Six Flags Over Georgia
Six Flags Over Georgia is one of the nicest Six Flags parks out there. It’s arguably the best landscaped park in the chain and it also boasts an impressive ride collection. I thought the coaster collection was already top-notch back in 2016 and that was pre-Twisted Cyclone. I actually really enjoyed Georgia Cyclone, particularly in the back seat, but Twisted Cyclone looked like an objectively better ride.
The park discussion thread noted that Twisted Cyclone often opened a half hour before the park’s stated opening time. Wanting to take advantage of that, I rolled up to the parking lot at 9 am. There was only one problem; I was greeted by a sign that the park was closed. [Insert your favorite expletive]
For a moment my heart sunk, but rationally I figured I was a bit too early. So I drove to the nearby Wendy’s and purchased some fried chicken biscuit sandwiches. It would either be the breakfast of champions before a great day at the park or the perfect way to drown out my sorrows. Turns out I was a half hour too early. Without a doubt, that sign was the scariest thing at the park.
I was at the front of the line and right on cue, they let us in a half hour early and 90% of the people turned towards Twisted Colossus. The other 10% tried to frame a perfect selfie with the park’s sign. Usually I’m not one to praise Six Flags ops, but I have to applaud them here. The line to enter the park moved so slowly that I was able to get three rides with nothing more than a 1-2 train wait, 2 in the back and 1 in the front.
For me, this is without a doubt a back seat coaster. That’s because of the first drop. Or is it the third or fourth drop since there are those wacky little hills before the lift that throw you around like a ragdoll (no air, but they’re the wildest 5mph hills I’ve ever experienced)? I’ll go with the first major drop. That plunge is spectacular. It had the trademark RMC ejector air, but there was a surprising twist two thirds of the way down that abruptly whipped you to the side. Twisted Cyclone was not messing around!
The reverse cobra roll was a really cool element. The first barrel roll was floaty with some nice hangtime. The second barrel roll was reminiscent of the snappy barrel roll drop on Twisted Timbers. I absolutely loved this element since it offered the insanity of a barrel roll drop without sacrificing the first drop, which is usually the highlight of a RMC. But it wasn’t for Twisted Cyclone.
That honor goes to that crazy wave turn. Their past wave turns were a disorienting delight with some startling floater air. Twisted Cyclone’s wave turn says “hold my beer” and offers sustained ejector air while perpendicular to the ground. Actually I think you go beyond 90 degrees. It’s a mind bending element that’s everything right with RMC.
The rest of the ride is a familiar flow of RMC elements except they feel sped up. The second turnaround has two larger hills that send riders skyward. That’s followed by an out-of-control barrel roll combining laterals and airtime. Lastly you have three tiny hills that again try to launch riders into orbit. You haul into the brake run with enough steam for that much talked about third lap, but I’m sort of glad they didn’t.
Hear me out. I ride Wicked Cyclone a ton and it got the third lap that Twisted Cyclone didn’t. And what’s the biggest complaint with that ride (besides the random vibration that sprouts up in summer)? The slow third lap. Twisted Cyclone maintains its breakneck pace throughout and feels way faster than its posted 50mph speed and you do not have a moment to catch your breath. You could say I prefer my cyclones twisted. 10 out of 10
With how awesome Twisted Cyclone was and the fact that the queue house was rapidly filling up, I knew a Flash Pass was a necessity. I wasn’t going to be satisfied with just three rides on that monster and if there was a way to avoid waiting 30-45 minutes, you can bet I was going to take full advantage of it. And I was pleasantly surprised to receive a watch instead of the usual Q bot.
I absolutely loved the convenience of the watch for a few reasons. One, I no longer had to stare awkwardly towards my belt loop. Two, it felt a whole lot more secure. On anything with extreme airtime (take El Toro for example) I always feel that thing fly from my pocket and bounce around. I know it’s tied to my belt loop and the odds of the carabiner failing are slim, but it’s still a disconcerting feeling.
I quickly reserved Goliath, but on the way over I noticed Georgia Scorcher’s short queue and took the opportunity to get a front row ride. As a whole, I actually prefer the Togo stand-ups to the B&M ones. I know that sounds like coaster blasphemy right there, but I absolutely despise the B&M stand-up OSTRs. The one exception is Georgia Scorcher. Maybe B&M finally figured it out with their last stand-up, but Georgia Scorcher is actually a comfortable experience. Now I’d still probably prefer sitting down, but that’s an entirely different discussion.
There are two inversions- a floaty vertical loop and a snappy corkscrew- but that’s not what Georgia Scorcher is all about. The coaster is defined by all those twists and turns. There are a few that even offered a tiny bit of air and airtime on a stand-up coaster is one of the oddest sensations out there. 7 out of 10
I remembered Goliath being one of the best B&M hypers. I made my way towards the back and I love the sheer size of the first three drops. Each provide some sustained floater the whole way down. I will note that there was a pretty noticeable rattle in the valleys though. That’s followed by an uncharacteristically intense turnaround. Usually these are throwaway elements on a B&M hyper, but Goliath’s is a forceful downwards helix that had me seeing grey without fail on each ride.
The return leg is Goliath’s strength over most other B&M hypers. Usually there’s a MCBR or a trim that kills all momentum. There is a trim, but you still haul over those returning camelbacks. The airtime never reaches ejector levels, but it’s refreshing not slowing down as you get that delightful floater.
Goliath is still great, but not quite as good as my memory had it. Maybe that’s the effect of having Twisted Cyclone in the same park? Fury and Shambhala are in a class of their own and I think Mako and Apollo offer better experiences, but Goliath is in that next tier with its namesake from Canada and Behemoth. 9 out of 10
Dare Devil Dive is probably something I wouldn’t have ridden without Flash Pass. Without it, I knew I needed to go there right at opening (wasn’t happening with that sexy RMC by the entrance) or suffer through a two hour wait (also wasn’t happening). I still had to wait 15-20 minutes with Flash Pass due to the ride’s putrid capacity, but I’ll take an 80% reduction in wait.
I remembered the trim on first drop neutering all air. Maybe I wasn’t riding in the very back in 2016 since it offered a powerful (albeit unnaturally delayed) pop of air. The following inversions are a disorienting mess. There was another pop of air mixed in, but more often than not, the maneuvers caused me to be thrown forwards a bit thanks to the lack of OSTRs. The second half was a bit more mundane outside of the crazy hangtime on the barrel roll. It’s a shame this thing’s throughput is so bad and it really does belong at a smaller park. 7 out of 10
While waiting for a Twisted Cyclone reservation to be ready, I took a spin on the Dahlonega Mine Train. Because of how awkwardly long those queue gates were, I probably had to wait 20-25 minutes. It ended up being a mostly unremarkable coaster. The only really thrilling bit is that final plunge into the tunnel. The rest of the coaster travels at a snail’s pace so you have enough time to truly appreciate the greatness of Arrow’s coathanger transitions. 4 out of 10
After another outstanding ride on Twisted Cyclone, I rode something that feels completely out-of-place in a Six Flags park (and I mean that as a compliment) in Monster Mansion. I was going to say a traditional dark ride, but there’s nothing traditional about this. All the scenes are a complete WTF.
I think it’s a monsters take on a county fair? With that logic, the random games and kissing booth made sense, but I’m still trying to understand why one monster was shoving some dynamite in the buttcrack of another. If I saw the latter incorrectly, I apologize for that screwed up visual. The pure randomness of the attraction is what makes it special. And just watch out for that drop. It’s a doozy. 8 out of 10
Usually junior coasters are ones and dones for me, but I made an effort to reride Joker for its unique layout. As I boarded, I was baffled the operator forced me to remove my glasses. Even with an athletic strap. Why that policy was in effect at Joker and not Twisted Cyclone or Superman certainly beats me, but I complied like a good boy scout or altar boy. I was rewarded with a good stapling. I think the op got the lap bar in the lowest position. I guess it’s an honor I can fit in a kid’s coaster with the lap bar on the lowest setting.
Scratch that, this is no kid’s coaster. I know that’s the targeted audience, but this layout can be appreciated by everyone. It dives all around the kids area, through a tunnel, and down the hillside adjacent to the area. There’s no airtime or anything, but this really feels like a condensed version of Knott’s Jaguar. 5 out of 10
I decided it was time to cool down. Since the flume wasn’t included on Flash Pass and the shoot the chutes was closed, I settled on Thunder River. The lone section that’s visible off-ride looked quite soaking with the thunderous waterfall and fierce rapids. I was actually looking forward to a good soaking. But I came off dryer than a Mormon.
The rapids were plentiful, but they were weak. There was only one that even sent a small wall into the boat. The only nice things I can say about the rapids is that it’s really well landscaped and it’s unique riding in such a wide trough. When I ride something like a shoot the chutes or river rapids, I fully intend and extend to get soaked. Thunder River failed and could even be classified as Dan friendly. 3 out of 10
SkyScreamer actually proved to be a better option for cooling off, as the breeze atop the 200 foot tower was quite refreshing. Unfortunately the cycle was ridiculously short. It was even shorter than the cycles on the 400 footers and they take twice as long to ascend/descend. Still the views of the park were outstanding since the other tower ride was sadly down for the day. That ride shall not be named. 6 out of 10
Blue Hawk is one of the most photogenic coasters out there. Its vibrant blue track over the water really pops. Too bad it also tries popping your head. The vest restraints are an absolute godsend and I shudder to think what this would have been like before their addition. The first two inversions pack quite the punch and the utter amount of headchoppers is impressive, but this coaster just doesn’t track too well. 5 out of 10
Speaking of coasters that don’t track well, you have the Great American Scream Machine next door. I know it’s an ACE classic, but I’m sorry, this is a really brutal coaster. The airtime was a redeeming quality though. The final two turnarounds had some outstanding and unexpected ejector air and some of the smaller hills offered modest pops, but it was diluted down by the persistent jackhammering.
If this thing were to be retracked, it’d be a wonderful coaster. Six Flags, please take note. I’d still ride it again for that airtime, but it’s a one-and-done for me. And that’s coming from someone who found Georgia Cyclone ridable and fun in the very back row. 4 out of 10
Superman was a change of pace. On the bright side, the coaster was glass smooth. On the down side, it easily had the worst operations in the park. The operators weren’t the fastest, but it did not appear to be entirely their fault. After each ride, they had to manually unlock many trains with an Allen wrench. Conversely, they also needed to use the same Allen wrench to lock the restraints. I sure am glad B&M improved this on their latter flyers as it was brutal waiting on the brake run for the next dispatch.
At this point, I know what to expect from the Superman clones. You have an outstanding pretzel loop that ranks among the best inversions out there. And then you have a relaxing joyride over the queue line. Over Georgia’s Superman is definitively the best because of the hilly landscaping and tunnel, but it still can’t mask the lack of intensity. It’s still fun, but it’s outdone by all of B&M’s other flyers except Galactica, which is like Superman minus the pretzel loop. 7 out of 10
I haven’t had the best of luck with the Justice Leagues. I’ve gotten a broken gun (Mexico), a breakdown mid-ride (Great America), or an all-day closure (St. Louis). The only time I had ridden one without a hitch was the one at Six Flags Over Texas and I really liked it. I was able to replicate that experience at Over Georgia.
The action scenes were as chaotic as usual. But one excellent addition was a note at each seat saying which color they were. This eliminated my usual struggle at the start of the ride to identify if A) my gun was working and (if my gun worked) B) which color I had. I think I scored second highest in the vehicle and it’s probably the best I’ve gotten on any of the Justice Leagues. 8 out of 10
With time running out, I grabbed a reride on Twisted Cyclone and made my way over to Gotham City. I sure am glad a hill like that doesn’t exist at Six Flags New England. That would be an absolute killer during Holiday in the Park.
I used my sole Flash Pass allowance to skip-the-line on Batman. I totally get why Dare Devil Dive only allows you to skip the line once and why Six Flags often implements this policy on their newer rides (fortunately Twisted Cyclone wasn’t included), but I was a bit shocked why I was only allowed one ride on an older coaster with a high capacity. It quickly became apparent. That may be the most awkward Flash Pass set-up I’ve ever seen. After entering through the exit, I was placed in a cage adjacent to the Batman uniform until the next train came in.
I was seated towards the back and treated to the usually intense ride that Batman always delivers. This may have been B&M’s first inverted layout, but it’s arguably their most intense and I’m pretty sure it would receive more praise had it not been cloned. 8.5 out of 10
I then rode the coaster that the Golden Ticket Awards says is the best in the park. Not Twisted Cyclone. That coaster couldn’t even beat Whizzer. Not even Goliath. Apparently that coaster isn’t as good as Intimidator or Nitro. I rode the world’s 25th best steel coaster and that’s none other than Schwarzkopf’s Mind Bender.
All kidding aside about the Golden Ticket Awards, Mind Bender is a really good steel coaster. Those two loops will make even seasoned coaster enthusiasts see grey and all the drops offer some nice pops of airtime. Mix in an awesome hillside setting with a waterfall and you have a real winner. 9 out of 10
With an hour left, I concluded the day with one last ride on Goliath and a Twisted Cyclone marathon. I was able to get 2 extra rides via Flash Pass and waited in a 30-40 minute queue while waiting for my Flash Pass reservation so I essentially got double rides. Twisted Cyclone got better and better with each ride. Unfortunately the dispatches got slower and slower as people repeatedly pulled down their lap bars despite a million instructions not to, but I’d expect nothing less having just visited Cedar Point.
If more Six Flags parks were like Over Georgia, I’m guessing the chain wouldn’t receive as much flack as it does. The park is beautiful, has a fantastic coaster collection, and for the most part is relatively well run. I already had that opinion before Twisted Cyclone, so that wonderful coaster elevated them even further.