Photo TR: Canobie Coaster's 2017 US Adventures

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby 805Andrew » Sat Dec 02, 2017 11:19 am

Canobie Coaster wrote:I really wanted to visit Volcano Bay, but the nightmare stories I've heard about Tapu Tapu had me delay it for a future trip. Krakatau looks like Wildebeast in a fake volcano and those trap door slides look like some of the most terrifying slides out there. How bad were the queues on your trip? In particular I remember hearing 4-5 hour Tapu Tapu times for Krakatau and I couldn't spend that long in a lazy river.

Sorry for the delayed response but it wasn't that bad overall although there were a couple of hiccups. I went on a Tuesday on the last week of August so the crowds were manageable. About a third of the slides were listed as "Ride it Now" all day, so there was no need to spend all that time in a lazy river. Two of the trap door slides were listed as "ride it now" most of the day, although there was about a 20 minute stand by wait in the line, so I think now for certain attractions if the projected wait is 15-20 min or less, they list them as ride it now.

The longest wait I waited for was Krakatau, it was listed as 60 min when I tapped my Tapu Tapu, so I decided to have lunch and walk around and take pictures and then when I was about 15 min away from my time, thunder in the distance was reported so everyone had to get out of the water. It poured like a monsoon for about 20-30 minutes and then it started to clear up again, but they had to wait for thunder to be out of a 5 mile radius before they let people in water again or start up waterslides again so it was another 30 min. About a third of the people left the park during the heavy rain so that was nice. My Tapu Tapu would list Krakatau as temporary closed during the storm and until it reopened. When I was able to enter the Krakatau line it was about 30 minutes until I was about to board and then the ride broke down. I decided to wait it out and the cast members in the station played a trivia game with the guests waiting to see which group would get to ride twice when it reopened. It was about another 30 minutes before they started testing the ride and then about five minutes after that the ride was ready to go. The ride was great and was a pretty decent length for a waterslide, but there were a couple of water slides that I ended up liking better at Volcano Bay.

The Ko' Okiri trap door slide (the straight down one) had about a 45 min wait time (which was accurate) when I was done with Krakatou (after 4:30 PM now) so I tapped into it, but once I was ready to go in its line it was a straight climb to the top and about a minute wait until it was time to go down. This waterslide was amazing and exilerating and my favorite one at Volcano Bay - it was only 7 seconds long but what a rush. Everything that was listed as "ride it now" (over half of the slides) after riding this (after 5:30 PM now with a 7 PM park close) was a walk on to the top of the waterslide including the other two trap door waterslides. I did Honu (blue dual wall raft slide) late in the day which listed a 20 min wait time, but moments after tapping it as I was walking away it listed 10 min, 5 min, and then "ready" on my Tapu Tapu so I headed back to Honu and went up to the top where after a couple of minutes I was boarded into a raft with a couple of others and it was a crazy fun ride - my second favorite after Ko' Okiri and better then Krakutau in my opinion which the other people on the raft agreed with me. I also tried the TeAwa Action River which is the faster paced lazy river and goes through the volcano and that was pretty good for a lazy river.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby anonymouscactus » Sun Dec 03, 2017 8:54 am

Just read the fun spot reports... great stuff. And thanks for the laughs!

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Sun Dec 03, 2017 11:22 am

805Andrew wrote:
Canobie Coaster wrote:I really wanted to visit Volcano Bay, but the nightmare stories I've heard about Tapu Tapu had me delay it for a future trip. Krakatau looks like Wildebeast in a fake volcano and those trap door slides look like some of the most terrifying slides out there. How bad were the queues on your trip? In particular I remember hearing 4-5 hour Tapu Tapu times for Krakatau and I couldn't spend that long in a lazy river.

Sorry for the delayed response but it wasn't that bad overall although there were a couple of hiccups. I went on a Tuesday on the last week of August so the crowds were manageable. About a third of the slides were listed as "Ride it Now" all day, so there was no need to spend all that time in a lazy river. Two of the trap door slides were listed as "ride it now" most of the day, although there was about a 20 minute stand by wait in the line, so I think now for certain attractions if the projected wait is 15-20 min or less, they list them as ride it now.

The longest wait I waited for was Krakatau, it was listed as 60 min when I tapped my Tapu Tapu, so I decided to have lunch and walk around and take pictures and then when I was about 15 min away from my time, thunder in the distance was reported so everyone had to get out of the water. It poured like a monsoon for about 20-30 minutes and then it started to clear up again, but they had to wait for thunder to be out of a 5 mile radius before they let people in water again or start up waterslides again so it was another 30 min. About a third of the people left the park during the heavy rain so that was nice. My Tapu Tapu would list Krakatau as temporary closed during the storm and until it reopened. When I was able to enter the Krakatau line it was about 30 minutes until I was about to board and then the ride broke down. I decided to wait it out and the cast members in the station played a trivia game with the guests waiting to see which group would get to ride twice when it reopened. It was about another 30 minutes before they started testing the ride and then about five minutes after that the ride was ready to go. The ride was great and was a pretty decent length for a waterslide, but there were a couple of water slides that I ended up liking better at Volcano Bay.

The Ko' Okiri trap door slide (the straight down one) had about a 45 min wait time (which was accurate) when I was done with Krakatou (after 4:30 PM now) so I tapped into it, but once I was ready to go in its line it was a straight climb to the top and about a minute wait until it was time to go down. This waterslide was amazing and exilerating and my favorite one at Volcano Bay - it was only 7 seconds long but what a rush. Everything that was listed as "ride it now" (over half of the slides) after riding this (after 5:30 PM now with a 7 PM park close) was a walk on to the top of the waterslide including the other two trap door waterslides. I did Honu (blue dual wall raft slide) late in the day which listed a 20 min wait time, but moments after tapping it as I was walking away it listed 10 min, 5 min, and then "ready" on my Tapu Tapu so I headed back to Honu and went up to the top where after a couple of minutes I was boarded into a raft with a couple of others and it was a crazy fun ride - my second favorite after Ko' Okiri and better then Krakutau in my opinion which the other people on the raft agreed with me. I also tried the TeAwa Action River which is the faster paced lazy river and goes through the volcano and that was pretty good for a lazy river.


Thanks for the detailed reply! How did Krakatau compare to the other master blaster slides you've ridden since that's my top reason for wanting to visit? It's a bummer it went down a few times for different things, but at least the tapped wasn't the insanity of opening weekend for you.

It sounds like I maybe would have been ok visiting in late November when the "cooler" temperatures scared people from the water rides and Aquatica. 80 degrees still sounds perfectly fine for a water park to me.

anonymouscactus wrote:Just read the fun spot reports... great stuff. And thanks for the laughs!


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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby coasterbill » Mon Dec 04, 2017 8:39 am

Great report! I doubt I'll ever get to this park since there are so many amazing parks in the same general area, but it seems like a really nice place.

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Mon Dec 04, 2017 9:38 am

^ Thanks! I'm glad I visited and with how often I visit Orlando, I decided to finally cross Legoland off my bucket list.

I feel the same way with the SoCal location though. There's no way I could justify a day at that one over SFMM, Disneyland, Knott's, SeaWorld, or Universal (the latter I've never even been to) since I haven't been out that way nearly as often.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Mon Dec 04, 2017 11:55 pm

Busch Gardens Tampa

As tempting as it was to visit Legoland, I have to be honest; Busch Gardens Tampa was my most anticipated park of the trip. I absolutely love the Williamsburg park, so I was interested in visiting a park that receives similar praise.

I had parts of two days at Busch Gardens. I had about 3 hours in the evening on Sunday and another 6.5 hours on Monday before my flight. Fresh off the purchase of my platinum pass, I knew I’d receive free parking. What I wasn’t expecting was that I received free preferred parking. I’ll take that. Especially since the lot afforded some great views of Montu.

Busch Gardens was clearly in the Christmas spirit. The park’s lush landscaping was adorned with an endless barrage of lights. Simply put, the park looked spectacular. As a first-time visitor, navigating the park in the evening was challenging. It was difficult to see signs and pathways in the reduced lighting.

Christmas Town.jpg
I'm absolutely in love with all the holiday events that parks have now.

Entry.jpg
It was quickly apparent that the Tampa park looked as great as the Virginia park.

Decor 1.jpg
It's so bright!

Decor 2.jpg
The park definitely didn't have a shortage of Christmas trees. Sorry I meant holiday tree if we need to be politically correct nowadays.

Going in, I expected waits on two rides- Cheetah Hunt and Cobra’s Curse. One is probably the park’s most popular coaster and the other is the park’s newest coaster. So I decided to knock these two rides out first. Cheetah Hunt was posted at a 25 minute wait and that was fairly accurate, but I decided to wait an extra 15 minutes for the front.

I probably watched a POV of Cheetah Hunt’s layout a while back. All I remembered is that it had that funky elevated turn and a zero-G roll somewhere. The first launch was a fake-out. I was confused how weak the initial launch was, but after crawling around a sweeping turn, I was plastered in my seat for the first major launch.

The ascent up the tower treated me to a fantastic pop of air. Then the elevated turns were as funky as they appeared. They were taken very slowly, but it afforded me a chance to take in some views of the park. It was hard to notice just how massive Busch Gardens was. Kumba looked a good mile away. But that was interrupted by the steep plunge into a subterranean trench.

The subsequent S-hill provided a solid pop of air. Then came the zero-G roll. I knew it was coming, but it took me by surprise. I wasn’t expecting it to be hidden behind a tree. The maneuver was prolonged with some wonderful hang-time. A MCBR saps a good chunk of the ride’s speed, but in retrospect that was necessary. Otherwise the low-to-the-ground turns over the river could have been pretty uncomfortable.

The second half kicked it back into overdrive with another powerful launch followed by the ride’s best airtime moment, a large parabolic hill over the safari. Then there are a few mild S-hills with some weak pops of air before hitting the brakes. Cheetah Hunt is a great coaster. It does a little of everything. It was especially great at night since a majority of the ride’s layout took place in total darkness. It’s not the most thrilling coaster out there, but it’s undeniably fun from start to finish. 9 out of 10

Cheetah Hunt Night.jpg
As impressive as the lights were, the coasters were the real reason for my visit.

Cobra’s Curse had a posted 25 minute wait, but I was impatient. I heard the roar of a B&M invert a mere hundred yards ahead of me. I couldn’t resist Montu and it was a walk-on. I decided to try the front row for my first ride. Montu and Alpengeist are often compared. They’re two of the largest and best reviewed inverts out there, and they’re in the same chain. But there’s no contest. Montu kicks Alpengeist’s keister.

The first drop has the snap of a Batman the Ride clone. It’s rare to find a larger invert with the same power, but Montu had it. The vertical loops and Immelman were fantastic, but it’s the following inversions that define Montu.

Zero-G rolls are my favorite element on inverts and Montu probably has the best I’ve experienced. I felt like Montu was trying to eject me from the ride. But Montu one-ups itself with the batwing. Holy moly is that element ridiculously intense. Everything about it was unbelievable. The snap, the Gs, the speed. It was the whole package. And this was just in the front row.

Instead of coasting to the brake run (cough: Alpengeist: cough), Montu has an impressive trick up its sleeve (or up its feathers). The final two inversions are taken below ground level. Not only does this create some wonderful foot-choppers, but it also allows Montu to rebuild its speed and absolutely haul through the second vertical loop and corkscrew.

I knew I had to try Montu in the back. I made sure to grab the back right per coasterbill’s recommendation and it was even better than the front row. Sure I didn’t have the same visuals, but I was at Montu’s mercy. The final 5 inversions were violent (in a good way). The batwing in particular knocked my socks off figuratively and tried to do so literally as the blood rushed to my feet. Usually I prefer airtime to positive Gs. However, Montu’s combination of theming, layout, and forces is flawless. 10 out of 10

Montu Lift.jpg
Montu and Alpengeist are siblings. And like any older brother, Montu is stronger and dominates the younger one.

I could have ridden Montu the rest of the night and been content with my decision, but I decided to tour the rest of the park. Cobra’s Curse still had a 25 minute wait. The queue is impressively themed. In particular, I loved the projection of the snake in the final queue room. The queue was constantly moving, but it moved at the pace of a snail due to the ride’s capacity.

Visually the ride is striking. What’s not to love about a massive cobra and elevator lift? The ride is a pretty funky spinning coaster. The first half has no spinning whatsoever and was pretty forgettable outside of the cobra encounter. The second half was far from forgettable. The spinning picked up and the coaster used its surroundings well.

Had Cobra’s Curse spun for the entirety of the ride, it would have easily been one of the best spinning coasters out there. But the lackluster first half does take some of the shine off the coaster. It’s a fun coaster, but since I could alternatively ride 3 other superior B&Ms with no wait, one ride on Cobra’s Curse was sufficient for me. 7 out of 10

Cobra's Curse Night.jpg
The cobra looked absolutely stunning at night.

My stomach was growling louder than the animals on the savannah. I filled up on some chicken nuggets from the Ginger (aka Wendy’s) on my way to Busch Gardens, but I needed something more. Since I was at a Busch Gardens park, I knew what I needed. Pretzels. Big, buttery, mouthwatering pretzels.

Pretzel.jpg
Auntie Anne's and Wetzel's Pretzels have nothing on Busch's pretzels.

Pantopia was significantly brighter than the front of the park. And immediately I was drawn into the pretzel place. I’ll say it again. Busch Gardens pretzels are the best singular theme park food item I have ever had. Cesari’s Pizza and Dollywood’s cinnamon bread can read that statement and weep. I went with the standard pretzels on this evening, saving the bacon heart attack for the next day.

After leaving my doughy coma, I decided to get high as a kite. I mean that in the literal fashion, not the way Josh Gordon interprets that statement. Falcon’s Fury was also a walk-on. Unfortunately I forgot my glasses strap, so the sheer height of the ride was sort of lost on me. Everything was a blur. I couldn’t have visually told you the difference between 100 feet or 300 feet.

I rode Ikaros at Grona Lund, so I had a good idea what to expect. The transition to face down is pretty unnerving. It’s pretty freaky going into that position on any ride, let alone a drop tower. Like Ikaros, the drop felt a bit slow. Don’t get me wrong, it was still one heck of a rush. It just lacked the gut-wrenching sensation of other drop towers. Still it’s uniqueness makes it one of the better ones out there. 9 out of 10

Pantopia.jpg
Pantopia in all its technicolor wonder.

I planned to save Scorpion for the next day, but since it was a walk-on, I decided to grab a ride on the classic Schwarzkopf. It’s rare to see a major coaster like this with a single train operation, but I appreciate how the park has kept this coaster around.

The ride’s stats aren’t impressive, but the ride packs a nice punch. The intensity on the vertical loop was expected; it’s a Schwarzkopf after all. The surprising bit is just how forceful the helixes are. It’s not going to be anyone’s favorite at Busch Gardens, but it’s a nice little coaster. 7 out of 10

Scorpion 1.jpg
I'm glad Busch Gardens kept this classic Schwarzkopf around.

It was an hour to closing, so I decided to hit the final two B&Ms. I would have preferred to hit SheiKra first and close with Kumba. Despite ShieKra being fully visible from Pantopia, there was no easy way to get there. So instead I hit Kumba first.

Kumba was one of B&M’s first coasters. It’s also universally considered one of their best. I’m not sure if it’s the ride’s capacity, location, intensity, or a combination of the three, but the station was completely dead. I could count on zero fingers how many people were in the station, and that’s not an exaggeration. I decided to start in the front row in case an influx of people arrived (spoiler alert, they didn’t).

Like Montu, coasterbill swears by Kumba’s back right seat. I made sure to try this seat after my front row ride, but I have to disagree. I prefer Kumba up front. I also didn’t notice a difference between the left or right sides. But I do agree that Kumba is a fantastic ride.

All of the inversions were forceful, but the highlight is that wipeout zero-G roll. I thought Montu’s zero-G roll was intense, but I think Kumba surpasses it. That maneuver is ferocious. There’s no other way to put it. I remember seeing someone post that Kumba was rough on the BGT Thread. Outside of one predictable spot before the first corkscrew, Kumba was mostly smooth. It was aggressive, but smooth.

The way Kumba flows from inversion to inversion is impressive. One coaster it’s often compared to is Dragon Khan and in many ways they’re similar. They are both two of the most intense loopers out there. I preferred Montu and even Cheetah Hunt (I’m prepared for pitch forks), but Kumba was a great ride in its own right. 9 out of 10

Kumba Night.jpg
Usually a roar in the middle of the night is a bad sign. Kumba was a different situation.

I finished off with SheiKra. One of my best friends lives in Orlando and swears SheiKra is the best coaster he has ever been on. While I respectfully disagree, I do enjoy dive coasters and SheiKra is one of the best. Valravn may have a more complex layout, but it also has the newer vest restraints. On dive coasters, I prefer the traditional B&M OSTRs for the freedom they provide.

Both vertical drops provide copious floater air. The massive Immemlman is also more intense than I expected. The rest of the layout doesn’t do too much, but it’s a heck of a lot better than Oblivion. The one thing I did notice with SheiKra is that it did rattle. Before this, I’ve only been on dive coasters that have been immaculately smooth. Now it did rattle, but it wasn’t enough to ruin the ride.

I finished off the night with 4 straight SheiKra rides. I can’t put it ahead of Griffon. SheiKra’s first half is identical, but Griffon does a whole lot more during its second half. Still SheiKra is a wonderful coaster that compliments the rest of the park’s lineup perfectly. I also saw an intriguing looking wooden coaster from the lift, but for some reason I couldn’t find the entrance… 8.5 out of 10

SheiKra Night.jpg
SheiKra was my closer...unless you count the Wawa after the park closed.

It was now closing. In just 3 hours, I had ridden all of the park’s major coasters. I casually continued counterclockwise through the park towards the main entrance, enjoying the Christmas lights along the way. Busch Gardens is really one of the most beautiful parks out there.

Decor 3.jpg
I can't emphasize how great the park looked.

Decor 4.jpg
It was hard to pick my favorite decoration.

Gwazi.jpg
Scratch that, this elaborate lawn ornament was my favorite. I couldn't believe the park erected a 100 foot tall sculpture just for the holidays. This must have took at least a year to build.

Gwazi Soccer.jpg
In all seriousness, it was weird seeing all the Gwazi themed games still standing yet the coaster itself has been closed for a while.

Day 2 began much like the first. I was first in line at the turnstiles and they let us in the park around 9:45. Did the park open early? Not quite. They staged us by Cheetah Hunt’s tower. At 10, the rope dropped. Remember how I was stunned by how relaxed and leisurely everyone was at SeaWorld at rope drop? There was no such thing at Busch Gardens. There was a mad dash to Cheetah Hunt.

I decided to walk instead of trampling over teenagers who were snapchatting the whole thing. Despite walking, I still ended up on the second train of the day in the front row. It was interesting riding during the day. At night, I couldn’t see anything. During the day, I was amazed just how close the coaster came to the wildlife and river on the far end of the ride.

I was hopeful I could grab a second ride in the back before the masses reached the ride. By the time I got back in line, the wait had already crept up to 20 minutes. I figured it wouldn’t get any better and I was right. Later in the day, I saw the wait posted at 50 minutes. The coaster was definitely better up front for the visuals, but I also enjoyed it in the back. The trench drop in particular stood out. I would have loved to ride Cheetah Hunt more, but I just couldn’t do it when the B&Ms were walk-ons.

Cheetah Hunt Tower.jpg
WTF tower was as odd as it looked but the drop after it was probably my favorite part of the ride.

Cheetah Hunt S-Hill (Close).jpg
Hmmm an empty Intamin train. I'd say the coaster didn't have a line, but coaster enthusiasts know better.

Cheetah Hunt Drop.jpg
Cheetah Hunt is definitely the most popular coaster at the park with the GP.

Cobra’s Curse was already up to a 40 minute wait, so I grabbed two more rides on Montu before heading back to Pantopia. It was a bummer I didn't get a second ride on the park's newest coaster, but Montu quickly made me forget.

Cobra's Curse Horseshoe.jpg
As they say in a Catholic school health class, watch out for the snake ;)

Cobra's Curse Trench.jpg
Cobra's Curse uses trenches well.

Montu Entry Area.jpg
Montu uses trenches really really really well.

Since it was daylight, I was able to appreciate the wildlife along the way. I can’t believe I unknowingly passed all of these animals the night before. Then again I'm pretty blind at night. Despite being more well-known for their coasters, Busch Gardens has an impressive animal collection.

Animal 1.jpg
The obligatory lazy lion shot.

Animal 2.jpg
Watching heavy animals eat is entertaining. That's why My 500 Pound Life exists.

Animal 3.jpg
For an upcharge, you could feed the giraffes. I preferred to pay to feed myself.

Most of the crowd was still in the front of the park, so I grabbed two quick rides on Scorpion and Falcon’s Fury while they were still walk-ons. Falcon's Fury in particular was better during the day. I still had trouble fully appreciating the height without my glasses, but at least I had some definition in the distance as opposed to seeing the equivalent of a poorly tuned television set.

Falcon's Fury Overview.jpg
It's a bird. It's a plane. It's Super...no it's actually a bird this time.

Scorpion Drop.jpg
Dorney fans, does it sting seeing a similar coaster still operating?

Scorpion Loop.jpg
It's funny because they replaced Laser with Stinger.

Afterwards, I knew I should hit Sand Serpent. I probably waited about 15 minutes, but in the time I was queuing for the coaster, the line had more than doubled in length and was spilling onto the midway.

Unlike Project X, the hairpin turns were unbraked and provided some side-splitting laterals. The first two drops in the second half were pretty zippy as well. And then came the bunny hill. Wait, where is the bunny hill? It turns out Sand Serpent is a rare Mack mobile wild mouse. In layman’s terms, that means the ride is missing the final two bunny hills. It was certainly odd, but I didn’t miss them too much. 6 out of 10

Sand Serpent Overview.jpg
It looks like a normal wild mouse except for one slight difference.

Sand Serpent Finale.jpg
Can you see it?

It was pretzel time. Specifically it was bacon pretzel time. Every bite was an orgasm in my mouth accompanied by an angelic choir. If I died of a heart attack in that moment, at least I would have gone out happy.

Pretzel Bacon Meal.jpg
Pretzel Bacon Fury is English for mouth orgasm.

After my meal, I noticed Scorpion and Falcon’s Fury had each built up waits. I wasted no time making my way back to Kumba. Compared to last night, Kumba was mobbed. It was a whopping one train wait. Three if I wanted the front. I grabbed three more rides on this classic B&M. It’s such a good coaster flowing from element to element. And riding during the day, I could really appreciate just how well the coaster interacts with the surrounding trees and pathways.

Kumba Vertical Loop.jpg
If only Virginia got a B&M instead of the Arrow gone wrong.

Kumba Cobra Roll.jpg
The layout is as you'd expect, but it nails every single element.

Kumba Corkscrew Entry.jpg
Wait for it.

Kumba Corkscrew.jpg
Signature shot.

It was now the heat of day. The flume was closed the night before, so I was eager to try Stanley Falls to cool down in this 80 degree weather. As I made my way towards the flume, I was amazed to see troughs on both sides of the pathway. Wow I didn’t realize Stanley Falls was this big of a flume. I didn’t see the flume cross over the pathway, so was there an underground tunnel? I was pumped.

After a 15 minute wait, I was seated in the front of the boat. The first drop was solid. I saw the rest of the ride’s layout ahead of me. It was decently long, but there was no tunnel. How does it connect to the trough across the pathway? Then I realized the park pulled another Gwazi. The park kept their old shoot the chute ride standing but not operating.

My spirits were slightly dampened, but shoes were about to get a whole lot damper. The final drop was taller than the first and equally as good. But I was caught off-guard by the splash. It looked innocent enough off-ride, but it sent a lovely wall of water over the side of the boat into my lap. Still it was perfect after experiencing sub-40 temperatures prior to my trip. 8 out of 10

Stanley Falls Drop.jpg
Well this got me wetter than I expected.

I planned to hit SheiKra before continuing the loop around the park, but unfortunately it was down for technical issues. The coaster had just started testing, so I figured it wouldn’t be long. If only there was another ride nearby. I was in luck, there was the park’s final coaster to whore out on.

The park’s Sesame Street area looked fantastic. The massive play area appeared to be a hit with kids, but I was there for one reason only, Air Grover. Like Shamu Express, Air Grover was quite a bit larger than I expected. But unlike Shamu Express, this one was comfortable. It also had a much better drop and helix than expected for a junior coaster. It was a surprisingly enjoyable little coaster. 4 out of 10

Air Grover Helix.jpg
Compared to the rest of the park, the landscaping around Air Grover felt kind of empty.

I doubled back to SheiKra and it had just reopened so I grabbed two extra rides. Maybe I was just sleep deprived or delusional the night before, but I noticed no such rattle today. It was the glass smooth B&M dive machine I’ve come to know and love.

SheiKra Drop.jpg
Not a single rider was scared of this drop. Not a single rider was on the train

SheiKra Drop 2.jpg
SheiKra was doing it's best Intamin impersonation, cycling empty trains and all.

SheiKra Splash.jpg
The photo probably would have looked better if I waited a split second. But I also wouldn't have had time to avoid the wave. So this is the best you'll get.

I had just over an hour before I had to leave for the airport. I knew exactly where I wanted to end, Montu. If only there was a fast and efficient way back towards the front of the park. Wait there was, the Sky Ride. After 5 minutes, I was off on one of the best sky rides out there. The first leg provided some great views of Kumba and Pantopia.

I say first leg since the ride is broken into two segments. I am guessing there used to be a third station at some point. I felt sorry for the few employees whose job was to push the buckets to the next leg on the ride. But soon enough I was back in the air, being afforded some spectacular views of Cheetah Hunt and the park’s wildlife.

Kumba Lift.jpg
Hi Kumba, I'd stick around but I had a date with a B&M across the park.

Cheetah Hunt S-Hill.jpg
Cheetah Hunt came extremely close to several animal exhibits. I completely missed that at night.

Despite Montu’s awesomeness, it was still a walk-on in every seat but the front. The latter was probably a 3-4 train wait. Because of fast dispatches and the low crowds, I was able to grab 9 rides in the hour. Each ride was better than the first. As the train surged into the brake run, my legs were tingling after every ride, a sensation only Batman the Ride has been able to provide at this point. Montu is an amazing coaster and was the highlight of my whole Florida trip. I'll finish with a litany of Montu pictures. It looks as great as it rides.

Montu Loop 1.jpg
I knew I'd like Montu, but I liked it far more than expected.

Montu Immelmann.jpg
It had the powerful of Batman the Ride except a custom layout and size to go with it.

Montu Zero-G.jpg
This was the best zero-G roll I had experienced for a grand total of an hour. Then I rode Kumba.

Montu Loop 2.jpg
As football coaches say, it's won in the trenches.

Montu Trench.jpg
Not only is it a nice visual, but it lets Montu regain its speed for the final inversions.

I would have loved to stay, but I needed to get to the airport. But before I left, I was treated to a lovely parting gift (read with sarcasm). Some a-hole had smashed my rental car with their door. The car next to me was missing, so I wonder if they drove away… Thankfully Hertz didn’t think the damage was too minor and didn’t charge me anything.

Busch Gardens was easily one of the best parks I’ve visited. It didn’t have much in terms of flat rides, but let’s be honest. I’m visiting for the coasters. And Busch Gardens has a really great collection. They have the star in Montu and three other great coasters. Along with these coasters, they also have an awesome drop tower, the world’s best pretzels, and absolutely amazing theming.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby 805Andrew » Tue Dec 05, 2017 12:21 am

Canobie Coaster wrote:

Thanks for the detailed reply! How did Krakatau compare to the other master blaster slides you've ridden since that's my top reason for wanting to visit? It's a bummer it went down a few times for different things, but at least the tapped wasn't the insanity of opening weekend for you.

It sounds like I maybe would have been ok visiting in late November when the "cooler" temperatures scared people from the water rides and Aquatica. 80 degrees still sounds perfectly fine for a water park to me.


I've only ridden a few Master Blasters so its definitely the best one I've been on. If I hadn't waited an extra 30 min in the station I probably would have liked it better. Some of the other slides were really good and the whole atmosphere of the place was great, like you were on a tropical vacation. You would have totally been fine in November if I was fine in the last week of August. I probably would have done everything then some if I went in November.

coasterbill wrote: I doubt I'll ever get to this park since there are so many amazing parks in the same general area, but it seems like a really nice place.

Same here on the FL Legoland.

Canobie Coaster wrote:I feel the same way with the SoCal location though. There's no way I could justify a day at that one over SFMM, Disneyland, Knott's, SeaWorld, or Universal (the latter I've never even been to) since I haven't been out that way nearly as often.


I still haven't been to the CA one yet, but I'll have to eventually visit it. If I visit a Legoland, it will most likely be the CA one.
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Tue Dec 05, 2017 8:11 am

^ That makes sense. I'm looking forward to the New York one when that opens.

As for Krakatau, master blasters are my favorite type of slide by far so I'll have to work that into another Orlando trip.
Top 5 Wood- Lightning Rod, Voyage, Phoenix, Boulder Dash, Wildfire
Top 5 Steel- Steel Vengeance, Fury 325, Expedition GeForce, Twisted Colossus, Iron Rattler
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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Dombot » Tue Dec 05, 2017 8:34 am

Canobie Coaster wrote:I preferred Montu and even Cheetah Hunt (I’m prepared for pitch forks), but Kumba was a great ride in its own right.

...welcome to my sh*tlist. :lmao:

Awesome report of the home park. 100% yes on the pretzels, they're like salted diabetes.
1. Intimidator 305 2. Kumba 3. Twisted Timbers 4. Mako 5. Alpengeist

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Re: Photo TR: Canobie Coaster's 2017 US Adventures

Postby Canobie Coaster » Tue Dec 05, 2017 9:49 am

Thanks! But think of it this way. One less person in line for Kumba. Not that it has a line anyway.
Top 5 Wood- Lightning Rod, Voyage, Phoenix, Boulder Dash, Wildfire
Top 5 Steel- Steel Vengeance, Fury 325, Expedition GeForce, Twisted Colossus, Iron Rattler
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