Backyard Rides

Has anyone made any?
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Postby Reon » Thu Sep 15, 2005 3:13 am

^As I said, I'm constantly making revisions and taking suggestions...I might end up doing something like that freefall thing, since it's a good idea (minus the back spike since upsidedown airtime isnt the smartest idea...)

As for current building cost, how'd you get $2 million? I didnt think I'd really have to spend much on supports, since the ride never really leaves the ground other than the lift hill, bu thats only so the cross over has enough clearance space....For the sake of track, I might end up doing it the way "Thunder Wagon" was made (if its smooth). It looks like a more economic solution to using all those layers of plywood (or whatever kind of wood I need. I just say plywood because its bendable, and, when layered, can be quite sturdy.) I know this because I once built a Halfpipe out of the stuff...
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Postby ncf » Thu Sep 15, 2005 4:39 am

Thunder Wagon was 20 euro. We bought everything, even the saw

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Postby MagnumForce » Thu Sep 15, 2005 8:20 am

rollermonkey wrote:NCF, that is truly terrifying to behold.
R&E, that's a credit you definitely don't have!

I've seen photos of another backyard woodie called Elijah's Chariot, It's not as big as the one in OK, but it is also a complete circuit like that one.
It's actually in a small neighborhood park, but it has a station and lifthill!

I'm not positive exactly where it is, but there are bunches of pics if you know where to look!

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Josh Wozny who I believe is a member of this site and has been in numerous R and E segments had a hand in the creation of Elijah's Chariot.

It was built for a Church Event and then sadly taken down.

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Postby Reon » Thu Sep 15, 2005 3:56 pm

Im not asking how much Thunder Wagon costs, I'm inquiring about how smooth it rides, for incase I chose to adopt your construction style...

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Postby ncf » Thu Sep 15, 2005 8:40 pm

yeah it's pretty smooth. You only feel the bumps when you ride over the track pieces. But you really have to use bigger wheel than I did, because TW lost it's speed right away...

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Postby Angry_Gumball » Thu Sep 15, 2005 10:20 pm

Well, here's that AutoCAD designed woodie re-designed in NL. Personally, I wouldn't mind makin' one of these
backyard ride-050915221637000.jpg

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Postby nannerdw » Fri Sep 16, 2005 4:08 am

Image

I made a Nolimits Version of my backyard coaster a while ago. I just turned the AutoCAD model into a 3ds object and put it into Nolimits. Then I made the track follow the path of the 3ds version. Here are some specs from AutoCAD:

height above ground = 19.5 ft. 5.9 m
radius of all curves (taken from top of rail) = 6.5 ft. 2.0 m
height of vertical freefall section = 10 ft. 3.0 m
width (when track is viewed as a W shape ) = 48.5 ft. 14.8 m
depth = 6 ft. 1.8


From Nolimits, I got these specs, which are probably very inaccurate:
max. speed = 20 mph 32 km/h
max pos. g = +3.1 g
max. neg. g = -1.9 g

The airtime hill with a 45 degree leadin angle is probably too intense.

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Postby Reon » Fri Sep 16, 2005 7:02 pm

Once again, a great idea that I may clone (turns into SF employee) :twisted: The only problem I see is lack of propoltion to the top of the first tower...is there some sort of lift system?
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Postby Not For Sale » Fri Sep 16, 2005 7:39 pm

May I have that NoLimits track file?
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Postby Angry_Gumball » Fri Sep 16, 2005 9:29 pm

nannerdw wrote:Image

I made a Nolimits Version of my backyard coaster a while ago. I just turned the AutoCAD model into a 3ds object and put it into Nolimits. Then I made the track follow the path of the 3ds version. Here are some specs from AutoCAD:

height above ground = 19.5 ft. 5.9 m
radius of all curves (taken from top of rail) = 6.5 ft. 2.0 m
height of vertical freefall section = 10 ft. 3.0 m
width (when track is viewed as a W shape ) = 48.5 ft. 14.8 m
depth = 6 ft. 1.8


From Nolimits, I got these specs, which are probably very inaccurate:
max. speed = 20 mph 32 km/h
max pos. g = +3.1 g
max. neg. g = -1.9 g

The airtime hill with a 45 degree leadin angle is probably too intense.

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