Family Guy: The Quest For Stuff

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Re: Family Guy: The Quest For Stuff

Postby Guy T. Koepp » Sun Oct 11, 2015 1:13 pm

Yeah, I totally botched the slasher cat. And I activated the girl in the trunk as well before knowing what it would entail. You really need slasher bait Lois. And she is one of the final characters that are available after the second movie.

This update is really messed up as far as time frames go. I got bumped from level 4, to 5 in a matter of hours. I'm not saying it's hard, it's just got a lot of bugs. That makes it not fun when you feel pressured.

I am getting close to giving up on this game like I did the Simpsons.

Kinda getting into Boom Beach a lot.
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Re: Family Guy: The Quest For Stuff

Postby amyzoo » Sun Oct 11, 2015 3:22 pm

I messed up clicking the girl too, seems like there's so much to do and not enough time.
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Re: Family Guy: The Quest For Stuff

Postby SharkTums » Sun Oct 11, 2015 5:45 pm

^&^^ I feel like unless they do something with the timing or give us a bunch of free clams they're going to have a LOT of angry people. There's no way I'll get the girl, and it seems like my characters who can get things are the ones that keep turning into werewolf's in a vicious cycle where nothing gets done!!!

I wish they would make Street Fighter Donkey.
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Re: Family Guy: The Quest For Stuff

Postby jbottgen » Sun Oct 11, 2015 8:53 pm

I was looking at some other forums on this game, and our complaints are the same with everyone. Too many timed events, too many key people turning into werewolves, difficult to get reels in week two, and damn near impossible to get cannon balls unless you have unlocked and bought everything. There is way too many complaints for TinyCo. not to do anything about it.
I guess we will see what happens within the next couple of days.
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Re: Family Guy: The Quest For Stuff

Postby ernierocker » Mon Oct 12, 2015 12:24 pm

Yup. I need one Sickle to unlock Death and Lois, Quaqmire and Bonnie keep getting transformed. And I was even having a problem where once I hit them with a cannon, their task would be reset and I would have to start it over. Got to the point where I tried to skip the task ahead before they could turn and spent 8 clams to do it, and I might have spent it three more time after that. ;) Still need that stupid sickle! :devil:
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Re: Family Guy: The Quest For Stuff

Postby Guy T. Koepp » Mon Oct 12, 2015 1:03 pm

This whole event just feels like a money grab on TinyCo's part.
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Re: Family Guy: The Quest For Stuff

Postby BCTom » Mon Oct 12, 2015 11:59 pm

This event is really terrible.

First they ambushed people with timers to unlock characters (you shouldn't have to read a FAQ to be aware of this).

Then the concession turn-ins became an issue.

Worst is the werewolves. Every character seems to be a wolf all the time, and it's impossible to transform more than a fraction at a time.

Makes me appreciate Tapped Out.
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Re: Family Guy: The Quest For Stuff

Postby Hhappy » Tue Oct 13, 2015 4:44 am

if you tap on a flock of bats they stay in the same area for a little while.. so this could be useful in gathering all the flocks in one and the same area and then hit them in one go..
I'm dutch.. not much i can do about that
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Re: Family Guy: The Quest For Stuff

Postby SharkTums » Tue Oct 13, 2015 5:05 am

This is getting stupid now. I wake up in the morning at least expecting to collect a bunch of silver bullets and water balloons and get ONE! All my other characters have been turned to werewolf's! And to add insult to injury, the game has a pop up suggesting I spend clams to get something that turns MORE characters into werewolf's!?!? WTF!!! Come on TinyCo, I expect better!

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Re: Family Guy: The Quest For Stuff

Postby Guy T. Koepp » Tue Oct 13, 2015 10:50 pm

I have gone from level 4 to 7 in a matter of 2 days? WTF?! How is this even possible? This is the most fucked up update ever! Someone really dropped the ball on this one. I'm pretty much done with it.
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