Six Flags Florida Escape [RCT3]A Florida Six Flags parkUsers viewing this topic: No registered users and 0 guests Re: Six Flags Florida Escape [RCT3]Ride Ratings
Runaway Mine Train Excitement: 5.79 Intensity: 3.52 Nausea: 1.79 Big Bend Excitement: 6.35 Intensity: 2.97 Nausea: 1.55 For 1975, Six Flags Florida Escape will be adding a new transportation ride called the sky ride which will take guests from the Thunder Bobs to Everglade Autos. Also a new restaurant across from the Runaway Mine Train and a draping in Runaway Mine Train's line will be new for 1975.
Six Flags Florida Escape
Six Flags Over Wisconsin Colorado Canyon Guy in line for X-Flight. "What side do you want to ride on?" "The red side" Re: Six Flags Florida Escape [RCT3]Not to be rude, but that Sky Ride looks to be the biggest waste of money. It only goes across a small piece of land.... Most Sky Rides stretch across the park.
"Just do what ever makes YOU happy." -Charles Trippy
"If some tells 'you can't live your dreams' tell them to f*ck off." -Charles Trippy Re: Six Flags Florida Escape [RCT3]The park is finally open again.
Six Flags Florida Escape
Six Flags Over Wisconsin Colorado Canyon Guy in line for X-Flight. "What side do you want to ride on?" "The red side" Re: Six Flags Florida Escape [RCT3]Welcome back to Six Flags Florida Escape.
Six Flags Florida Escape
Six Flags Over Wisconsin Colorado Canyon Guy in line for X-Flight. "What side do you want to ride on?" "The red side" Re: Six Flags Florida Escape [RCT3]The park, especially the paths, just seems very...blocky. Also, it seems a bit too sparse in between rides and buildings. Fill it up.
![]() Re: Six Flags Florida Escape [RCT3]What do you mean blocky.
Six Flags Florida Escape
Six Flags Over Wisconsin Colorado Canyon Guy in line for X-Flight. "What side do you want to ride on?" "The red side" Re: Six Flags Florida Escape [RCT3]OK: Daily updates are not needed, especially since we are seeing essentially the same rides, layouts, etc. on every update. Translation: You're being very repetitive on a park that is, to be polite, not very developed, either plot-wise or grounds wise.
Instead of showing us six of the same rides each day, improve one ride per day: Put up scenery, work on the stations, add more buildings/shops/shows/attractions, and make sure they fit into the park. You need not go over the top, mind you, but something other than the six rides you're featuring with some added detail and such. You will find people (particularly the people reading the forums) will enjoy your park more with some attention to details along the way. R.D. Re: Six Flags Florida Escape [RCT3]Terraform your park. Right now it's very flat, which almost every real life park is not. Go look at CD5's SFSC park for inspiration. Your park right now looks like a fair ground with roller coasters. Also try some ground coloring and try your hand at custom trees, like Old Spice's and N7's . Your park is very un-realistic, and that is what is people don't like on the forums. Put time into your park, instead of rushing it.
"Just do what ever makes YOU happy." -Charles Trippy
"If some tells 'you can't live your dreams' tell them to f*ck off." -Charles Trippy Re: Six Flags Florida Escape [RCT3]I've started to make changes in these next couple updates concerning scenery, trees, and terrain. It will start in the next update.
Welocme back!
Six Flags Florida Escape
Six Flags Over Wisconsin Colorado Canyon Guy in line for X-Flight. "What side do you want to ride on?" "The red side" Re: Six Flags Florida Escape [RCT3]There is no need for multiple updates in one day. That really tells me that you're rushing the park. The scenery, terrain, ride, etc. changes should have happened in this update not the next one.
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