Six Flags Discovery Kingdom (SFDK) Discussion Thread

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Myself » Thu Aug 30, 2018 7:59 am

Given it fits in the 150' height ceiling, I figured it was only a matter of time before the park got one of these. Looks like a great addition!

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby aero21 » Thu Aug 30, 2018 10:31 am

Anyone else wondering why V2 hasn't been rebranded to The Flash yet? That side if the park is gonna get very crowded but I'm happy we are getting one. Harley was a massive disappointment so this helps. They are going to have an interesting decision to make about the animals in the park. The exhibits are in a very sad state and the shows, although educational, are depressing. I would love to see Six Flags open a animal only park nearby and bring back a version of Marine World/ Africa USA.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby TurnOfTheCentury » Thu Aug 30, 2018 10:36 am

Good to see that they are investing in this park.
I gotta be honest, the one I rode at SFFT almost re-arranged several verterbrae (I wasn't expecting the intensity of the second (?) flip), and it just didn't feel particularly comfortable in unexpected ways.

That said, it's a cool design and I can see how many would like it.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby MIAfan88 » Thu Aug 30, 2018 12:40 pm

Rollercoaster Rider wrote:This is the parks 4th coaster in 7 years. Pretty awesome

2012- Superman
2016- Joker
2018- Harley Quinn
2019- Batman

Also it looks like part of the queue will be inside?

5th, throw in Dare Devil Dive in 2015. :lmao:

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby VegasBaby » Thu Aug 30, 2018 3:09 pm

Wow, SFDK getting a Free Spin was completely unexpected and a great surprise this morning (to everyone except SFStl fans :lmao: ). I rode one of these for the first time last month at SFGAdv and they are tons of fun. I actually ended up liking it a lot more than I thought I would. The restraints are pretty comfortable for all the flipping that you do and I didn't find them painful at all. It's better ride in every way possible than that POS Green Lantern at SFMM.

I really like all of the investments that this park has been receiving lately. With CGA getting a Raptor and their rumored hyper, it's great to see SFDK continue to make big additions and not let CGA pass them by.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby RAWKIN_coaster38 » Thu Aug 30, 2018 4:25 pm

scooterdoug wrote:Well then, this was unexpected. What a great surprise! It seems like a lot of us were musing that one of these could eventually end up in the go-karts area, and it's actually happening. I really enjoyed the one at SFFT. I only got two rides on it (due to the long line), and left the park wanting more. This will fix that! That corner of the park has all sorts of awesome now.

I thought the same thing! People have been saying for a long time that they should get one of these in the go-karts area, but I didn't expect it for next year! That area of the park really is becoming so lively with new additions every year! And it does make sense that they would have a Batman coaster in that area. Though I'm not a big DC fan, this ties in really nicely with the emerging DC area they are making there. Just need a rebrand of V2 and they'll be good!

Also wondering if they will move the go-karts. I can't really think of anywhere else that the go-karts would be good at, unless they removed something. They can't have them too close to the lake due to noise and pollution, so it would have to be more center in the park.

Also, I follow some of the SFDK animal pages on Instagram and they still do really care for their animals. Some of them have died recently due to old age. I'm not sure if they experience influx of new animals too often, though they have occasionally gotten rescue animals. I can see the park watering down the variety of animal experiences they have as their current animals slowly die off ( :cry: :cry: ), but I don't see them getting rid of their dolphins or sea lions any time soon, as well as others.
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Superbatboy » Thu Aug 30, 2018 10:21 pm

Awwww how cute how they had Harley Quinn actually operating in the animation vid for Batman
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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby Jew » Thu Aug 30, 2018 10:36 pm

Love that they are beefing up the rides collection. Wish they would do more to theme the whole area/add more shade.

As far as the animals? I would love for them to redo the entire back half of the park into a safari. The older enclosures are depressing in how small they are.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby moviemansig » Fri Aug 31, 2018 12:57 am

How does the magnetic technology work? What makes the I-box track floating? Also, what is a raven drop? Thanks.

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Re: Six Flags Discovery Kingdom (SFDK) Discussion Thread

Postby A.J. » Fri Aug 31, 2018 3:58 am

A raven drop / turn is where the track does half of an airtime hill and then finishes off with a downward half loop, sending the train in the opposite direction from which it came, oriented upside-down from where it was. Here's Eejanaika, the 4-D coaster at Fuji-Q Highland. It's basically half of a flying coaster pretzel loop.


The raven turn only works on coasters where the trains can compensate for the upside-down orientation that happens after the half loop, such as 4-D coasters and flying coasters. 4-D coasters and the Free Spins (like Batman) can keep guests upright at the end of the turn, though they will be traveling backwards as a result. On Flying coasters, guests end up on their back so the intense positive Gs are still safe. If you were to do a raven turn on a "normal" coaster you would likely be subjected to up to 4 or more negative Gs, upside down. Not exactly safe.
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