Morey's is the crown jewel of the New Jersey seaside parks. I was really looking forward to Morey's thanks to its reputation for having crazy flat rides, great dark rides, a beach-side CCI, a recently renovated SLC, and a lively atmosphere. And Morey's definitely delivered. I gave myself 6 or so hours, but wished I had given myself a full day since the park really does have a great lineup and the boardwalk between piers was littered with arcades, food, and every tourist activity you could think of.
Consisting of three piers, all 3 piers had noticeably different attractions. I was shocked that each pier was a solid 10 minute walk between them. I always thought they'd be closer, but that allowed me to truly experience the atmosphere of Wildwood...and hear the tram rolling on by throughout the evening. Of the Piers, I liked Surfside Pier the best since it had 4 of the top 6 rides there (AtmosFEAR, Zoom Phloom, Great Nor'Easter, & "it"). Mariner's Pier was anchored by the Ghost Ship, but lacked the thrill rides of the other piers. Adventure Pier is home to the solid Great White and a ton of up-charges.
While I expected the Great White to be the best coaster at Morey's, the coaster I was secretly most looking forward to was the Great Nor'Easter. Usually the three letters SLC send fear down an enthusiast's spine. But this one had recently undergone a multi-million dollar renovation that promised to provide a ride so smooth your grandmother could ride. Naturally I was skeptical since I've been abused by all too many SLCs, but this one did have the vest restraints so even if the ride still rode rough, I wouldn't get any hay makers to the head.
It's truly impressive that Morey's was able to squeeze a SLC onto the pier. The ride narrowly dodges water slides, the flume, and buildings. The only apparent modification was shifting the loading area to where the block brakes are on most SLCs. Because of the ride's tight fit and close interaction, the park enforces a strict no loose article policy. While Six Flags uses the honor system, Morey's goes full TSA with metal detectors and wanding. I don't mind in this instance since Morey's does provide free fluffy, fluffy bunnies filled with medicine and goo so I can tell it's genuinely in the interest of patron safety. Unfortunately the no loose article policy did prevent me from meeting up with boldikus since my phone was locked away when we tried to meet up by the ride.
So the 5 million dollar question- was the Great Nor'Easter smooth? I couldn't believe it but the answer was yes! At no point was the ride rough so I was actually able to enjoy the layout. The ride doesn't let up. In this case, that was a good thing. Normally it's just relentless punishment. The close calls with the ride's own track and nearby attractions heightened the ride's speed. All 5 inversions had really strong snap to them, in particular the final inline twists. I would still take every B&M invert over the Nor'Easter, but it's not far behind Silver Bullet. Surprisingly the SLC was my favorite coaster at the park. That is something I never thought I'd say unless it was at a park where the only other coaster was a Chance Toboggan. 8 out of 10
Great White was a pretty good coaster as I had expected, but I think I expected it to be a little better than it was. The ride looks absolutely fantastic from a distance and it always brings a smile to my face to see a boardwalk woody. Great White is particularly noteworthy though since the ride extends beyond the boardwalk and actually stands atop sand for portions of it.
With two trains, the ride never was more than a 1 train wait. Despite two trains, they were being sent out rather slowly because of the most elaborate staple jobs I have ever seen from operators. Typically ops only staple by pushing the lap bar down as far as humanly possible. Morey's took it an extra step by tightening the seat belts to the max before jamming down the bars. The ops were bending over people and pinning the seat belt down to ensure it was tightened. After a few rides, I realized resistance was futile and just did it for them to save them some time.
The drop under the boardwalk was definitely unique. The thing that shocked me most was that the following turn was unbanked so the laterals were pretty strong there. The lift gave great views of the ocean. I didn't get any air in the first half thanks to the stapling, but there were some solid laterals. The return leg to the station had pretty good air though. I thought the layout reminded me a lot of Silver Comet. It's a fun coaster with a marvelous setting, but I just wish the restraints weren't quite so tight so I could appreciate the air a little more. 7 out of 10
After one good Vekoma, could there actually be a second good one? Yes! Sea Serpent was surprisingly smooth for a boomerang. The first drop as usual packed quite the punch in the back and the inversions are very forceful. But the most memorable thing about Sea Serpent for me was how the ride is crammed into the boardwalk. I couldn't believe how there was a store/restaurant in the middle of the ride. 6 out of 10
Doo Wopper is an ok wild mouse with an interesting theme. The fast food theming seems very carnivalish and reminded me of Primeval Whirl. While the theming didn't work for the latter, I think it worked well for Morey's since it was at a boardwalk as opposed to arguably the most well-themed, detail oriented resort out there. As far as wild mice go, the Zamperla ones are my least favorite. The turns are pretty brutal without braking and the drops are noticeably less steep than their Arrow, Mack, or Maurer brethren. Doo Wopper mitigated the first issue through extensive braking, which wasn't too bad since I could enjoy the view of the water. 5 out of 10
I was a Flitzer virgin as I entered Wildwood but by the end of the night Morey's had popped my cherry there. Flitzer definitely looks like a carnival ride from the minimalist supports to the facade to the compact layout. Despite each car only seating 1-2 riders, Morey's kept sending trains out every 20-30 seconds even though the ride seemed to lack the block brakes you find on newer coasters. The ride was smooth despite its compact nature, but the turns didn't have the force to them that I had expected. I knew the ride didn't have any real drops going in though. Overall it was quirky and moderately fun, but one ride was enough. 4 out of 10
Time for the whipping boy of Morey's coaster collection, Rollie's Coaster. It truly has it all. Unnecessary restraints? Check. Why a simple galaxi/zyklon layout has cars with OSTRs is beyond me. An awful name? Check. This one really needs no explanations. Putrid capacity? Check. While the other coasters were all less than 5 minute waits, Rollie's Coaster managed to have a 15-20 minute queue. While that isn't a particularly long line, it is relative to everything else there. The ride itself wasn't as awful as I expected; it was just meh. It is smooth so the restraints don't cause any discomfort. The drops were ok, quick but no air. Then the helices were pretty forgettable. It was a pretty mediocre coaster dragged down even further by those OSTRs and its capacity. 3 out of 10
"it" was one of those flats that I always heard about. Morey's took a standard frisbee ride, but replaced the OSTRs with lap bars and ran a very long cycle. While frisbee rides don't have any headbanging, the added freedom from the lap bars was fantastic and made the airtime feel that much more pronounced. While smaller than maXair, I think that cycle combined with the lap bars have vaulted it atop my list for best frisbee rides. 10 out of 10
The flat I was most looking forward to was AtmosFEAR. After the false promise of Gillian's Larson/ARM tower, I was able to get my fill at Morey's Piers. These towers have an absolutely terrifying drop and kick the butts of tower 2-3 times its height. I still can't believe how much air there is during the full length of the drop. But the real differentiater for AtmosFEAR is the setting. The views of the boardwalk and Atlantic Ocean were breathtaking. I also loved the sound effects. I didn't get them on my first ride, but I got them on my second ride at night. The effects made the ascent more nerve-racking and also prevented me from hearing the "giveaway" that proceeds the drop. This was probably my favorite ride at Morey's. 10 out of 10
I had heard very good things about Zoom Phloom but didn't realize just how good this flume would be. Going in I knew the flume had a pretty long elevated portion and had close interactions with the water slides and Great Nor'Easter. Zoom Phloom delivered that and much much more. What I didn't know was that Zoom Phloom had a section below the boardwalk and had two drops larger than those you'd find on most flumes. Both drops were excellent and very zippy. Finding some riders to join took a few minutes since I rode it earlier in the afternoon before the piers started getting more crowded at night, but it was worth the wait. Zoom Phloom really is the perfect flume and I can't believe they could fit a ride that long onto the boardwalk. After the insane drop tower, this was probably my favorite ride at Morey's. 10 out of 10
Morey's also had dark rides galore. Dante's Dungeon was the first one I tried and it was solid. Like the one I rode at Gillian's earlier in the day, Dante's Dungeon was well maintained so the scares didn't look tacky like those you find at carnival dark rides. There were a ton of gags, but none of them in particular stood out. 7 out of 10
Unfortunately Pirates of Wildwood was closed. I heard this was a must so I was bummed. I guess I'll find out next time if it's because it's really that good or if it's so bad that it's good.
Chamber of Checkers was the most messed up ride on the pier. First I hope you aren't scared of clowns. The demonic looking clown has blood red eyes and you enter through his mouth. The whole attraction was WTF. The first room was definitely interesting and would suck if you had an awful memory with all the fake pathways. Then the outside seemed unfinished. Does the outdoor portion typically only consist of metal chain link fences? There wasn't really any challenge and it just looked tacky, so it was perfect for Wildwood. I didn't find the maze too hard, but I left the attraction dumbfounded. 5 out of 10
Ghost Ship was a walkthrough I didn't know much about before arriving and I was absolutely surprised how well done it was. Ghost Ship is more or less a permanent haunt you'd see at a park around Halloween. Not only does the ship have outstanding detail, but the ride had a good amount of scare actors who genuinely seemed to take pleasure trying to scare the poop out of you. The thing that most shocked me is that the scare actors were allowed (yes you read that right) to touch the guests.
I have never seen a haunt that allowed it before and that made it all the more frightening. The whole attraction was pretty long too, probably about 10-15 minutes. I'm glad I saved this for the night since it heightened the eeriness of the ship. 10 out of 10
Morey's really came alive after the sun went down. All 3 piers had extensive lighting packages on all of the rides. This combined with the busy piers gave the park an energy level I haven't seen many parks match. My camera struggled to capture the beauty of Morey's at night. I tried but the only way to truly experience it is to go yourself.
A visit to Morey's Piers is more than just the rides. It also includes the massive Wildwood boardwalk. Since I only had the evening, I only had time for one meal. The decision came down to Mack's or Sam's. Based on this forum's recommendation, that meal was at Mack's. I went with a basic slice of cheese pizza and thought it was good, not great. I wouldn't object to eating it in a return visit, but I also may look to try somewhere else. That somewhere else may be Grab a Wiener for reasons I don't think I need to explain on this board. That's such an awesome name!
After the food, arcades are the second most abundant businesses on the boardwalk. I saw many modern arcades with games similar to what I'd see at Dave & Buster's, but eventually I stumbled upon an old-fashioned classic arcade in the Boardwalk Mall. I had no idea the place even existed prior to my visit, but while I may not return to Mack's the next time I'm in Wildwood, I will definitely be returning here. Unfortunately I don't have photos of the inside since they had a sign restricting photos, but the inside was a treasure chest for gamers. I found lines of pinball machines that emptied my pockets of all my loose change. They also had a lot of the older games I used to find at local arcades before blown up versions of apps like Crossy Road and Candy Crush started taking over every arcade near me.
There were other things such as water parks, Ripley's museums, and laser tag. Though the most interesting thing I saw was beach zorbing. How does that even work? Do you literally get in the giant hamster ball and ram into others or just roll around mindlessly? I didn't get a chance to see anyone doing it but I'd love to people watch that activity during a return visit.
After I left, I was hoping to sneak a ride on the coasters at Steel Pier before going to sleep since my hotel was only 15 minutes from Atlantic City and I saw on the site they were sometimes open until 1 depending on the crowd levels. I tried calling the park but of course no one answered. Being a coaster whore I had to try to get that kiddie credit and generic spinning mouse. Having never been to Atlantic City, I felt a little uncomfortable there after midnight. I parked on a random side street behind the Hard Rock Cafe, prayed I wouldn't run into anyone, and then made a beeline for the park only to find the lights turning off. Sure enough it was closing. Instead of lingering around, I hightailed it back to my car and got out of that city as quickly as possible. So unfortunately for you that means no photos.