The recent flooding makes a guy wonder if it has delayed the water parking lot/entrance project at all..
I always wondered if there was a new entrance back there, would it flow right into the waterpark. Or would it just connect to the pathway and go by Thunder Canyon and Renegade, and you'd have to use the current entrance at to enter the water park. The old slides and some water treatment equipment sort of block off a direct entrance into the water park, so some of that equipment would have to be moved.
Every year it floods is an example of why this project needs to be completed to protect that area of the park (I know the rides back there were designed to handle flooding, but still).
Probably the ideal would be to have the dry path go all the way back to the parking lot, but have an immediate gate into the waterpark right at the parking lot gate. That way guests could still walk from their cars to the waterpark in their swimming suits, but you could also close off and secure the waterpark before the main park closed. Otherwise you'd have people that used the waterpark gate and then went into the main park cut off when the waterpark closed, or else you'd have to let people wander through the area and probably post staff just to watch them.
Also something like a roller coaster would be easier to build in a wetland than something else since it just requires isolated footings, so a dry path going all the way back could also lead to that.
Donomike05 wrote:Quick question. Could a RMC raptor fit in the old spots of RipTide and Scrambler? If not, what about RipTide, Scrambler and bumber cars?
While using slightly generous measurements on Google maps it appears that an RMC Raptor would fit in that area although Valleyfair is using the old area of the scrambler for a show that does not seem temporary.
Also I think that Steel Venom is having more problems than just the holding brake not working. Yesterday when I went for about 4 hours I saw it stopped on the launch track on the 3rd or 4th pass through. I don't know if this usual but it seems to happening more often.
Coaster Bro wrote:Also I think that Steel Venom is having more problems than just the holding brake not working. Yesterday when I went for about 4 hours I saw it stopped on the launch track on the 3rd or 4th pass through. I don't know if this usual but it seems to happening more often.
It does this sometimes, I don't think it's anything out of the ordinary. On the other hand, I've never seen the holding brake turned off for this length of time before though so something is definitely up. After riding it today I realized that I completely underestimated how much it added to the experience, so I hope they can fix it.
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