Yes only iPhone at the moment. An Android version would probably be possible but I don't have plans to work on that in the short term.
jlp94 wrote:By the way, I'd say Manta pulls 4.6 Gs in that pretzel loop because all humans weight is equal to 1 g, so you should add 1 to the 3.6.
The 1 g force of gravity is included in this calculation so 3.6 is the correct value. Acrobat, the clone of Manta at Nagashima Spa Land, lists the max g force of their ride at 4.09 g. So it's close but not quite the same. There are many variables that could account for discrepancies like this, such as what seat you're in (I was near the back on this ride, I think the middle might produce higher forces?), how fast the ride is running, rattle of the ride vehicle, and the calibration of equipment. I can't vouch for the complete accuracy of the accelerometers in our mobile devices but it should give a decent approximation.
Can we get sdettling an automatic top level promotion from "I Guess Donkeys Are Okay"?
This will be so cool. I want make spreadsheets. Run these numbers against the coaster polls... compare numbers from different seats...
I straight off want the data from my hometown ROAR coaster and compare the numbers between summer, FF, and HITP. On hot days it is the last ride because it is soooo close to being great- snow on the ground it means rerides. What do the numbers say?
I would think you could sell this right to the parks. Give a rider a watch like Disney hands off the wait time lanyard. They would have data. If they displayed it enthusiasts would geek out. If we got to wear the watch OMG. Different than having a sensor on the train.
Meister Brau just wants a path from CC to SM at SFA, meal plan burrito, some shade, and a restroom back there.
2019- Macho Nacho CHECK Restroom by Super CHECK! New wish: New trains on ME
This is totally awesome. I love this kind of stuff. Definitely going to download this on my Apple Watch (although I do have the first generation one from 2015, and it's pretty slow... we'll see how that works).
JG-77 wrote:This seems really cool, I wish I could get it, but apparently my 6s+ doesn't support motion tracking Maybe you should put a note saying which phones it works for?
Ah thanks for letting me know, I'll note this in the app and on the App Store listing. Apple's documentation wasn't very clear on this, it does appear that you'll need an iPhone 7 or newer to record rides on an iPhone. For those with older phones you could still pair an Apple Watch, if you have one, and use it that way.
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