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Re: Six Flags Florida Escape [RCT3]

PostPosted: Wed May 02, 2012 4:14 pm
by Ace Of Spades
goldiehound wrote:What would you want to see in the park for opening. Give me some ideas for restaurants.

Come on, I'm sure you can think of at least one restaurant idea yourself!

If you're really stuck though, go look up some info on Six Flags parks in the 1970's and see what they actually did. After all, if you're gonna build a 70's Six Flags park. at least be somewhat historically accurate to what the parks did at the time, otherwise your timeline just serves as a frame for your posts and does nothing but hinder.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Wed May 02, 2012 5:37 pm
by goldiehound
It is two weeks from opening day. A lot of rides have come to the park since when I last came in Janurary.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Wed May 02, 2012 10:38 pm
by Ace Of Spades
Starting to look fairly good now! Looking forward to seeing the park expand!

All I'd suggest now is a bit more varying terrain (the park is, as of now, somewhat flat) and maybe a few covers for the queue lines (it is Florida after all, in the real world it'd get mighty hot).

Re: Six Flags Florida Escape [RCT3]

PostPosted: Wed May 02, 2012 10:47 pm
by netdvn
Just throwing this out there, but the original three Six Flags parks were based off of the "six flags" that flew over each state that a park was located in. the themes really aren't as generic as they are today.

If you're going for an Orlando area theme, I'd recommend adding some palm trees/trees found in that area of the world.

While the park is an OK start, it would really benefit from doing research. The parachute/flume/mine train combo is pretty spot on so far.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Wed May 02, 2012 10:58 pm
by Ace Of Spades
netdvn wrote:Just throwing this out there, but the original three Six Flags parks were based off of the "six flags" that flew over each state that a park was located in. the themes really aren't as generic as they are today.

If you're going for an Orlando area theme, I'd recommend adding some palm trees/trees found in that area of the world.

I knew there was something else I wanted to mention, and you nailed it. Both of these are excellent points.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Thu May 03, 2012 2:05 pm
by coastin
The park name doesn't seem like you came up with it yourself. Sounds like you took out the word "Great" and threw in "Six Flags", for example my last park, "Florida's Great Escape". I know i'm not working on that park anymore but, come on. Any ways, your park doesn't fit the Six Flags name. Also take a shot at custom scenery, unless you're making this a non cs park. Another tip is, try taking pictures at different angles. Adds a ton of realism.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Thu May 03, 2012 4:25 pm
by goldiehound
And I came up with the name 100%

Six Flags Florida Escape is now OPEN!

Re: Six Flags Florida Escape [RCT3]

PostPosted: Thu May 03, 2012 4:29 pm
by molemaster43
I am still not feeling Florida. Spice up the land a bit. Change the color of it a bit and it should look much nicer.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Thu May 03, 2012 7:02 pm
by goldiehound
The ground doesn't look muddy when I make it look like that, it makes it look a really dirty green.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sat May 05, 2012 7:25 am
by coastercrazy 9
When you take your pictures name a peep David Walsh, and press control u. It will remove the user interface.