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Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Thu Oct 10, 2019 7:12 pm
by Canobie Coaster
^ The biggest thing I noticed was that High Fall wasn't tilting. However, I've ridden the same ride at Acrophobia with the tilt and that wasn't painful for me either. I guess I'm numb to pain.

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Fri Oct 11, 2019 12:29 am
by Canobie Coaster
Rainbow MagicLand

Until a few years ago, the theme park scene around Rome was lacking. It was nothing more than a goldmine of wacky worms. Then Rainbow MagicLand came along and raised the bar.

I visited Rainbow MagicLand on the same day as Zoomarine and Cinecitta World. While the other two parks were deserted, Rainbow MagicLand was packed for a 90s Dance Party.

For that reason, I'm thankful they offered a skip-the-line pass. It's worth noting the pass available online only lets you skip each ride once, but they offer an unlimited option at the park.

Park Sign.JPG


Rainbow MagicLand was my first experience with a parking procedure quite common for Europe. As opposed to paying when you enter the lot, you grab a ticket and pay at a machine on the way out. It wasn’t hard; it was just confusing at first since I had never seen it done that way for a theme park.

The entirety of my visit took place in the evening. Usually I love visiting parks at night. There’s something magical about a well-lit midway. However, that isn’t a thing at Rainbow MagicLand.

The park was so dark, myself and many others used our phone’s flashlights to navigate the pathways. Because of this, I have no doubt I missed a lot of details visible in daylight hours. That being said, the areas with sufficient lighting looked fantastic!

Cagliostro Exterior.JPG
The dark was ridiculously dark. Note the guests using their phone's flashlights. It was 100% necessary!

Main Street 2.JPG
But what I could see looked fantastic.


I started with Shock, the launched Maurer. To start, it's honestly shocking (pun intended) how smooth this ride is. Maybe it's the single cars, but if only Rip Ride Rockit was this smooth.

The initial launch is quite good. It takes a bit to reach it's top speed, but you really feel it when it does. And that's followed by the highlight of the ride, a massive camelback with some serious sustained airtime.

The rest of the first half is equally as intense. You have this funky hybrid turnaround/top hat that offers two distinct pops of air and lats as you enter and exit. That's followed by this ridiculous low-to-the-ground overbank that pulls some serious Gs.

After a pop of air into the MCBR, Shock loses something. The second half is really slow. But the ride does have one saving grace left, an awesome zero-G roll. This is one element I think is better with less speed.

I wouldn't mind to see Maurer bring something like Shock to the US. It may be short, but the first half in particular packs a serious punch. 8 out of 10

Shock  Aerial.JPG

Shock Corkscrew.JPG
Shock is a blur.


Another casualty of my night visit was Isola Volante, the flying island. I believe the park has a beautiful mountain backdrop. At night, these mountains were as invisible as a second train at Mt. Olympus.

One other issue with this flying island is that it didn’t rotate. Because the ride is located in the far corner of the park, only the side facing the park had any sort of view at night. 6 out of 10

I had a prime spot at the start, but figured I should switch with others. As expected, someone jumped on my spot. What I wasn’t expecting was for them to sit down with their back against the railing and whip out their phone. Why enjoy a view from 200 feet in the air when you can play Angry Birds? :lol:

Isola Volante Entrance.JPG
It's fascinating how these flying islands work.

Aerial View.JPG
Enjoy the view of the park because there's nothing else to see.


One of my sister’s favorite shows growing up was Winx Club. I never watched it, but I was familiar with it. I never realized the show was all that popular, so I was stunned the IP had a whole ride themed to it.

The ride is essentially the Peter Pan ride system past a series of miniatures straight out of the Storybook Land Cruise. Every once and a while, this was broken up by a giant statue of a Winx girl. I’m guessing this ride opened as something entirely different and was overlaid with the Winx Club later? 6 out of 10

Planeta Winx Entrance.JPG
I guess Winx Club was more popular overseas?


Across the way was Dune, the extended roller skater. Call me crazy, but I honestly prefer the smaller roller skaters. I find the original restraints more comfy and the ride to hold its speed better. 3 out of 10

Dune Lift.JPG


Considering how hot Rome gets in the summer, it’s not surprising Rainbow MagicLand boasts a full collection of water rides. Arguably the most visually stunning is Nui Lua, their log flume.

The flume is built around a volcano. Heck it even erupts like the one at DisneySea! However, there is one major drawback to this visual spectacle. When the mountain is going to erupt, they cycle empty logs.

The flume itself was a bit of a letdown. The drops weren’t very good and the splashdowns were very abrupt. Speaking of the splashdowns, those won’t get you wet. But the turns sure will. 7 out of 10

Nui Lua Eruption.JPG
Tokyo DisneySea isn't the only park with an erupting volcano now.


In the span of a few hours, I realized Rome has a fetish for wacky worms. I’d say it was the adorable face on the lead car, but this was the first of the day actually themed to a worm.

Everything after the lift was business as usual, but this one had a gratuitous pre-lift. It added zero value to the ride, but at least I can say I rode a “custom” wacky worm. :lol: 2 out of 10

Esplorabruco Overview.JPG
Look at that extra long pre-lift in all its glory.


Outside of Shock, the park’s most notable coaster was the indoor spinner, Cagliostro. I figured this would be your usual Maurer clone (like the one at Lagoon or Seabreeze) just inside a box. I was wrong.

I’d estimate the building is ~60 feet tall, so it was the right size for that off-the-shelf layout. But after a short lift, we went around a quick hairpin turn outside and dropped into a pit. What an awesome start!

The rest of the ride was a minimally braked coaster in complete darkness. Combined with the spinning, I had zero clue where I was going. I’m still confused why they erected this ride in a pit when it very easily could have fit in building, but it was a great fakeout for an enthusiast. 7 out of 10

Cagliostro Turn.JPG
This spinner is 99% indoors. Here's the 1% that isn't.


After a laughably bad haunted walkthrough at Zoomarine, I found a very good one at Rainbow MagicLand in the Haunted Hotel. Part of it may have been the group I was with since they were terrified!

The detail on this haunt was top notch. While you got lost in the theming, a scare actor was ready to startle you from behind. It was the perfect use of misdirection.

The other neat thing about this haunt was the number of animatronics that got extremely close to guests. This is something that would never fly in America. 8 out of 10

Haunted Hotel.JPG
For some reason, I didn't find this hotel on TripAdvisor.


Like the flying island, I imagine their drop tower (Mystika) would have been better in the daytime. Instead of seeing Italy’s natural beauty, I was treated to a bubble rave in the distance to the Numa Numa song.

The drop on this one started off very promising. The drop happened after a long hold with zero warning. And the moment of descent gave a great stomach drop sensation.

However, it was all downhill from there (literally). You know how Larson towers smoothly brake in a short distance? Mystika tried to do the same. Mystika braked in a short distance. Except you stop about 1/3 up the tower and the landing isn’t what I’d call smooth. 6 out of 10

Mystika.JPG
I was stunned to see stars this close to a major city like Rome.


I’d say that landing was the roughest ride of the day, but I still had the mine train to ride, Olandese Volante. It turns out this is a Vekoma mine train, but you could have convinced me it was from Golden Horse.

This thing tracked poorly. It had a horrid rattle throughout and it was one rough turn after another. I think it would have been ok if the vehicles were padded, but they weren’t. It was a shame since the theming around the ride looked fantastic. 2 out of 10

Olandese Volante.JPG
My back still hurts.


A ride with theming and no pain was the indoor shooter, Huntik 5D. The ride mixed physical sets with screens. The latter would have been excellent if they didn’t have some lag and frame rate issues.

The ride also threw in some motion simulator bits towards the end, which was a neat touch and something I wasn’t expecting. Ultimately, Huntik is an ambitious, but the execution is a bit flawed. 7 out of 10

Huntik 5D Exterior.JPG


Saving the two soaking water rides for the night probably wasn't the smartest decision. But since I toured the park clockwise, it just happened to work out that way.

Their splash boat, Yucatan, looked incredible. The lifts take place in this beautiful Mayan temple. While there isn't anything to look at inside the temple, the outside is so stunning that I can look past that.

The first drop on this one didn't do anything, but the second drop was good. It had some yank and dished out a little air. And the resulting splash got me soaked in the manner I enjoy, everywhere but my shoes. 8 out of 10

Yucatan.JPG
This ride looked too nice to be ancient ruins.


Rapide was a terrifying river rapids ride. Picture this. You're floating down a pitch black river. You hear a waterfall. But you can't see it until it's on top of you.

That's essentially what happened on Rapide. And it happened a lot since this ride had 7-8 waterfalls! While none of them are total soakers on their own, the cumulative sum sure is.

Ironically, Rapide was pretty light on the rapids but the waterfalls more than compensated. I also want to note I’ve heard this rapids ride was well-themed, but I couldn’t see anything at night. 7 out of 10

Fountains 2.JPG
It was too dark to get any photos of the river rapids, so here's a picture of the park's fountains instead.


Shock is great, but it has one issue- capacity. For a park trying to attract big crowds, it's odd they'd have their star coaster only seat 6 people. Worried they’d close the queue, I got there an hour before close.

Fortunately, the standby queue shrunk significantly so I was able to get two more rides, waiting about a half hour each time. It appeared they kept the queue open until 15 minutes before closing.

Shock Top Hat (Side).JPG


There are definitely better parks in Europe, but those parks have been around considerably longer. That's why I'm really excited to see what this park does in the coming years.

Rainbow MagicLand already has some great ride pieces already- a star coaster, an awesome water ride collection, and some decent dark rides. So if they continue the same level of theming on future expansions, the park will only improve.

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Mon Oct 14, 2019 7:15 am
by Canobie Coaster
Gardaland

I know Merlin parks don’t have the best reputation. From my experience, my only gripes with Merlin parks have been ride closures and poor hours. Fortunately, Gardaland suffered from neither.

Gardaland was a pleasant surprise. The rides were about what I expected, but the operations, landscaping, and theming were beyond what I had anticipated.

Entry Fountain.JPG
What the heck kind of animal is that?

Floral Clock.JPG
I had an unhealthy obsession with floral clocks in Roller Coaster Tycoon.


For example, Blue Tornado is the park’s SLC. This ride runs not one, not two, but three trains! And they do it with minimal stacking. It must be the magical power of the bonus helix.

As for how Blue Tornado rode, ouch. While most SLCs have this soft padding by your ears, Blue Tornado has hard padding. That combined with the usual piss poor tracking makes this one of the worst SLCs out there. 1 out of 10

Blue Tornado Aerial.JPG
*Triggering SLC PTSD*

Blue Tornado Barrel Rolls.JPG
If Blue Tornado was intended to simulate a plane crash, it succeeded.


I was equally as apprehensive for the Vekoma mine train next door. Mammut looked incredible. It’s faux mountain wouldn’t be out-of-place at a Disney park. But I was still scarred from my painful ride on the version at Rainbow MagicLand.

Thankfully Mammut was quite good. It tracked well and had countless near-misses. But the most surprising thing was the airtime. There were 3 lifts and each section had at least 1-2 quick pops of air. It was like a budget Big Thunder Mountain. 7 out of 10

Mammut Aerial.JPG
Can you find the train?


My most anticipated ride at the park was Raptor, the original B&M wing rider. This ride highlights both the strengths and weaknesses of the wing riders perfectly.

On one hand, this one had near-misses out the wazoo. You narrowly duck through caves and military equipment. This one also had a ton of hangtime in the inversions.

On the other hand, Raptor was tame. I know wing riders are often deemed forceless, but this was the weakest of the bunch. This one also had the original vest restraints that had zero give.

Ultimately, I did really enjoy Raptor. It may be down there with X-Flight for my least favorite B&M wing rider, but those near-misses and floaty bits are still fun. Plus I love that straight first drop. I wish more B&M loopers had those. 8 out of 10

Raptor Drop.JPG

Raptor Inline Twist.JPG
The near-misses on this ride are incredible.


Since it was a bazillion degrees outside, I decided to take refuge on their Pirates of the Caribbean knockoff, Corsari: la Vendetta del Fantasma. However, there was a brief delay getting into the air conditioning.

To enter the ride, you pass through this beautiful pirate ship. At the time I queued up, they were using that ship for a musical show. They staged us in an outdoor queuing area until the show concluded, but at least it was entertaining.

Corsari emulated two of my favorite scenes from Pirates, the town scene and the battle scene. While the animatronics weren’t on the level of Disney, they were still a cut above your typical regional park and they were often complimented by some nice projection mapping. 8 out of 10

I Corsari Ship.JPG
There are far worse operational delays than a show.


Up next was the most baffling ride of the day, Sequoia Magic Loop. I always wondered why there weren’t more S&S screaming squirrels. Then I rode this thing and I totally get why there aren’t more.

For one, the capacity is putrid. Plenty of rides can make do with 4 car trains (take a wild mouse), but at least those rides can have multiple cars on the circuit at once. Sequoia Magic Loop couldn’t dispatch the next train until the prior one returned to the station.

But more importantly, the ride is just awkward. I didn’t find it painful; it just wasn’t enjoyable. This ride never gains any speed. Even on the transitions from upright to upside down, it simply feels like you’re moving down a conveyor belt.

Considering I’m usually a big fan of hangtime, I was surprised I hated Sequoia Magic Loop. It was a boring and dysfunctional coaster. It just seemed like a gimmick gone wrong. 2 out of 10

Sequoia Magic Loop Overview.JPG
WTF is this thing?

Sequoia Magic Loop Inverted (Close).JPG
I can't tell if they're smiles of joy or awkwardness.


Next door was Shaman, the park’s Vekoma looper. I was surprised this one had zero air on the first drop; that’s usually a trademark on the Arrow and Vekoma loopers, but this one was quite smooth.

This allowed me to enjoy the decently forceful loops, quick pop of air into the turnaround, the brief floaty feeling in the corkscrews, and the final helix which whizzed past fountains. 6 out of 10

Shaman Corkscrew.jpg
I love how Shaman wraps around that S&S piece of trash.

Shaman Fountain.JPG


I then laid my eyes on the most WTF wacky worm in existence, Ortobruco Tour. I feel like this ride is what happens if you let someone who doesn’t know how to play Roller Coaster Tycoon design their own custom roller coaster. I think there were like 5-6 different booster lifts.

In many ways, Ortobruco Tour felt more like a monorail on the back of a silly-looking worm. That being said, its oddness and sheer length makes it one of the better kids coasters out there. 3 out of 10

Ortobruco Tour.JPG


Kung Fu Panda Master was another coaster that I’d consider trash. I love the Kung Fu Panda area, but this ride hurts.

The beginning starts innocently enough with some hairpin turns and a solid drop, but it all goes to hell on the first turnaround. The lap bars on this ride rest nowhere near your lap. So anytime the coaster brakes or goes through a sharp turn, you’re punched in the gut. 3 out of10

By this point, I realized Gardaland had some truly awful coasters. It’s sort of disturbing this painful thing wasn’t even in the park’s bottom two coasters. Thank Blue Tornado and Sequoia Magic Loop for that.

Kung Fu Panda.JPG
Tell Six Flags this is the real Panda-monium.


The park’s other dark ride, Ramses: II Risveglio, felt like a longer, more fleshed out version of the Lost Kingdom Adventure rides at Legoland. This one had grander sets, but it had the same theme, similar laser sights on the guns, and multiple colored targets.

The ease of shooting combined with the long ride and large physical sets made Ramses a real winner. 8 out of 10

Ramses Exterior.JPG


I then journeyed from Egypt into space. My vessel was Space Vertigo, the adorable little Intamin drop tower. It’s sort of funny to call a drop tower adorable, but just take a look at this thing.

It’s dwarfed by the two rides next to it in Oblivion and Flying Island. And this thing also wears a hat. I know that hat is a spaceship, but the insides are as empty as a hat. So let me call it a hat.

But despite its small stature and completely obstructed views, this one delivered one mighty drop. You drop like a rock. I had that wonderful floaty feeling in my stomach the whole way down. 8 out of 10

Space Vertigo Top.JPG
I love how this drop tower has a hat.


I then rode Oblivion. I heard this ride had an awesome queue line, so I was a bit bummed the skip-the-line pass bypassed it. On the other hand, I really can’t complain about skipping a 45 minute line. :lol:

Per usual, the highlight on this dive coaster was the signature first drop. The pull in the back row was fantastic and it was filled with floater air the whole way down. While the Immelmann was nothing per usual, the following camelback and zero-G roll had some nice airtime and hangtime respectively.

While this isn’t as large as the North American dive coasters, it’s a really fun ride. I also need to note that the views are breathtaking. I haven’t touched on this yet, but Gardaland has an amazing setting on a lake surrounded by mountains. 8 out of 10

Oblivion Drop (Aerial).JPG

Oblivion Drop (Close).JPG
Does anyone else find it ironic a ride themed to black holes is white?


For that reason, I made darn sure to ride their Flying Island. Unlike the one at Rainbow MagicLand, this one actually rotated. This allowed everyone to have an equal opportunity to admire the spectacular views of the park and natural landscape. The only bummer was how short the ride was. I think we only got one rotation once the ride reached its max height. 8 out of 10

Flying Island.JPG
You can either enjoy the scenic views.

Movieland Park.JPG
Or stare at the inverted Vekoma boomerang next door.


Last but not least, I rode the park’s splash boat in Fuga de Atlantide. Usually I skip these rides, but this one was notable for two reasons. One, it had some excellent theming. Two, it was gratuitously over-engineered by Intamin.

This thing has not one, but two cable lifts. Tell me another water ride with one of those. In addition, it has coaster track for the turns and drops. I could actually see some people calling this a roller coaster even though it doesn’t feel like one in any way.

I was a bit disappointed by the drops. With the speed from the cable lifts and Intamin’s track record, I expected some air. But I got none. That being said, the drops were snappier than your usual shoot-the-shoots. And the splash doesn’t get you wet. But don’t worry, the water cannons will. 8 out of 10

Fuga da Atlantide Splash.JPG


Gardaland was a really pleasant park. It’s located in a scenic part of Italy and the park’s theming and landscaping compliments the surroundings nicely.

Really the only fault I have with the park is the coaster lineup. Raptor and Oblivion are good rides, but neither are destination coasters. And I also didn’t think a park could create a worse bottom three than Canada’s Wonderland, but Blue Tornado, Sequoia Magic Loop, and Kung Fu Panda just may do it.

If Gardaland added a signature coaster, I’d return in a heartbeat since this park has everything else in place- beauty, theming, good operations, dark rides, and water rides.

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Mon Oct 14, 2019 10:07 am
by cparkes92
coasterbill wrote:God, those pierogies.


Pierogies are amazing! I had some for the first time last weekend at a Polish festival and I can't wait to have more

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Tue Oct 15, 2019 10:20 am
by Canobie Coaster
I never thought I liked pierogis since I had some garbage ones at my college cafeteria. My opinion took a complete 180 after eating the ones at Knoebels.

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Sun Oct 20, 2019 9:21 pm
by Canobie Coaster
Mirabilandia

Parques Reunidos is a name that sends shivers down the spines of enthusiasts. So as expected there were some frustrations- one train ops on Katun, wretched dispatches on Master Thai due to VR, and their new-for-2019 Desmo Race was closed for the day.

But for the most part, I had a pleasant afternoon. Dispatches were fast outside of Master Thai, the staff was friendly, the park was well landscaped, and the top two absolutely delivered.

Entrance (Day).JPG

Desmo Race Closed.jpg
Have a Parques Reunidos Day!


Few things are sure in life are certain except death, taxes, and Intamin breakdowns. Sure enough, iSpeed was down when I arrived. Since I saw activity on the platform, I hung around the plaza and a few minutes later they cycled some test trains and reopened.

iSpeed has a magnetic launch so while the initial kick is lacking, you really feel the speed by the end of the launch. It was a good launch, just not a great one. But unlike most launch coasters, this one has a full layout.

You haul through the first half. The speed felt similar to the second half on Maverick. You fly over this camelback with some serious sustained ejector air. That’s followed by an I305-esque twist and a Ride of Steel-esque S-Hill. Oh and I can't forget about the great top hat either.

iSpeed also has the world’s most intense inversion, the barrel roll. After the failed barrel roll on Maverick, Intamin was hell-bent on perfecting it. So they added one to iSpeed. And holy moly is it wild. You take it at like 60 mph and are violently ejected and flung sideways. I loved it and the best part is that there are two of them.

iSpeed dies after the MCBR, but it's so good to that point that it doesn't matter too much. iSpeed is insane. It has a nice launch and the quantity and quality of elements after that blew me away. The only downsides were the reliability (it broke down a lot) and the hard OSTRs (I had to brace for a few turns). If this thing had the soft straps of Maverick, it would be perfect. 9.5 out of 10

iSpeed Top Hat.JPG
Top hats are always classy.

iSpeed Camelback.JPG
It looks like Maverick and sort of rides like it too.

iSpeed Bunny Hill.JPG
iSpeed sounds like an apple product, but it doesn't quite have the same reliability.


After seeing Robb’s POV from the clone at Energylandia, I was terrified to try Divertical. I didn’t want to be knee-deep in water. Thankfully that doesn’t happen. Your shoes are safe, but everything else isn’t.

The speed and fluidity of the elevator lift is thrilling. As is the gargantuan first drop. The initial splashdown perplexed me. Water shot through the floor of the boat. WTF? After a few uneventful turns, the same thing happened on the final splashdown.

Divertical is an awkward ride. The big drop is quite thrilling, but all the speed is wasted afterwards. That being said, I am glad I tried it, but I didn’t feel the need to hop back in line. 6 out of 10

Divertical Sunset.JPG
Riding this after the sun sets is an unwise decision.

Divertical Splash.JPG
Thankfully we didn't drown like the TPR crew at Energylandia.


Since I was already wet, it seemed like a perfect time to ride Autosplash, the park’s flume. I applaud the park for ditching the typical log theme and instead trying something different with the car theme. The theming wasn’t anything special, but it was a nice change-up.

The most notable part of the ride was the final double down. These seem to be a lot more common in Europe. The first part gave a brief pop of air and the final splash was very refreshing. 7 out of 10

The only bad part of the ride was the dude in front of me. He decided to stand-up on the final drop. His pants didn’t come with him. And I think he was going commando. That’s a sight I can’t unsee. :lol:

Autosplash Drop.JPG
How often can you say you rode a log flume in a car?


I then whored it up on Leprotto Express. However, I didn’t feel all that guilty since this one actually had some laterals on the first drop and some theming along the layout. 3 out of 10

Leprotto Express Drop.JPG


Whenever lists are compiled of the best B&M inverts, there are usually three contenders- Nemesis, Montu, and Katun. I loved Nemesis and Montu, so I was really excited to try Katun.

The scale of Katun cannot be understated. It is simply massive. I’ve found larger B&Ms tend to be less forceful, but that isn’t the case with Katun. This thing is really heavy on the Gs and hauls from start to finish.

While the one train ops were a killer for capacity, it may have explained why the MCBR was off. We charged right through it and the resulting drop had some nice floater air. That was followed by 2 great corkscrews and a forceful helix.

Was Katun the best invert? No. I still prefer OzIris. And I think I’d take the theming of Nemesis as well. However, it’s a coin flip if I prefer Katun or Montu. I think Montu’s individual inversions are a bit more forceful, but Katun doesn’t let up at any point. 9.5 out of 10

Katun Drop.JPG
Katun's drop is one of the best of any invert.

Katun Loop.JPG
It has the intensity of a Batman but the size of Alpengeist.


It’s sort of terrifying how steep the drop-off in coaster quality is at Mirabilandia. After iSpeed and Katun, the next best coaster is either Divertical or an off-the-shelf wild mouse. Yikes!

However, that mouse is quite wild. Gold Digger has no air to speak of, but it also has no trims. This meant those turns in the second half are arguably the most violent hairpin turns in the world. 5 out of 10

Gold Digger Brake Run.JPG
Gold Digger is aptly named. Gold diggers are abusive.


Master Thai may be one of the most baffling coasters in the world. This is a Mobius loop coaster, but each ride consists of two laps so you start and finish on the same side. Oh and you can ride with VR too. :lol:

The ride itself is quite janky and will shake you up a bit. The first drop is steep so it has a little air. And I’m still trying to decide if I enjoyed the ridiculously tight turns in and out of the MCBR. 4 out of 10

Master Thai Drop.JPG
It's like Twisted Colossus, but without the RMC amazingness.


Rexplorer is a powered coaster essentially through one long helix. But that helix goes through caves and past trees, so it’s more exciting than it should be. However, this coaster does have one unintentionally thrilling moment.

When the brakes engage, you’re still on a banked section of track. The result is that riders will fold over the seat like a ragdoll. Make sure your kids are on the left side or else they’ll be in for a world of hurt. 4 out of 10

Rexplorer Sign.JPG


While leaving the wild west area, Buffalo Bill Rodeo was loading so I decided to take a spin on this Disko coaster. This one was noticeably smaller than the others I’ve ridden, but the forces were no different. I’ve decided I’ll only ride these if they have the center hump. 5 out of 10

Buffalo Bill Rodeo Overview.JPG
An operating Buffalo Bill ride. A rare sight.


Before kicking off an iSpeed marathon to close out the night, I had one last fish to fry in Reset. I tried to ride it earlier in the day, but discovered it was closed from 7-9 pm. That seemed like a cost-cutting move, but it was actually something far more exciting.

Reset is located at a dead end. When Reset reopened, they converted the walkway and plaza outside the attraction into a hybrid dance party and scare zone. I can’t say I’ve ever seen anything quite like it.

The energy outside the attraction made my Reset experience even more disappointing. I know the ride is supposed to have an apocalyptic theme, but it just felt wrong having a completely silent attraction. There was no music, no audio, nothing. It killed the ride for me.

It was a shame since the physical sets looked fantastic. And there were plenty of targets to shoot too. Is the ride normally dead quiet or did I catch it on the wrong night? 3 out of 10

Abyss.JPG
This was certainly a fitting place for a scare zone.


Finishing the night with an hour marathon on iSpeed was incredible. And the experience was pretty draining. This is one intense coaster, especially when you only give yourself a 5 minute break in between.

I also lucked into a front row ride at the end of the night. Mirabilandia accidentally closed the front row queue too early so it emptied out. So for the final 10 minutes they were allowing anyone the opportunity to ride there. While the rush on the launch was nice, I still preferred the extra whip of the back.

iSpeed Night.JPG
iSpeed is a blur.


I also want to touch on the new Ducati World. For the most part, it felt like Spain’s Ferrari Land, except Ducati World isn’t a separate park. The giant superstructure in the center houses some simulators (most seemed to be upcharges though) and the outside had some motor vehicle themed rides.

The anchor of the area is Desmo Race. While it has officially opened, it has been plagued by technical issues. I was one of the few on the 2017 TPR Oktoberfest trip with a positive opinion of the prototype spike coaster at Skyline Park, so I was a bit bummed to miss the larger Desmo Race.

Ducati World.JPG
Flashbacks to Ferrari Land.

Desmo Race Track.JPG
Maybe next time.


Of the parks I visited in Italy, Mirabilandia was without question my favorite. And it really came down to that top two. iSpeed and Katun are absolutely destination coasters if you ask me.

Those two coasters overshadow everything else at the park, but it’s worth stating again that the park looked better than I expected and the staff was quite friendly.

Pizza Vending Machine.jpg
Also, they have a pizza vending machine. Because Italy.

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Mon Oct 21, 2019 7:59 pm
by cparkes92
At least Desmo Race has opened *cough*SFMM*cough

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Tue Oct 22, 2019 12:18 pm
by Canobie Coaster
cparkes92 wrote:At least Desmo Race has opened *cough*SFMM*cough


That's not exactly a high bar. :lol:

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Tue Oct 22, 2019 3:57 pm
by cparkes92
Canobie Coaster wrote:
cparkes92 wrote:At least Desmo Race has opened *cough*SFMM*cough


That's not exactly a high bar. :lol:


Hopefully Six Flags' 2020 rides are all open by Memorial Day (or July 4th at the latest; the later date would apply to the northern/northeastern parks where schools remain in session until mid/late June)

Re: Photo TR: Canobie Coaster's World Adventures

PostPosted: Thu Oct 24, 2019 6:25 am
by Canobie Coaster
cparkes92 wrote:
Canobie Coaster wrote:
cparkes92 wrote:At least Desmo Race has opened *cough*SFMM*cough


That's not exactly a high bar. :lol:


Hopefully Six Flags' 2020 rides are all open by Memorial Day (or July 4th at the latest; the later date would apply to the northern/northeastern parks where schools remain in session until mid/late June)


Six Flags Magic Mountain just seems like they're slow. Two years ago it took them until mid-summer to open a frisbee when Six Flags New England got their's open by Memorial Day. And I'd reckon to guess SFMM had better weather over the winter.