What do you consider the flagship park of Six Flags? Do you like Magic Mountain’s never-ending supply of roller coasters? Do you side with Great Adventure’s mix of wild rides and wild animals? Or maybe you prefer the original, Six Flags Over Texas? While those three parks are all fantastic parks, they are not the chain’s best park. That honor is deserved for Six Flags Fiesta Texas.
I mean this as a complete compliment when I say this, but in many ways Fiesta Texas does not feel like a Six Flags park. Sure you have some advertising, familiar IPs, and the roller coasters, but the quality of the operations from top to bottom blow all other Six Flags parks out of the water except maybe Six Flags Mexico. Stacking? A rare occurrence. Long food lines? Not if you have 4-5 windows open. Service with a smile? That describes most employees. I really do not have anything bad to say about this park.
The park’s setting is absolutely gorgeous. Housed inside a huge rock quarry, if you capture a shot without any rides, people may think you’re at a national park rather than a Six Flags. It was especially picturesque on my first night since I arrived during sunset.
This looks more like a national park than a theme park.
But then you see this around the corner. All this for a stupid rubber ducky?
After visiting Galveston Pleasure Pier and Kemah Boardwalk earlier in the day, I only had 2.5 hours at Fiesta Texas my first day. That’s not nearly enough time to hit everything the park offers, which is why I also gave myself the better part of the following day as well. My first night was also a Saturday and it showed. The park was packed!
Fortunately my first stop wouldn’t be impacted by crowds- Wonder Woman. After a delayed opening, I was expecting to miss out on the first RMC Raptor, but then the stars aligned and Wonder Woman had a preview weekend when I was scheduled to be there. However, it was exclusive to membership holders. I mean, how many people would have a membership?
Until a week before my visit, I was one of those people without a membership. Whenever I visit parks more than a short drive away, I always budget for a skip-the-line pass. If I’m unsure when I’ll return, you can bet I want to do everything I can to maximize the rides during my visit. In this instance, I was fully prepared to buy a redundant membership just to allow myself to ride Wonder Woman.
Turns out Six Flags New England was offering an option to upgrade to a season pass. They couldn’t offer a full refund, but what they could do was provide me with a membership, nullify my season pass, and convert the amount I originally spent on the season pass into “Bugs Bucks”. The only catch was that I had to process it at Six Flags New England and the park wasn’t going to open prior to my visit to Fiesta Texas.
I called Fiesta Texas in advance to verify whether or not an email receipt verifying I was a member would be sufficient and they confirmed it would. I kind of suspected something would go wrong when I got to Wonder Woman, but to my amazement they glanced over my printout and let me in the queue. Something else did go wrong, technical issues. Right as I entered the queue, the line was cleared out. Hopefully it'd be back up and running later.
These RMC raptors really are quite striking to see in person. They don't even look real.
As a consolation prize, I had another RMC waiting for me across the park in Iron Rattler. The line was packed. However, I breezed right by it. How? I noticed on my Six Flags Season Pass benefits that I had a one-time Flash Pass to redeem. I grabbed my golden ticket and the prize was better than the tour of a booby trapped chocolate factory.
My golden ticket.
Impulsively I went to enter the queue for the back row, but then I realized it was blocked off on one train. An inconvenience for sure, but I’d rather have a train running at 5/6 capacity rather than being without the train entirely. As a result, I was able to sneak onto the 2nd to back row in just a few trains.
Maybe Steel Vengeance will change my opinion, but Iron Rattler is the crown jewel of steel RMCs. That first drop is absolutely insane. I cannot believe a drop that tall and steep manages to have an s-curve to it. As the drop completely ejects you, Iron Rattler contorts your body side-to-side like a marionette. That sounds uncomfortable, but it isn’t the least bit. It’s just a thrill and one of the best drops on the planet.
Everyone always talks about Iron Rattler’s first drop and quarry drop (basically the ride’s equivalent of the El Toro Rolling Thunder hill), but the rest of the coaster is incredible too. The second hill has some sustained ejector air. The trademark RMC wave turn somehow provides airtime and then there’s a wild zero-G roll. And then even the section above the quarry is excellent too.
Most of the complaints towards Iron Rattler focus on this section. Yes it’s notably slower than the rest of the coaster, but it is no less intense. There are some strong airtime hills here. Actually the slower speed may help prolong the airtime on some hills, particularly the sideways ones. Oh and I almost forgot, even the hill into the brake run provides an unexpected mix of ejector air and laterals. This really is an exceptional coaster. 10 out of 10
It's hard for me not to think of that cruddy Disney movie Blank Check even time I see this entrance.
While I sort of wish I could have experienced the original Rattler's first drop, I think this will suffice.
Any coaster interacting with a quarry wall becomes memorable. But when it's a RMC, it's near perfection.
I love Iron Rattler's sprawling layout. It's a nice change from relatively contained RMCs.
SFTT's answer to El Toro's Rolling Thunder hill.
Even the entry into the brake run has stronger air than most coasters.
I figured I’d hit Road Runner Express, but unfortunately it was down for the entire weekend. Instead I took advantage of the fact that Texans thought that 75 degrees was cold and rode Bugs’ White Water Rapids, the park’s unique flume. Last year, the 105 degree heat had this line spilling out into the midway, but on this day, I only had a 10-15 minute wait.
Rather than the inline seating of most flumes, this is one of those super flumes a la Magic Kingdom’s Splash Mountain. It even includes a wonky first drop with a pseudo double down and an uphill section afterwards. But that’s just an appetizer for the final plunge. It’s steep enough that it produces a nice pop of air, always a thrill on a flume.
The drops barely got me wet, yet I came off just a smidge below soaked. After the first drop, there’s a dragon that shoots a steady jet of water like a Super Soaker wielded by your younger brother. That got me pretty wet, but the real soaker were the turns. The turns? Yes, the turns. They look innocent, but several sent a wall of water over the side of the boat. I guess that’s why it’s called Bugs’ White Water Rapids instead of Bugs’ Log Flume. 9 out of 10
Theming beyond just a cardboard cutout? A+ for you Six Flags Fiesta Texas!
I got in line for my favorite floorless coaster in Superman, an exciting prospect on its own. But by the time I reached the station, I saw a Wonder Woman train poking above the treeline. I debated abandoning ship right then and there, but decided to get my front seat ride on Superman then and there.
Anyone who criticizes B&Ms for being repetitive and formulaic should ride Superman. The interaction with the quarry wall really elevates this coaster. The twisting first drop off the quarry is a real treat and the drop’s profile is reminiscent of Alpengeist. But one quarry drop isn’t enough, as there’s a second after this funky elevated turnaround situated above the quarry wall. And there’s also some airtime to be had leading up to the MCBR and final brake run.
The coaster does have a standard arsenal of inversions- vertical loop, zero-G roll, cobra roll, corkscrews- but they’re executed incredibly well. This reminds me of Montu where the elements are massive yet still forceful. You’d think a loop as massive as Superman’s would be all about hangtime, but the Man of Steel yanks you through it. You’d be hard pressed to find a better floorless than Superman, but if there is one, please let me know because that has to be one heck of a ride. 9.5 out of 10
Like Iron Rattler, an already great coaster is made special through its use of the rock quarry.
What a backdrop for a coaster.
Still is and will forever be B&M's best inversion.
The inversions aren't Kumba intense, but they aren't too far behind.
I planned to make a beeline to Wonder Woman, but I was thwarted by something completely unprecedented for a Six Flags park- a full blown parade. I’m going to be perfectly honest and say that I was too distracted by the prospect of a new RMC that I couldn’t pay too much attention to the parade. The parade lasted maybe 10 minutes and after its conclusion, I anxiously wove my way through the crowd to Wonder Woman.
I was sausage blocked from Wonder Woman by this parade.
The coaster was sending out trains with the efficiency of an assembly line. One by one, guests were individually loaded into the inline trains and I can’t recall a single instance where the trains needed to stop. With a completely empty queue, I eagerly hopped into the back for my first ride. Anyone who has ridden a RMC knew Wonder Woman would be great. I mean look at their pedigree. But I still wasn’t prepared for what was about to unfold.
Off-ride the coaster doesn’t even look real. On-ride, it looks more like something from my dreams. I cannot believe just how narrow the track is. And then the first drop hits. The drop felt incredibly similar to El Toro’s. The crazy airtime is amplified even further by the restraints. Rather than the rigid OSTRs of an Intamin, these ratcheting shoulder restraints have some give in them, so it’s quite the feeling as you hit the restraints and still continue to rise further.
The dive loop is lunacy. I didn’t think that element would provide any airtime, but boy was I wrong. It not only provides sustained ejector air, but it also throws in some abrupt laterals. Honestly it doesn’t even feel like an inversion. You’re levitating one second and then next second you’re already back on ground level. The subsequent S-hill is another concoction of sustained ejector air and laterals. It wasn’t uncommon for my arm to slip out of the shoulder restraint at this point from the intensity of the airtime.
You then rocket into that raised slalom turnaround. It’s incredibly disorienting from the breakneck speed it’s navigated at combined with the fact that it caused me to grey out on each ride. I forgot to mention it earlier, but the pullout from the first drop also had me seeing some grey too. This was another thing that completely caught me off-guard about Wonder Woman.
A steep, ejector airtime filled plunge kicks off the finale. The cutback happens so fast that it barely registers. The following corkscrew is more drawn out and throws in some hangtime. Then there’s another intense turn before flying into the brake run, which in typical RMC fashion provides some ejector air. I immediately grabbed two follow-up rides, including one in the front. The front was great as well, but this is truly a back seat coaster because of that initial plunge.
I had high expectations when the Raptor was announced. Those expectations were raised even higher once the test run footage was released. But even still, Wonder Woman managed to surpass all my expectations. The entire ride is a blur. Really the coaster should be themed to the Flash for that reason. There isn’t a single dead spot on this coaster. How good was it? I’d honestly rank it above rides like El Toro and Skyrush. Yes, it’s that good. 10 out of 10
The coaster is an absolute blur of airtime, laterals, & Gs.
I came off speechless. There isn't a dead spot anywhere on this coaster. It flows so perfectly.
I tried to grab a fourth ride, but the park closed off Wonder Woman’s queue 5 minutes before closing. No bother, Batman the Ride is nearby. Darn, that line was closed too. As I made my way towards the gate, I saw the queues for Hustler and Scream closed off too. All hope of a final ride seemed lost until I spotted Poltergeist, whose line hadn’t been closed yet.
Unlike the park’s other coasters, Poltergeist was only running one train. But in about 10 minutes I was seated in the second to back. I had ridden Joker’s Jinx the weekend before, but Poltergeist felt noticeably faster. Every turn in the second half had a ferocious whip to it and that was punctuated by the incredibly snappy corkscrew. 8.5 out of 10
Trust me, you don't want to see how bad my night shot was of Poltergeist.
Fast forward 14 hours. After a speed run of SeaWorld’s coasters, I was back at Fiesta Texas. Actually, I was at White Water Bay technically. Usually I skip water parks, but I do make time if they include a unique water coaster. And Thunder Rapids certainly fit the bill. When Thunder Rapids was first announced, I questioned just how noticeable of an impact those saucer turns would have on the experience. Then the initial reviews trickled in and had a favorable opinion of Thunder Rapids.
However, I am sorry to say that I was not a fan. I expect large drops and airtime inducing climbs on water coasters. That’s what makes them unique. Thunder Rapids offered neither. There are uphill segments, but by the time you reach the apex of each hill, they don’t have enough power to provide any air. They just send a cascade of water into the laps of riders. Then the saucer turns may have been faster than your average turn, but it was barely noticeable.
I think I’m definitely in the minority with this opinion, but I was not impressed by Thunder Rapids. Compared to other tube slides, it’s pretty average. Compared to other water coasters, this is without a doubt at the bottom for me. 3 out of 10
I guess it maintains it speed better on the saucer turns, but it doesn't really do anything with that speed.
Since I was already in my bathing suit, it would have been a waste not to sample some of the other slides since queues had yet to form. I started with the Bahama Blaster, the park’s drop pod slides. After water coasters, these drop pod slides are my favorite slide type out there. Few rides give me that uneasy feeling prior to boarding, but these slides still manage to.
I thought I’d prefer the straight down slide, but I actually preferred the twisted one. Not only was it a bit smoother on my back, but the turns felt completely out of control. Plus it’s also priceless watching the terrified faces of other riders while waiting for your turn. 9 out of 10
Trap door slides are always an adrenaline rush.
I considered hitting the park’s older body slides, Paradise Plunge and Typhoon Twister, but both were closed. Not surprised since Bahama Blaster makes them sort of redundant. Instead I hit the nearby Bermuda Triangle tube slide. As far as tube slides go, it was middle-of-the-pack. It was entirely enclosed and had a few decent drops scattered about but it couldn’t maintain its speed. 6 out of 10
Bermuda Triangle was your average tube slide and I think I honestly did prefer it over Thunder Rapids.
Crowds had started to pick up, so I decided to change and return to the dry park. I decided to retain my fluffy, fluffy bunny filled with medicine and goo rather than lugging my soggy bathing suit around for the day, but since the park doesn’t enforce mandatory fluffy, fluffy bunnies filled with medicine and goo, there would have been no financial penalty for doing so. This is yet another example of Fiesta Texas being awesome.
My dining plan was only valid at Six Flags New England, but my tummy was rumbling and it was peak lunch hour. I was dreading the prototypical half hour food line of any other Six Flags park, but to my amazement I had my chicken and fries in less than 5 minutes since they had 4 windows open. I wish more Six Flags parks did the same!
Also I know it's hard to tell from this photo, but their cups of water aren't that usually little shot glass size. They're the size of red Solo cups.
Since Iron Rattler was right around the corner, it would have been a shame not to ride it. Unlike the day before when all the switchback ramps and garden were filled, the queue was mostly empty. I didn’t have to wait more than 15 minutes. The back car was still blocked off on one train, but I was able to sneak in the second to back on most rides. Wonder Woman may be the new hotness, but Iron Rattler is still the king of the park.
This is seriously one of the best first drops out there.
I regretfully missed Sky Screamer on my visit last year, so I made amends by hitting it this time. This isn’t one of the jumbo sized ones, but its proximity to the quarry wall looked too good to pass up for a second time. It was a two cycle wait which took 20 minutes thanks to the lackadaisical attitude of the attendants. Multiple people in the queue audibly groaned as the operator slowly snacked on his granola bar instead of loading the ride.
Eventually I did board and was paired up with another rider because of a wind advisory. I barely noticed any wind at ground level, but the swings were definitely dancing once we reached our maximum altitude. As expected, the view was quite good. Coaster enthusiasts could drool over the park’s impressive coaster collection and nature affectionados should bring along a box of tissues to admire the quarry. 9 out of 10
An opportunity to view the rock quarry from above? Yes please.
After two more rides on Superman, I passed the Screamin’ Eagle zipline upcharge. I had previously ridden one of these ziplines at Fun Spot Georgia (or whatever they call themselves these days), but I’ve since learned it was from a different manufacturer. Plus it’s not built on a freaking rock quarry. With a season pass, it was $10.
The ascent was the most memorable part. Beyond the views, the slight but unnerving tilt downwards was an unexpected thrill thanks to the simply seatbelt restraint. The main drop offered a good breeze, but the thrill was capped by an autobrake akin to what I’ve experienced on mountain coasters. I probably wouldn’t pay to ride it again, but it was enjoyable and I’m glad I tried it. 7 out of 10
Happy customers are more likely to spend more. Case in point.
Poor little Superman is about to be knocked off his loop.
I then hit the prototype free fly coaster in Batman the Ride. Last time, I had a Flash Pass so I bypassed the main queue. While I have no regrets about skipping last year’s sizable queue, as a Batman fan it was a treat to see the level of theming in the main queue.
I don’t know why this free fly is so much better than the others, but it’s far wilder. On SFNE’s Joker, I get a wild but predictable ride. I know exactly where each of the flips will occur. That isn’t the case on Batman. I rode in the same seat for my two rides, but there was no rhyme or reason when the flips would occur. What was certain was that the flips would be plentiful and intense, particularly those on the raven turns. 9 out of 10
It makes sense Batman is superior to the Joker clones since good triumphs over evil.
As a superhero fan, I was pleased with Batman's queue.
I then pulled a Steve Trevor and rode Wonder Woman. I entered into the queue and noticed the moving platform was still. At first I thought nothing of it, but it turns out Wonder Woman was in the midst of another breakdown. Since it was a technical rehearsal, that wasn’t entirely unexpected. Fortunately they got the ride back online in just 5 minutes and I was treated to another fantastic ride.
I was hopeful I could snag another reride before the masses arrived, but the overflow queue was already in use. As a single rider, I was able to skip a majority of the queue. I did spot a few trains with empty seats, but about 20 minutes later I was assigned the back row. I really hope more of these Raptors pop up because they’re exceptional coasters.
Wonder Woman should be proud she's honored with such an excellent coaster.
The violence of the air in the back is very reminiscent of El Toro.
Ejector airtime with crazy laterals is quite the combo.
Wonder Woman also has some outstanding inversions.
These reactions on camera should be priceless.
A train of happy riders.
I'd say the guy in the front has had his breath taken away.
As a fan of manually controlled spinning rides, I gave the Hustler a whirl. I absolutely love the unique theme on this set of tea cups, but what I didn’t love was the fact that some vehicles were duds. I boarded expecting a dizzying experience, but not even Hulk Hogan would have had enough strength to get the cup to budge. I immediately got back in line and got something more to my liking. 7 out of 10
I was much better at spinning these vehicles than I am at pool.
I wanted to cool off, so I decided to give Bugs’ White Water Rapids another whirl. 10 minutes later, I was given the front row. Yesterday’s ride in the back got me pretty darn wet. My ride in row 1 got me absolutely drenched. After cresting the second lift, water entered the boat from all angles and I got positively Journey to Atlantis-ed.
PSA- Don't ride in row 1 unless you want to be soaked from head to toe.
After getting unexpectedly drenched, I had nothing else to lose so I decided to ride Gully Washer again. Kings Island’s Bat and Great America’s American Eagle are often mentioned for unnecessarily long queues. Gully Washer is another one I’d like to nominate. I can’t imagine that queue ever being filled even on a day eclipsing 100 degrees. On the bright side, the queue afforded the best photo ops of Iron Rattler in the park.
The course was essentially a jumbo loop, but it was extremely well shaded and included a strong mix of all elements. I managed to escape the rapids and geysers, but the final waterfall nailed me. 7 out of 10
After the flume, I really didn't care at that point.
I had one last coaster I had any intention of hitting and that was Goliath. I already had ridden Great White earlier in the day, but I still wanted to ride the Batman the Ride clone called Goliath even though it isn’t even the park’s largest coaster. Even more baffling than the ride’s name may be its location adjacent to the park’s entrance.
Having been relocated twice, it’d be understandable if Goliath were rough. But as a B&M, it doesn’t have more than a mild vibration. Beyond that, it’s every bit as intense and enjoyable as the other Batman the Ride clones out there. 8.5 out of 10
Two Batman clones on one day not called Batman? That's San Antonio for you.
Goliath towers over the parking lot, but not much else in this park.
With an hour and a half before closing, I needed to decide how to parse my time between the two RMCs (I mean, was I really going to finish with anything else). Ultimately I decided to finish exclusively with Iron Rattler rather than wasting precious time navigating the park. I was able to get 5 more rides on Iron Rattler, all in the back two cars.
Hard to say no to this airtime.
Especially when the queue looks something like this.
I love Fiesta Texas and I wish more Six Flags parks would take a page out of their book. The emphasis placed on customer satisfaction rises above that of the other Six Flags parks. Then when you add in two world-class RMCs, it really makes Six Flags Fiesta Texas one of the best parks in the world.
Great report!!! I loved SFFT in 2008 when I went (even with my ride of The Rattler!). Can't wait to make a return trip hopefully in December. It really is an underrated park for sure. I think I might prefer it to SFOT (which I went there in 2012 and it closed after 2 hours because of rain).
I'm an accountant that's obsessed with roller coasters Knoebels > Everywhere
1. El Toro 2. Intimidator 305 3. Phoenix 4. Millennium Force 5. New Texas Giant
Second SFFT report from you that's had me immediately looking at flights to Texas. How much are they paying you under the table?
Yeah, the park is that great and the collection of coasters has really improved in the past 5 years. Interesting take on the new water coaster, but I'm not surprised. I don't think I've really read an opinion on one but it took a double take for me to realize that the model pretty much trades drops for the sweeping down turns.
Chi-livin. @adultswim @cartoonnetwork | World traveler, concert attendee, salsa connoisseur, comic reader, and theme park nerd. Snaps: photoboothezizi
CoasterAuditor wrote:Great report!!! I loved SFFT in 2008 when I went (even with my ride of The Rattler!). Can't wait to make a return trip hopefully in December. It really is an underrated park for sure. I think I might prefer it to SFOT (which I went there in 2012 and it closed after 2 hours because of rain).
Thanks! SFOT is a great park and easily one of the chain's best, but SFFT is the one I definitely prefer. I had time to fit one of SFFT or SFOT into my trip. Even without Wonder Woman, I would have picked SFFT without thinking twice.
PKI Jizzman wrote:Second SFFT report from you that's had me immediately looking at flights to Texas. How much are they paying you under the table?
Yeah, the park is that great and the collection of coasters has really improved in the past 5 years. Interesting take on the new water coaster, but I'm not surprised. I don't think I've really read an opinion on one but it took a double take for me to realize that the model pretty much trades drops for the sweeping down turns.
You're welcome. Airfare to San Antonio is always high (from Boston at least), but fortunately Dallas and Houston are massive airports so airfare is usually pretty reasonable.
That's why I'm really intrigued by Hershey's new water coaster. It adds in a few saucer turns while still retaining the drops that makes water coasters my favorite style of water slide.
Killer report, Michael. SFFT was one heck of a park when I visited mid-April, and it sounds as if Wonder Woman has only added to an already amazing lineup. I agree, it's very picturesque, and the one thing that really struck me about SFFT compared to the rest of the parks in the chain I've visited is the level of thought and theming that went into each unique area. All the sections definitely had their own distinct feel, from the wild west to 50's Americana to an oceanside boardwalk to a Mexican fiesta. That's something that sadly gets lost in most of the parks but not at SFFT.
I'm definitely hoping I can bring the family out that way at some point in the future; if not everyone, at least my son, who I'm sure would appreciate all they have to offer -- especially now with two RMCs, since he seems to be turning into a full-on RMC fanboy at the ripe young age of six.
That coaster dad  and that coaster kiddo .Road trip buddies for life. Dad's faves: Fury 325. Phantom's Revenge. Intimidator 305. El Toro. Skyrush. Kiddo's faves: Banshee. Top Thrill Dragster. Valravn. Apollo's Chariot. Twisted Timbers.
Fiesta Texas is such a great park. Can't wait to get back there myself. You didn't miss much by not riding the original Rattler. The drop was weird in a very not good way, and the triple helix of death was just horrible. So glad RMC just ripped it out entirely.
ytterbiumanalyst wrote:Fiesta Texas is such a great park. Can't wait to get back there myself. You didn't miss much by not riding the original Rattler. The drop was weird in a very not good way, and the triple helix of death was just horrible. So glad RMC just ripped it out entirely.
Whenever I watch a POV of the original Rattler, I have to fast forward through that helix. It takes forever! I can only imagine how brutal that must have been while also experiencing some jackhammering.
Six Flags Fiesta Texas was the main reason for my excursion from Houston to San Antonio, but it would be incredibly irresponsible of me not to capitalize on my Busch Gardens season pass and visit SeaWorld San Antonio while I was in the area.
Not a guest nor PETA member in sight. The perks of arriving early.
A raised, stained glass image to SeaWorld's god- Shamu.
I arrived a half hour early for opening. I already had all the credits from my trip last year, but I wanted to spend an hour reriding them. I felt bad giving this SeaWorld the shaft, but I saw the animal shows at the Orlando location a month ago. More importantly, I always seem to have just one day in San Antonio and Fiesta Texas is the priority. It's like a burger and a prime rib. There's nothing wrong with a burger (SeaWorld), but will you really pick it over a prime rib (Fiesta Texas)?
I planned to start with Wave Breaker since that was one of the few rides with a line during last year's visit. But I was met with the early bird’s foil- a delayed opening. Thankfully it was just a half hour and the park’s almost hyper coaster was open. Steel Eel was better than anticipated when I rode it last year, so I was eager to reride it.
The back is the only place to ride Steel Eel. The outward leg provides some amazing and sustained floater air on each drop. It also yields a stomach dropping sensation presumably due to the funky and elongated profiling of a Morgan drop. But unfortunately, the MCBR was on hard. It was probably on during my visit last year in some capacity, but definitely not to this extent where the train was almost brought to a complete stop. The return leg still had some air, but nothing like it did last year.
I'm not sure if I just caught it on a bad day this year or a good day last year. Regardless that outward leg is as good as any B&M hyper and even the slowed return leg can at least match Steel Force’s bunny hills. Steel Eel was only running one train this visit, but the line was never more than a one train wait so it wasn't an issue. I guess most people go to SeaWorld for Shamu or something. For me though, this is the highlight of the park and is about equal with a middle-of-the-road B&M hyper. 8.5 out of 10
Steel Eel dominates the park's skyline.
One funky Morgan hill after another.
Wave Breaker was now open so I made my way over to the Intamin’s most recent US coaster. I only got one ride in the back last year, so I had no issue waiting a cycle for the front. Though that one cycle wait turned into a two cycle wait. When the gate opened, I took the far seat and saw two confused school chaperones also pass through the gate. “Aren’t you (referring to me) supposed to take row 2?”
I can sort of see how Wave Breaker’s wide gates could cause confusion, but still it's clearly marked with the row number. I debated holding my ground, but decided just to wait another train since all their students were on the same train. I was probably being too nice, but it only added an extra 2 minutes to my day.
It's odd to call an Intamin launch forceless, but that's how I'd describe Wave Breaker. Then again this is a family coaster instead of a balls to the wall accelerator coaster. The real highlight of the coaster is the setting over the water. You truly do feel like you're riding a water jet. There's no air and none of the transitions get too wild (again odd to say about an Intamin), but this coaster is reridable, smooth, and just pure fun. So fun that I immediately grabbed a second ride again in the front. 7 out of 10
A rare Intamin launch not followed by a top hat.
Wave Breaker doesn't make waves, but it does spend a majority of its layout traveling over the park's pond.
And the cars perfectly fit the theme.
Since I didn't feel the need to ride their bland Journey to Atlantis, the last coaster I wanted to hit was their Batman clone not called Batman, Great White. In all honesty, I probably could have skipped it since Fiesta Texas also has a Batman not named Batman, but I knew Great White would be a walk-on. With my pick of seats, I didn't hesitate to grab the front.
I remember calling this Batman clone less forceful than the others last year. Great White made me eat my words and I redact that statement. This has the same snappy inversions and leg-numbing forces I’ve come to know and love from B&M’s heavily cloned invert. 8.5 out of 10
Great White is great, but not white.
Skipping wouldn't have been an option if it were Orlando. Heck even the San Diego one is one I would have ridden. But not this naked one.
This was a visit that only happened because of my annual pass. Someday I'll give SeaWorld San Antonio a full day like it deserves, but until that happens, I can say the park has a small, but strong and reridable coaster collection.
Really good Fiesta Texas report, and I have to say, you're opinions are absolutely spot on and pretty much 100% agreement with my views.
Did you not make it to the boardwalk area? (with Pandemonium, sizzler, fireball, ferris wheel, disc-o, and spinsanity. . it offers quite a bit of "boardwalk-type" rides.. even with Scooby Doo gone ).. I only mention it because you mentioned you like spinning rides. The new-version Tilt-a-Whirl (that is spinsanity) is the ONLY Tilt-a-Whirl that has ever made me almost vomit. seriously, Nick and I spun SO much, we were begging for the ride to stop. (and every cycle I've seen on when we pass it has the cars spinning insanely).
I probably asked you this in my trip report a couple of weeks ago. . but did you find the way one has to sit in Wonder Woman to cause you any issues? after my 4 back to back rides, my thighs/legs were really hurting from having to sit so spread eagled
a couple of comments:
1) Skyscreamer operations ALWAYS seem to be like you described. I'll never understand it, but even a short line always takes at least 2-3 cycles (and they are short cycles), but it's always ~20 minutes. Still, as you note, the setting makes it, and if the Hawks are out circling from their nests in the quarry walls? it's very cool to be swinging *above* the birds.
2) you are absolutely correct on the food lines. . . but there is always an exception, and at Fiesta it's the two Johnny Rockets locations (by Superman, and on the boardwalk). Always packed, and always only one window open. Luckily, there are lots of other options -- sounds like you ate at either Bubba's or Kicken Chicken (both of those are super fast), and on the other side of the park, Sangerfest Hall moves folks thru extremely quickly regardless of which "food-type" line you get in. The Pizza place in Rockville is pretty fast too.
3) re: gully washer line. You would be surprised. On hot summer days? I've seen that line not only be COMPLETELY full, but spill out onto the main path along side the railroad tracks. (and if they have all the waterfalls on? Gully Washer will get you soaked as well).
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