[PC/RCT3] Valley Hills

CHAPTER 2: PLANET COASTER
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Re: [RCT3] Valley Hills - 2011 Begins!

Postby CDawg » Sun Sep 06, 2015 8:23 pm

Sorry, Bump, when is the next update?
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Postby JonnyRCT3 » Tue Sep 22, 2015 3:23 pm

Password121 wrote:Very interesting offseason. I love the realism of removing the Intamin Freefall, and the Camp Snoopy additions seem very classic Cedar Fair. Very well done.

Thank you. I felt the need to get rid of the old, and bring in some fresh CF treatment.

blk_mamba wrote:Great update. Nice expansion for the kids HOWEVER I am a credit whore so I would still try to squeeze on Snoopy's Rocket Express. It actually looks pretty intense for a children area's but I guess you have to get them hooked on intense coasters early!

That's exactly what SRE is for, a stepping stone coaster. But it's still a light thrill coaster even adults can enjoy.

Geauga Dog wrote:Just looked at your larger version of the souvenir park map - very well done! Looks better than the real Cedar Fair maps.

Thank you. I usually dread doing maps because they take forever. I think this one may be my best one yet.

Password121 wrote:I don't see it for 2012, but I'd love to see a hyper (or giga) coaster at this park. At this point it seems large enough to support a $20+ million investment and it's something obviously lacking in the ride selection.

$20 million is a lot of money. I don't know...seems expensive.

CDawg wrote:Sorry, Bump, when is the next update?

Sorry for the delay. I've been in the process of switching laptops, and I've finally had time to get back into RCT3. This is the third PC the park has been hosted on since starting it back in February 2014. My new laptop has 5x the processing & graphical power as the original system. Valley Hills used to drop down to as low as 7fps (un-playable) on the original system, and I can now play in a solid high frame rate, with no issues. :)
The next update will contain the last set of photos that were taken on my last laptop, and were taken about a week ago when I was planning to update the park. But just decided to wait until I got my new laptop.
Last edited by JonnyRCT3 on Tue Sep 22, 2015 3:35 pm.

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Flat Rides Galore!

Postby JonnyRCT3 » Tue Sep 22, 2015 3:24 pm

Wednesday, June 1, 2011


James Smith - regular guest

Over the years Valley Hills has grown larger with new rides and attractions popping up almost everywhere. With over 40 rides and attractions, it's hard to keep up with it all. So I've compiled only the park's flat rides together to showcase them in full detail. Enjoy!


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Upon entering the park the first ride many notice is Parachute Tower, a 130' airborne excursion with plentiful views of the park. Also pictured is the HUSS inverting ship ride Patriot.


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Even with over 25 years of operation, Patriot still delivers an excellent first thrill of the day.


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Music Box retains a lengthy queue after all these years, and is equipped with an on-board audio system. Some ride cycles have retro 90's music, while others play modern pop hits or even classic rock.


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What was once Towering Inferno. (moving along)


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If you're willing to pay $8 (which isn't THAT bad compared to similar rides at other parks), Valley Scream will make you scream. Clever name. :roll:


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Buccaneer, unlike most rides of this variety, has a lengthy 3 minute ride time filled with pops of floater airtime on every swing. The unique placement inside Wild Waters' ride area helps maintain some loose "theming".


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Wild Waters is hands-down my favorite log flume ride ever. Especially after receiving a light theming package, a surprise move for a Cedar Fair park.
(photo credit: Valley Hills)


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Not only are there $5 fluffy, fluffy bunnies filled with medicine and goo, but also $5 dryers located conveniently next to the ride. Moral of the story; you need $10 to ride Wild Waters.


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Yet another loosely "themed" ride at Valley Hills is Barrel Blast.


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It's your average tea cup ride, but with added bonus of it being way more out of control and nothing like your average tea cup ride.


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Continuing a trend of spinning rides, Chaos takes the cake by being the most bizarre of them all. Its pretty color scheme makes for great photos.
(side note: You have to basically walk through an eatery to get to the entrance of the ride. Seems like forced advertising if you ask me.)


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Next up is Camp Snoopy, a PEANUTS themed family area with a total of 10 rides. 2 coasters & 7 flats to be exact. First up is Snoopy's Deep Sea Adventure. A typical Octopus ride surrounded by lush greenery that made it hard to photograph.


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The Camp Wheel has an unfitting name since there is nothing "campy" about views of a giant B&M Dive Coaster. Maybe it's just me.
(Side note: This ride has been relocated 3 times since its inception in 1974.)


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The relatively new Snoopy vs. Red Baron.


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The $5 up-charge Snoopy's Bounce House. I didn't see anyone interested in this attraction.


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Camp Carousel. Another ride generously surrounded by vegetation. At least the "camp" theme is somewhat maintained. +1 point.


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Krazy Kars is one of the "new for 2011" family rides.


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Unfortunately, Apple Twists, the classic paratrooper ride that opened with the park, has gotten the boot and has been replaced by an up-charge rock climbing attraction.


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Also new this year is Flying Beagle, a Larson flying scooters attraction. The beautiful lakefront setting is appealing, the strict "no snapping" policy is not.


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Now that Camp Snoopy is out of the way, we can get back to the thrill rides. And it doesn't get anymore thrilling than ZER0, spelled with a zero at the end for those who didn't know. A great Intamin drop tower of 272' vertical. Not the biggest fan of heights, so ZER0 is easily the scariest ride in the park to me.


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To get to the next wave of high-tech thrill machines, you must pass through an underground tunnel. The natural cooling from the Earth can be quite soothing on those hot & humid summer days.


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Next up would be the Valley Lift's Eastern station, however Cardinal is too good to pass up. Hands down the BEST flat ride in the park.


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A great mix of Huss, Intamin, and B&M.


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For those looking for another way to beat the heat, Blackwater Falls has you covered. This ride has some light theming to it, although I'm not certain what gunpowder cannons and such have to do with a waterfall. I believe this was the final ride Valley Hills purchased from Arrow Dynamics back in 1995.


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One of last year's new additions was the return of Rotor, a once defunct ride in the park.


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Charlie Brown's Wind-up, a children's whip ride, also debuted last year. But now appears to be gone. Still no explanation on this.


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Treetop Flyers dominates the entrance to the second PEANUTS themed family area, Planet Snoopy.


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PEANUTS 500.


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Woodstock's Whirlybirds.


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Planet Snoopy has a classic mat slide, Race For Your Life Charlie Brown! A rather lengthy name. And a Zamperla Rockin' Tug by the name of Lucy's Tugboat.


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Kite Eating Tree is perfect to prepare the kiddies for the larger thrill rides. This ride scared the parents more than it did their kids.


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This first big thrill ride to be added to the park in 1974, and also the world's first permanent Enterprise installation. Trout Spin remains ever popular with the kiddies exiting Planet Snoopy who want to try out the bigger rides.


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Since I missed the Eastern station, here is an obligatory shot of Valley Lift's Western station.


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Scrambler is nestled in right next to IGNITION's towering inversions. Unfortunately, Scrambler seems to have gotten a more tame ride cycle. Shame.


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This was the only decent picture I could get of the West Virginia Turnpike. This ride always seems to be forgotten, which is probably due to its zero visibility from the midway and its entrance being pushed behind a headliner coaster's entrance. I didn't see many people on this classic Arrow Dynamics attraction, it makes me wonder if its days are numbered.


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(photo credit: Valley Hills)
Now that we've gotten a good look at all the flat rides in the park, it's time to get acquainted with the numerous world class coasters at Valley Hills. Which will be saved until next time. :)

~James Smith

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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby TheCoasterEngineer » Wed Sep 23, 2015 10:19 am

Love this park! And if you are still going to update this so maybe after a couple of seasons Towering Inferno could do a comeback? Or a Huss Top Spin? Would be awesome to see Towering Inferno operating again or seeing a Top Spin spinning around and soaking the riders! :b But keep it up man! I love this park! ;)

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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby CDawg » Wed Sep 23, 2015 5:53 pm

You're back! I thought someone kidnapped you because of your awesome building skills! Loved the update, glad you're back. (BTW, it's always sad for an Intamin first gen. Freefall ride to go. :cry: )
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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby TheCoasterEngineer » Wed Sep 23, 2015 10:15 pm

It was sad to see Towering Inferno go :cry: But lets hope it will do a comeback! :) And as i already said in my other message, Maybe a Top Spin could come to this park and could be placed where Towering Inferno was! :lol: And it could be colored red and the name would be something with Inferno in it! :Pr Here is a link to a video of a Top Spin: www.youtube.com/watch?v=152FR2V_c3U But still lets hope that Towering Inferno comes back ;)

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Postby JonnyRCT3 » Sun Sep 27, 2015 5:15 pm

TheCoasterEngineer wrote:Love this park! And if you are still going to update this so maybe after a couple of seasons Towering Inferno could do a comeback? Or a Huss Top Spin? Would be awesome to see Towering Inferno operating again or seeing a Top Spin spinning around and soaking the riders! :b But keep it up man! I love this park! ;)

Thank you for the positive reply.
I don't have any more plans with Towering Inferno. The ride has served it's purpose by being one of the premiere attractions from the 80's and has had a long stay at the park. It's all part of the story. The park also already has a few Huss rides so a Top Spin could definitely be plausible.

CDawg wrote:You're back! I thought someone kidnapped you because of your awesome building skills! Loved the update, glad you're back. (BTW, it's always sad for an Intamin first gen. Freefall ride to go. :cry: )

Thank you. I planned on updating the thread about a week prior to, however I got a new laptop and got distracted. However, my new laptop is able to handle the game a lot better so I'm planning on possibly doing videos for the park. And it did feel a bit sad removing such an iconic ride from the park, but the story must continue in a realistic manner.

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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby TheCoasterKid211 » Sat Oct 10, 2015 12:32 pm

post deleted
Last edited by TheCoasterKid211 on Thu Mar 03, 2016 9:29 am.
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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby I love pie » Wed Nov 11, 2015 7:03 pm

Bump
When do you think the next photo TR will be?

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Re: [RCT3] Valley Hills - Flat Rides Galore!

Postby TheCoasterKid211 » Wed Jan 06, 2016 9:59 am

I love pie wrote:Bump
When do you think the next photo TR will be?

Good question... :(
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