Six Flags Great Adventure (SFGAdv) Discussion Thread

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby ytterbiumanalyst » Sat Mar 31, 2018 4:59 am

Sounds like a great day to me! Fireball, the loop coaster in St. Louis, also had its train in the transfer shed last weekend. I can only assume that the Loop Coaster Union is striking until a member of Six Flags Management gives them a raise for the undue hardship of enthusiasts not recognizing their coasterness.

I'm impressed at their dedication to Kingda Ka and the log flume. Six Flags is doing way better at stuff like this than they used to. In years past they would have said "f*ck it, Ka's closed." Now they're actually trying, all across the chain, to keep their rides in good condition. I said the opposite 10 years ago, but they've turned it around. It's like Six Flags gives a f*ck. One f*ck, they're not going overboard or anything.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby steamedturtle » Sat Mar 31, 2018 10:06 am

"Six Flags: We give exactly one f*ck now, which is precisely one more than we gave a decade ago. Maybe in another decade we'll give two f*cks. Come to our parks and find out!"

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby ejot » Sat Mar 31, 2018 10:13 am

They just told me at Sky Snacks that I can walk around with my beer. No more beer prison!!
Got four straight rerides on Toro earlier too. Really nice day at the park.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Sat Mar 31, 2018 10:40 am

ejot wrote:They just told me at Sky Snacks that I can walk around with my beer. No more beer prison!!
Got four straight rerides on Toro earlier too. Really nice day at the park.


I really hope this is true but I also sort of chalk everything up to the fact that you could probably ask 2 different employees and get 2 different answers, especially this early in the year. There are still signs up about beer jail everywhere. They're all over the place right now. :lol:

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Jason Maier » Sat Mar 31, 2018 1:34 pm

Nice report . . . .

Sucks about how Kingda Ka was operating . . . maybe because of the colder weather?

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby DoinItForTheFame » Sat Mar 31, 2018 6:04 pm

steamedturtle wrote:Hmmm.. drive to KD or Gadv this coming Monday. I can't decide.


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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby njcoasterguy34 » Sun Apr 01, 2018 2:41 am

When I was in Nitro's station yesterday morning, I noticed the operator telling people that if they had bags they could just leave them on the exit side of the platform. Last season they were telling people with bags they had to put them in fluffy, fluffy bunny filled with medicine and goo and go back to the end of the line.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby coasterbill » Sun Apr 01, 2018 5:20 am

They do that when they're understaffed and can't have a greeter at the front of the queue to tell people not to bring a bag into the line

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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby Genx24 » Sun Apr 01, 2018 5:30 am

Great report, Bill. Can't wait to get down there and kick off my 2018 season on Tuesday.
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Re: Six Flags Great Adventure (SFGAdv) Discussion Thread

Postby AndrewA86 » Mon Apr 02, 2018 4:36 am

I just got to visit this park for the first time on Saturday (3-31), and Sunday (4-1) and I had an awesome time!

I got there around 1 PM on Saturday and headed straight for El Toro and even though the park seemed to be really busy the El Toro line was just a station wait. So I rode El Toro 2 times. Then hit Bizarro, Kingda Ka, and Nitro. By then it was 5:30 and I wanted to watch the final 4.

On Sunday the park was dead. Everything (that was open... I'll get to that later...) was a walk on. But because some major attractions were not open by 1:30 PM I decided to leave and head to Six Flags America because I hit everything I missed on Saturday and re-rode everything that I wanted a few times.

So, my thought's on the rides and the park overall:

El Toro is an excellent, fantastic, awesome ride but it didn't live up to the tremendous hype. The air time and intensity (which is what I like most about coasters) is there, no doubt about it. But I was also expecting a very smooth ride, and it wasn't. It wasn't rough either, I mean for a wooden coaster it was very smooth, but others have said it is as smooth as a B&M hyper, and that wasn't the case. So I was expecting it to challenge my top 3 (Lightning Rod, Millennium Force, Phantom's Revenge) and it fell well short of that. El Toro was one of the rides that was closed on Sunday. I'm not sure if and when it opened. Also, the operations was terrible. I timed several trains at over 4 minutes before leaving the station. On my 2 rides one was in the very back, and the other was in the middle. Maybe it's smoother in the front, but I don't know. But based on my experience, El Toro is definitely a ride that is well above average, but not elite.

Bizarro was as I expected. It was a fun, smooth, intense ride with the elements all one after another. The operations on this coaster were fantastic. Most of the trains left the station in about a minute. Rode this 6 times between the 2 days and while I usually prefer the back row on most coasters, I thought this was best in the front. Definitely an above average coaster, and probably better than the only other floorless coaster I've ridden, Rougarou.

I have a love/hate relationship with Kingda Ka. First, what I love is the launch, it's noticeably more intense than Top Thrill Dragsters. What I hate, the freaking restraints! They dug into my shoulders like Arrow loopers... So that makes TTD easily the better ride. Also what I hate is the policy about not letting people keep phones and/or keys in a zipped pocket and how they watch you like vultures. I put my phone, key, and wallet in my 3 zipped pockets on my jacket hoping they wouldn't notice it, and at the final check before the station the guy noticed I had something in a pocket and asked what it was, it was my phone but I told him it was my wallet and he said that was OK and let me go. So you can have a wallet in a zipped pocket but not a phone, or keys... yeah makes sense... The operations were also incredibly slow, but that was to be expected because they can't launch when the drop tower is working.

I did a complete 180 on Nitro. It was the last thing I rode on Saturday and the back row ride was absolutely terrible. It was smooth, but there was no air time, and it was not intense. I wasn't stapled in or anything, so I have no idea why that ride was so bad. So Sunday I rode it in the front and it was great. Then rode in the back again and it was even better. The air time is plentiful, the helix is very forceful, and it was just a very fun ride. It was what I expected. Certainly an above average ride. Better than Diamondback, but not Phantom's Revenge. The operations were pretty slow both days. 3+ minutes to get the trains out on multiple occasions.

This was my first time ever riding a Batman clone, and it was pretty underwhelming. I absolutely love the other 2 invert's I have ridden, Raptor, and Banshee, but Batman certainly is not as good as those. Based on the POVs I expected it to be a lot more intense, and it just wasn't. IMO it's an average coaster at best. Again, operations on this were very slow too.

The Dark Knight was a fun ride. I'm usually not one who really cares for theming, but I love Batman and I enjoyed the story in the queue. As for the ride itself, it's just a wild mouse in the dark with some stuff popping out at you. Not too intense which is why I say it's a below average coaster and I wouldn't wait very long for it.

Skull Mountain is another below average coaster IMO. It's a kiddie coaster in the dark. Didn't really do anything for me.

I'm not really into flying coasters, but had to ride Superman Ultimate Flight as it was the first B&M flying coaster I've ever been on, and while it's better than the flying dutchman, it's not better by much. Operations are a lot quicker though. There was one intense moment, but other than that it's not an intense ride. Average at best.

And finally, Green Lantern. Longest freaking line in the park for the worst ride in the park. It refreshed my memory as to why I hate stand up coasters. I mean, raise your hand if you like getting your nuts smashed against the seat...

I did not get on Zumanjaro. It was closed on Sunday. I'm really pissed about that because I love drop towers, and this looked like it could be the best one out there.

I also did not get on the Joker as it broke down right as I got in line.

I think that's it for the rides, as for some other thoughts about the park as a whole: some parts are just plain ugly. Did Six Flags plunder Chernobyl for the materials to build the Batman and Nitro stations and queues? My gosh, waiting in that Nitro queue brought back memories of walking to school through the alleys of southwest Detroit. All that's missing is the graffiti and hookers... Then again, all the advertisements are basically graffiti, and some of the girls waiting in line were dressed in outfits that hookers in the 90's wore, so maybe it was deja vu...

I already mentioned the very slow operations. Hopefully it's just because it's early in the season.

Anyway, had a great time!

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