty tame.

The slide itself is dry, but those who hate water are in for an unpleasant surprise. You know how most parks charge you 25 cents for water cannons? Hansa Park gives its guests free water guns. Don’t try to fight it; you’re getting very wet. 6 out of 10

Stortebekers Kaperfahrt Drop.JPG
This part won't get you wet.

Stortebekers Kaperfahrt Sprayers.JPG
But the free water cannons sure will.


I then made my way across the park to Fluch von Novgorod. This ended up being my longest wait of the day at 45 minutes. But the queue was very well themed so I didn’t mind too much.

I’m skipping some spoilers, but you eventually emerge from the castle (Hansa Park really has a thing for them) and fly over this amazing camelback. The sustained ejector air feels like something from a hyper coaster. There’s also this awesome barrel roll with a ton of hangtime.

Unfortunately, Fluch von Novgorod has OSTRs, so you need to ride defensively during this pretzel turnaround. Thankfully, that’s the only rough part of the ride.

As good as the outdoor section of Fluch von Novgorod is, it’s the indoor section that makes it standout. See the spoilers below if you want to know why. 8 out of 10

Fluch von Novgorod Aerial.JPG
The outdoor part is nice, but the indoor part is what makes this ride special.

Fluch von Novgorod Tower.JPG
What's in the tower?

Fluch von Novgorod Pretzel.JPG
Mmmm, pretzel.

Fluch von Novgorod Barrel Roll.JPG
Mmmm, barrel roll.


By this point I was dry, but it didn’t last long. The flume, Wildwasserfahrt, had this evil little drop at the start that sent a wall of water over the side of the boat. The big drop was just ok, but the ride did travel past some really nice landscaping and decent theming. 6 out of 10

Wildwasserfahrt Drop.JPG
Why does it always seem like the little drop gets you wetter on most flumes?


Now you’d think a ride called Super Splash would get you soaked, but it was ironically the driest water ride in the park. The final splash was huge, but all the water was repelled away from the boat.

Before that splash is a sizable drop that could have been quite good. It was a funky double down with a tiny pop of air. However, it jackhammered worse than most wooden coasters. 4 out of 10

Super Splash Splashdown.JPG
How is the ride called Super Splash the driest water ride in the park?


Continuing the loop around the park, I then hit Kleine Zar, the kiddie coaster. As far as kiddie coasters go, this one wasn’t bad. It was smooth and came *this* close to giving airtime on the final bunny hill. 3 out of 10

Kleine Zar Drop.JPG
No shame. Not an ounce.


Space Scooter is one of the oddest bumper cars around. The ride would be notable alone for being indoors with music and lighting, but it also has a game.

Riders are tasked with driving around the arena and shooting each planet. To shoot a planet, you needed to t-bone the wall while pressing a second foot pedal. When I realized I wasn’t going to win, I started obliterating all the other drivers who weren’t paying attention to the other cars. 8 out of 10

Space Scooter Arena.jpg
To hit the targets, you have to literally t-bone the wall like the person in the bottom left. Or you can just roll around and crush those who aren't keeping their eyes on the road.


The park’s newest ride was Highlander, a colossal drop tower. I figured the views would be spectacular. Doubly so since it was running in “Super Tilt” mode in the afternoon.

However, the ride never tilted. I kept expecting to tilt at the top, but it never happened and we just dropped. So I’m not sure if the tilt feature was broken, but it was a good drop too; my stomach most definitely dropped.

It’s also worth noting the park strictly forbids glasses on all thrill rides even if you have a strap. While the view was blurry, I could still appreciate the ridiculous height since we were on a hill and also towering over Karnan. 9 out of 10

Highlander Tilt.JPG
I was promised Super Tilt. I checked the time and everything. But I didn't get it.

Highlander Base.JPG
Instead I just got the world's third tallest drop tower.

Highlander Aerial.JPG
Great views and an even better drop.


I then rounded out the rest of the park’s coaster collection starting with Rasender Roland, a surprisingly good Vekoma junior coaster. This one winds its way through the park’s Schwarzkopf. And it even has some Gs on the first helix and lats on the second helix. 6 out of 10

Rasender Roland Turns.JPG
Rasender Roland and Nessie are a twisted mess of track.


Speaking of that Schwarzkopf, Nessie was pretty good. The helices did absolutely nothing for me, but the loop and drops delivered. The second drop in particular had some really strong ejector in the back. And there’s also an abrupt kink into the brakes that gives a pop of air as well. 7 out of 10

Nessie Loop (Side).JPG
This Nessie may not have interlocking loops, but it does have an interlocking Vekoma junior coaster. 2 credits is better than 2 interlocking loops.

Nessie Drop.JPG

Nessie Aerial.JPG
This picture really lets you appreciate just how interwoven Rasender Roland is with Nessie.


One of the park’s most unremarkable coasters was Crazy Mine, the wild mouse. This one had minimal braking on the top section, but it had a very hard brake before the second half. It was able to regain enough speed for a pop of air or two though. 5 out of 10

I also want to point out there’s this 50 foot tower adjacent to the exit that gives some amazing views of both Crazy Mine and Schwur des Karnan. Make sure not to miss that!

Crazy Mine Hairpin Turn.JPG
I hadn't been this close to a coaster since Mount Olympus.


The last coaster was a surprisingly good junior coaster, Schlange von Midgard. This one has a little show scene during the lift and some decently strong laterals. Plus it’s located over the water.

Speaking of water, watch out in the queue line. There’s this innocent looking female animatronic. But she will literally spit on you. :lol: 5 out of 10

Schlange von Midgard Drop.JPG
At first it may look like an innocent junior coaster.

Schlange von Midgard Spit.jpg
But she will actually spit on you while you wait in line.


I also made sure to ride Holsteinturm, the observation tower. It was nice to admire the park and its gorgeous location with my glasses on for a change. My only gripe was the short cycle. I think we got one rotation at the top before we descended. 8 out of 10

Holsteinturm (Far).JPG
I'd like to give this ride a big thanks for all the aerial shots in this report.


Hansa Park was the complete package. It was beautiful and had a great mix of rides. And the highlight is without a doubt Schwur des Karnan, a roller coaster that is a complete WTF of awesomeness.

Last Chance Saloon.JPG
This is your last chance to avoid spoilers...and scrape shit off your boots.


SPOILERS SPOILERS SPOILERS

Schwur des Karnan
Schwur des Karnan’s queue line would fit in at a Disney park. The queue tells the story how a king wants an impenetrable fortress. To achieve this, the king used a magic spell that cost him his soul, which is now locked inside the castle. Flash forward to the present day and tourists are now exploring the castle.

The theming inside this castle even exceeds the famous Neuschwanstein Castle (which isn’t hard considering that castle is unfished). The highlight is the throne room, which is complete with a Cobra’s Curse esque projection mapping effect.

For those unaware, Karnan has assigned seating unlike any other ride. You’re put in groups of four. When the floor under you illuminates, a door randomly opens and that’s your row. On one hand, it’s a cool way to assign seats. On the other hand, there’s a chance you never get to experience the front or back. I was stubborn and kept riding until I did. :lol:

It’s now time for the super spoiler. What happens in the castle? After you leave the station, you head down this abrupt little drop, rip around a hairpin turn, and then ascend the massive vertical lift. Then the king appears on the ceiling and starts yelling at us in German.

I have no clue what he said, but he’s clearly pissed. The train starts to shake and then you freaking plummet backwards down the vertical lift. The element was awesome! The abruptness yielded a brief stomach dropping sensation and it’s just so unique. It would have been even better had I not been spoiled.

The last spoiler occurs at the very end. After you hit the brakes, you think you’re about to return to the station. But when you re-enter the building, you slowly crawl through a barrel roll that feels similar to the jojo roll of Hydra or Copperhead. And it even includes a crazy handchopper with the floor.

Fluch von Novgorod
The coaster actually begins with a dark ride segment. I had barely any clue what was going on, but there’s something about a curse. You then hear riders curse as you dip down this very sudden plunge in total darkness. It has that abrupt airtime of the Mystery Mine shaft drop.

If that drop wasn’t enough, it leads into a launch. And it’s a surprisingly powerful launch. I couldn’t believe it, but it technically has a higher rate of acceleration than Top Thrill Dragster! You then rocket around a banked turn (not unlike Maverick) into the outdoor segment.

When the outdoor segment (detailed above) ends, you re-enter the castle and climb a vertical lift that doubles as a brief show scene. You then plunge down an always awesome beyond vertical drop.

Now keep in mind you’re still indoors. You then whip through this large and extremely disorienting overbank. The castle basically follows the path of the track. You then wiggle around in complete darkness for a few moments before hitting the brakes.

This is where most rides end, but Fluch von Novgorod may have the world’s best exit path. You take this slide back down to ground level and then have to navigate a surprisingly long maze to exit. That’s not a euphemism for a gift shop. You seriously navigate a legit maze with dead ends and such. :lol:
Top 3 Wood- Lightning Rod, Voyage, Coaster (PNE Playland)
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Re: Photo TR: Canobie Coaster's World Adventures

Postby gardyloo! » Mon Nov 04, 2019 3:04 am

Awesome trip report as usual! Karnan really seems like gerstlauer took a page out of the intamin hyper book and then just said f*ck it let's take it up another notch!

Fluch von Novgorod's launch does claim it's one of the fastest in the world (0 - 100km/h in 1.6(?) sec.), but it's a moving a launch (not even a rolling one). So, I wonder if that claim is really that accurate. Oh well, it's a good launch anyways (but no top thrill dragster by any means).

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Re: Photo TR: Canobie Coaster's World Adventures

Postby jedimaster1227 » Mon Nov 04, 2019 7:45 am

I really love that this park has such a great one-two punch with Karnan and Fluch von Novgorod... Plus a line up of other coasters and flats in a really well landscaped, charming environment. This park is definitely on my must-do list if I ever get around to visiting more parks in Europe.

Thanks for sharing! =)
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