simon221 wrote:A person from the Polish forum has already done this coaster in NL2.
Height: 79 m Drop: 83 m Speed: 143 km/h Lenght: 1550 m +4.8 G max
1. Ejector Airtime Hill: 59 m -1.3 g 2. Twist and Dive: 61 m 0.0 g 3. S-hump: 8 m -1.5 g 4. Floater Airtime Hill: 40 m -0.5 g 5. Speed Bump: 5 m -1.5 g 6. Panoramic Wave Turn 37 m 0.0 g 7. Stengel Dive 15 m 0.0 g 8. Jump into Brakes 16 m -0.5 g
This coaster is so amazing!!!
Where does those values come from? Is it only a fan-made NoLimits track or something more reliable?
It's just a guy from a polish forum, but he has already done the Formula 1 Rollercoaster in NL2, just after Vekoma has revealed Formula 1 layout and all specifications of this ride tested in NL2 turned out to be true.
simon221 wrote:A person from the Polish forum has already done this coaster in NL2.
Height: 79 m Drop: 83 m Speed: 143 km/h Lenght: 1550 m +4.8 G max
1. Ejector Airtime Hill: 59 m -1.3 g 2. Twist and Dive: 61 m 0.0 g 3. S-hump: 8 m -1.5 g 4. Floater Airtime Hill: 40 m -0.5 g 5. Speed Bump: 5 m -1.5 g 6. Panoramic Wave Turn 37 m 0.0 g 7. Stengel Dive 15 m 0.0 g 8. Jump into Brakes 16 m -0.5 g
This coaster is so amazing!!!
Where does those values come from? Is it only a fan-made NoLimits track or something more reliable?
It's just a guy from a polish forum, but he has already done the Formula 1 Rollercoaster in NL2, just after Vekoma has revealed Formula 1 layout and all specifications of this ride tested in NL2 turned out to be true.
Just to see where this falls, how does it stack up to airtime giants in the US such as El Toro and Skyrush?
Where does one get something like an I305 ride manual?
Skyrush has been said to spike at -2G in the cross-under hill. I think this is not in every seat and in all weather conditions, but it's also a spike. For me, the point of Skyrush is sustained ejector air, not just a quick pop to -2G.
When I do FVD++ for NL2 and shoot for Skyrush-style air, I sustain -1.5 and then go a bit stronger right at the top to -1.75. The strongest force I've seen when I've done this has been about -1.9, so I think that's probably a good approximation of Skyrush.
Long forced (like this coaster) are way better than short higher forces and affect the body more. Oblivion airtime is longer but less force than the last balder hill, but is better. That is why this ride look amazing with the sustained airtime.
BigBad wrote:Skyrush has been said to spike at -2G in the cross-under hill. I think this is not in every seat and in all weather conditions, but it's also a spike. For me, the point of Skyrush is sustained ejector air, not just a quick pop to -2G.
That 2nd/crossunder hill is the most batsh*t insane moment of airtime I have ever felt on any coaster ever.
Gutterflower wrote:How exciting. Another coaster for the park in 2017. Not quite an Intamin hyper though im afraid.
Energyhops.png
I feel like they may of attached the wrong sign
I did not see that the first time! Lops! It just shows this is still a small park, which makes small mistakes, which makes it all the more awesome to see their massive 2018 coaster!
Users viewing this topic: No registered users and 1 guest
These pages are in no way affiliated with nor endorsed by SeaWorld Parks & Entertainment, Cedar Fair, Legoland, Merlin Entertainment, Blackstone, Tussaud's Group, Six Flags, Universal Theme Parks, the Walt Disney Company or any other theme park company.
All onride
photos and videos on this website were taken with the permission of the park by
a professional ride photographer.
For yours and others safety, please do not attempt to take photos or videos at
parks without proper permission.
Disclaimer!
You need a sense of humor to view our site,
if you don't have a sense of humor, or are easily offended, please turn back
now!
Most of the content on this forum is suitable for all ages. HOWEVER! There may be some content that would be considered rated "PG-13." Theme Park Review is NOT recommended for ages under 13 years of age.