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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Sun Nov 18, 2018 12:32 pm
by larrygator
I'm at the park covering the opening weekend of Holiday in the Park for TPR. I will provide a full report tonight.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Sun Nov 18, 2018 6:33 pm
by larrygator
It feels like SFGAdv is finally where they want to be with Holiday in the Park. Not only is Holiday Feast (in the former location of Panda Express) offering a complete holiday menu, but there are more holiday food offerings at multiple locations. The games area has holiday themed prizes and there are a few temporary holiday themed games. There are more fire pits/smores areas. There are more lights, large decorations and photo ops. From a ride standpoint, the Parachute Jump and Cyborg are the only new rides open this year, but they also have an upcharge mirror maze. They re-themed the Fright Fest Mirror Maze to Christmas and it was splendid fun. The two shows are an upgrade over the previous ones.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Sun Nov 18, 2018 7:18 pm
by Canobie Coaster
Nice report! It looks like they keep making the event better every year.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Mon Nov 19, 2018 7:50 am
by coasterbill
Great report!

We made our first visit to Holiday in the park yesterday also. Sorry we missed you.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Mon Nov 19, 2018 3:20 pm
by Sluggo77
Thanks for sharing. Hoping to get down for my first visit to GA’s HiTP this year.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Mon Nov 19, 2018 7:33 pm
by ytterbiumanalyst
Looks great! Glad to see Six Flags keeps improving this event.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Mon Nov 19, 2018 7:53 pm
by Jason Maier
How was the weather and how were the lines for the coasters that were open?

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Mon Nov 19, 2018 8:16 pm
by larrygator
Jason Maier wrote:How was the weather and how were the lines for the coasters that were open?


It was in the low 40's and not windy. To be honest I didn't even check out any times for the coasters as I was rushing around taking pictures. The park was not that crowded and coasterbill can probably give accurate coaster wait times.

SkyScreamer was a one cycle wait.
Justice League was about 20-25 minutes the two times I went through the queue.
Joker was about a 15 minute wait when I passed by it around 4:30PM.
SkyWay line started to built as it got darker. Around 6PM it was 20 minutes.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Tue Nov 20, 2018 5:46 am
by cfc
Here is a close-up of the button. Doug basically pulls a Chuck Campbell by pushing the button and quicker than you can stop a bullet train Doug stops Christmas.


Har-dee-har-har. Or should that be "ho-dee-ho-ho"? :lol:

Looks like a fun event, and I agree with you about those beignets. I'll be hitting Winterfest and Christmas Town Dec. 1 & 2.

Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

PostPosted: Tue Nov 20, 2018 5:54 am
by coasterbill
Coaster lines weren’t an issue. Justice League and Skyway were really the only rides we saw with notable lines (Justice League was out the door at one point).

If Joker had a line it was probably due to it’s hilariously inefficient operating procedure when running 3 cars. They dispatch two at a time and wait until the second train drops off of the lift (and the other is in the brakes) before advancing the next two cars into the station and unloading / loading them. It takes forever.